The long awaited naval expansion including chapter 3 of the campaign is here!
Update 2.6 - Take to the sea's
Update 2.61 is here and comes with it the long awaited naval expansion! Ship warfare is now available as well as many visual improvements, maps, and campaign chapter 3 making the game more polished that ever!
2.63 Fix
- CNC-DDRAW now available in the renderer option and default for windows 7 and 10.
2.61 Fix
- Orca Transport now available for construction and with new sidebar icon
- Carryalls now available through the multiplayer/skirmish menu checkbox
- Nod Carryall now available with new sidebar icon
- Remastered Grand Canyon, Grassy Knoll, and Desolation Redux moved to normal map list
- Multiplayer/skirmish options menu reorganized to be easier to sort through
Campaign - Chapter 3
The next chapter of the second tiberium war story is complete. Follow the story revealing the identity of the assassin, the voyage into naval warfare, and the realizing of Kane's diabolical plans!
Naval Warfare
Now available will be the construction of the shipyard as well as three ships available for both factions. The Skiff, Hammerhead, and Triton is available for GDI and the Striker, Cyclone, and Nemesis for Nod.
Though Naval combat is now available it was never intended for original Tiberian Sun. I tackled this challenge and have been able to make it nearly bug free but there are a few issues that I was unable to remedy. Here are some known issues that exist that as far as I know are not fixable:
- Carryall bugs out when trying to lift naval ships (so don't do it)
- Jumpjet soldiers will only fire upon naval ships if they are near land
- Water pathing is not perfect and some complex maneuvers around shores and cliffs with ships will not work. (happens sometimes)
- Shipyard shares construction que with war factory
Overall they are minor issues but if I find a way to counter them I will.
Extreme Terrain Expansion
The Tiberian Sun Extreme Terrain Expansion has also made it’s way in the game and the new campaign missions have made use of it. You will see much more detailed city environments with new buildings, roads, and canals. Sadly no skirmish maps make use of it yet but there will be in the future! I would also like to thank the developers of the terrain expansion, it was a ton of work to make this asset pack and making available to the public is spectacular!
Weapon Effects
I've made several changes to weapon such as fire effects are much more visually satisfying but the largest improvement is bullet fire. I've completely overhauled all bullet fire from light infantry to heavy turret fire and now bullet ricochet will reflect the surface they are hitting including sparks and light. I've also improved the veteran upgraded weapons of the Phoenix and Artillery to make them much more satisfying.
Major Changes:
- Campaign (Chapter 3) Released
- GDI Shipyard now available
- Nod Shipyard now available
- Skiff (New Unit)
- Hammerhead (New Unit)
- Triton (New Unit)
- Striker (New Unit)
- Cyclone (New Unit)
- Nemesis (New Unit)
- All bullet fire has been overhauled including visuals and particle effects
- New multi player maps and improved originals for use with naval combat
- Improved atmosphere lighting options
- Fire animation color palette has been improved (the first of many)
Minor changes:
- (Campaign 7) Destroying land mines will not be required to complete mission
- (Campaign 10) will no longer display - Trigger Activated -
- Multiplayer lighting option changed to atmosphere and more choices available
- Ion cannon has smaller blast radius but has shorter cooldown
- GDI color palette modified to be more blue that purple
- Marine weapon sound changed to be less annoying
- Raider does more damage versus everything
- Artillery Voice changed and veteran weapon improved
- Phoenix veteran weapon improved
- Missile speed and accuracy improved
- Khetana regenerates quicker while standing in Tiberium
- Obelisk of light charge audio improved
- City lamp sizes reduced 20% to be more realistic
- Dual lamps for cities were added
- (Map) Atlantis expanded to allow for naval combat
- (Map) Mirage expanded to allow for naval combat
- (Map) Shoreline expanded to allow for naval combat
- (Map) Treasure Isle (3 Player) added
- (Map) Snowland (6 Player) added
- (Map) Avalanche is improved
- Flametank icon Improved
- Jumpjet icon Improved
- Raider icon Improved
- Droppod upgrade icon Improved
- Ion Reactor icon Improved
- Viper icon Improved
That is all for this update and I'd like to thank you for supporting this project over the years as I've been passionately working on it.
- Ever_Valiant
Noice!
Excellent, great work!!
Wow it's out!
Oh man here we go! Naval time! Thanks for the Update just finish a match and feels great with naval units, Keep it up!
existing maps getting expanded to allow for naval battles is a big deal!
One of the best TS mod finally got an update. So let's test it.
Odd, the game feels like its visually lagging.
Some animations give that impression because the game is locked to a set frame rate and some explosions (like the fire bomb) run quickly for the beginning of the animation and then slowly for end of it.
Try to change the render to TS-DDRAW (GDI) it make it run better.
Awesom mod! i've noticed couple bugs:
1. When carrier take some boat, he couldn't drop off them on water, always tryin drop of on land
2. I can't order some boats to move on large distance, only if i order them point by point on small distances
Anyway your mod is cool, i like animbations of nod weapon explosions, thanks!
Yes those are bugs I cannot fix, Tiberian Sun is not perfect when using water based vehicles.
Just a warning for anyone else (though I suspect others have probably already tried it) - don't pick up boats with carryalls, you won't be able to drop them off.
Kind of expected this to happen when I could, either that or it'd explode as soon as the carryall put it down.
I will release a small update shortly to fix any bugs/issues anyone has. With that in mind I will replace the carryall with the transport and make the carryall an option on the skirmish menu for anyone who still wants it(there will also be a nod carryall).
hell yeah, after a long wait, it's finally out! the new features it really looks awesome, I'm going to download and try it out now asap. keep up the great work, cheers.
Congrats on the release...
Technically impressive but the story could use some work.
I do not prefer naval combat, It is one of the things I like about Tibsun series (as opposed to red alert). Can we have option to disable Naval units
I could add an option to do that or just play on land only map.
Just found that inside the "\Resources\Renderers.ini" file, the section name "[CNC-DDRAW]" does not seem to match with the key value "3=CnC-DDRAW", which makes the CnC DDraw option malfunctioning.
thank you for the update!
is this mod stand alone? or do I need to own the original C&CTS;?
It's standalone. Recent TS mods are usually standalone.
having some problems here, get the black screen when starting a match. I tried going to the gameoptions and changing the resolution as suggested by the readme file but I get an error message that sites the game folder's location followed by invalid Language.dll not sure what Im doing wrong.
PS
Im by no means a tech guy but the readme says "do not run the game on a shared folder" what does that mean?
Try changing your renderer in the options. Also, "do not run the game on a shared folder" could mean you shouldn't put the mod in TS as the mod is standalone.
ok have the black screen problem when starting a game, can hear the music and gamesounds but everything is black. how do I fix it? tried changing resolution but it doesnt fix anything, any body successfully dealt with something like this?
downloaded several mods, this is the only one giving me problem so I dont think my system is the issue.
Try changing your renderer in the options. Also make sure you didn't install the mod in TS as the mod is standalone.