Description

Here is version 2.7 which brings many client improvements and the next chapter in the Second Tiberium War campaign.

Preview
The Second Tiberium War 2.72
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Radu273
Radu273 - - 1,442 comments

wow, a lot of changes and improvements in this mod. know it for some time but did not tried, although i will in future

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Violet-n-red
Violet-n-red - - 492 comments

massive improvement after massive improvement :O

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DeathWalkerGT
DeathWalkerGT - - 46 comments

Congrats on the release

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Guest
Guest - - 689,286 comments

Thanks for all the amazing hard work, as always

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enum
enum - - 40 comments

Faction unique MCVs and harvesters, oil derricks, spies and mechanics... Amazing new features as always. And the 16:9 client looks really nice in fullscreen.

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Guest
Guest - - 689,286 comments

Congratulations on your release my Brother. Can you tell me in the name of Kane why updater and component options are disabled?

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enum
enum - - 40 comments

They are not functioning very properly in the older releases so it should be a good practice to temporarily disable them for the sake of Nod.

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Ever_Valiant Author
Ever_Valiant - - 347 comments

I don't use the updater, If a update is needed I will upload a new version here on Moddb

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Guest
Guest - - 689,286 comments

I can't wait to see the final missions. I honestly feel this mod has some old c&c magic i loved so much when i was just a kid. Now as a 40 year old guy i feel it again playing your mod. I really appreciate all your work.

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Ever_Valiant Author
Ever_Valiant - - 347 comments

Thank you, I'm almost 40 myself :O

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Guest
Guest - - 689,286 comments

Is there an ending to the mission 16? Is there suppose something to trigger it? I can't find the ending.

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Ever_Valiant Author
Ever_Valiant - - 347 comments

There should be an ending sequence, a very important one unless the trigger isn't working. I'll get a fix out for that asap.

2.71
Mission 16 is now fixed, the last ending sequence trigger had two activators and it only needed one.

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Unknown4541X
Unknown4541X - - 7 comments

I having problem with mission 6.It keeps on showing that it cannot continue and I could not finish it.

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Ever_Valiant Author
Ever_Valiant - - 347 comments

The map appears to be glitched, I've tried the fix the triggers but they continue to crash the game. I need to remake the map entirely but I do not have time for that at the moment so I'm sorry for the inconvenience.

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Odourless
Odourless - - 2 comments

Do you have a discord?

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Ever_Valiant Author
Ever_Valiant - - 347 comments

Sorry I do not.

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Gabe1987
Gabe1987 - - 2 comments

I have tried everything I can think of to download this file. Every single time I try the download fails a virus scan. Any alternative ways to download?

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Ever_Valiant Author
Ever_Valiant - - 347 comments

There are no "virus's" in my mod, it probably just triggers your antivirus scanner as a modified or unrecognized program.

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Guest
Guest - - 689,286 comments

Hello, everyone. I would like to give you my feedback on the current version of The Second Tiberium War 2.7.
First of all, I am once again amazed at how much work has gone into this project. The missions have been revised and it's always fun to play the missions from start to finish. I noticed a few things in your mod that could possibly be changed.

Nod Mission: Power of the Crystal. I've played this mission several times and just before reaching 80k the game crashes or an error message pops up.

Nod Mission: In Defense of Technology. This mission was much too easy for me and the respective waves could be managed without much effort. It would be more interesting to design the last three waves like in V2.5.

Nod Mission: Hostile Takeover. Even on the highest difficulty, the GDI was very easy to beat and came with very little resistance. I would have preferred a slightly more agile GDI with good punch.

In itself, the new version was a lot of fun and the last two missions in particular were a bit tricky at first. Especially the last mission confused me a bit, since I hadn't seen a Tiberium field and it was a pure "tower defense" mission.

I'm still looking forward to the V2.8 and I'm curious how it ends there. ^^

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Ever_Valiant Author
Ever_Valiant - - 347 comments

Thank you for the reply and sorry for the belated response. I do wish to completely remake mission 6 - Power of the Crystal and Mission 14 - Hostile Takeover as I'm not too satisfied with how they turned out. As for mission 11 - In defense of technology, I'll gladly make it more difficult if everyone agrees it's too easy.

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