This mod allows yout to start your campaign in 1080, 1200, or 1300.
This mod allows yout to start your campaign in 1080, 1200, or 1300.
1080
1) Three new factions; Serbia, Cumans, and Aragon.
2) Most faction start out with more settlements.
1200
1) Five new factions; Serbia, Cumans, Aragon, Bulgaria, and the Crusader States.
2) Slightly larger starting armies and some settlements are more developed.
3) Fight the Mongols in under 40 turns.
1300
1) Six new factions; Serbia, Golden Horde, Aragon, Bulgaria, Lithuania, and the Teutonic Order.
2) Much larger starting armies and most settlements have been improved.
3) Face the Black Plague, Timurids, and the rise of gunpowder weapons.
Total War Eras Installation Guide
1) Go to the Medieval II Total War directory (default is C:\Program Files\SEGA\Medieval II Total War).
2) Paste the eras.bat, eras.cfg, and 'eras' folder into the Medieval II Total War directory. These files form the basics of the game.
3) Paste the vanilla 'data' folder into the Medieval II Total War directory, you will be asked if you wish to overwrite it, click yes. This will install the shared.sd and strategy.sd in the 'data\ui' folder. These files are needed to make the banners work but may prevent other mods from working. If you have a problem with other mods try deleting them (there's a spare copy of them in the 'seasons\data\ui' folder).
4) To play this mod double click on the 'eras.bat' file (you can make this file into a desktop shortcut).
How to Play
1) Start up this mod by clicking on the eras.bat.
2) Click on 'Single Player' option in the start menu.
3) Click on 'Custom Campaign' on the next menu.
4) Choose which campaign you want to play.
5) Select a faction and start this mod.
Additional Files
To fully enable the sound copy the 'data/sounds/events.dat' and 'data/sounds/events.idx' files to the 'eras/data' folder.
Other mods
The following mod were added to this mod with the permission of their respective authors.
Ultimate Battle AI 1.2 (GrandViZ): improves AI's fighting ability, conduct during sieges, and unit formation. (http://www.twcenter.net/forums/downloads.php?do=file&id=1602)
Ultimate AI Mod 1.6 (GrandViZ): improves AI's behaviour in campaign mod, diplomacy, and unit's attack. (http://www.twcenter.net/forums/downloads.php?do=file&id=1643)
New Garrison Script (GrnEyedDvl): an AI settlement with a Governor will now recruit mercenaries when it's being sieged. (http://www.twcenter.net/forums/downloads.php?do=file&id=1522)
Byg's Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory). (http://twcenter.net/forums/showthread.php?t=106060)
Highways mod (selenius4tsd): add highways (http://www.twcenter.net/forums/downloads.php?do=file&id=1125)
Version history
1.0: first release
Known issues
I am aware of the following problems and I am working on a way to fix them.
1) If you choose one of my Campaigns on the Custom Campaign menu; then go back to the custom campaign menu, rather than selecting a faction and starting this mod then this mod will crash.
2) If you click on several factions, rather than just choosing one and starting the game, the mod will crash (to counter this choose the faction you want to play first, then start the game).