This is the world builder for the game. Eventually it is going to be fully integrated with the client but for now it is stand-alone. Controls are hodl right mouse button to look around, wasd to move, and shift to move faster. Terrain editing is based on brushes except for tree placement for now. It works much like the unity editor but all during runtime and has a fancy loading system that lets you wrap around either going east or west. a large map is hidden under the terrain and can be moved to get a better idea what needs to be edited. You can now undo height changes by pressing Ctrl+Z. Basic Object placement is now implemented. They are listed in the Objects section and are selected and placed like trees. If you click on a placed object, you can move it around, rotate, or scale it.

TKO Terrain Mapper
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