Added Empire Ghost Plane. Added new sounds for the new units.
[ Version 0.850b ]
> Original game bug fixes:
- Fixed Soviet Power Plant dependency bug
- Iron Curtained units no longer chronoshiftable
- Iron Curtained units no longer shrinkable
> Added installer
Run Install.bat to install the mod.
> New units added
- Allied Punisher Gunship
- Soviet Tesla Tank
- Empire Kink Oni Prototype
- Empire Kamikaze Emperor Clone
- Empire Rocket Warrior
- Empire Ghost Plane
> New structures added
- Empire Air Tower
> General additions and/or modifications
- 16 new multiplayer colors, including black
- Infantry build time modifier set to 1.5 for all infantry units
- Vehicle build time modifier set to 1.0 for all FVs except miners and MBTs
- Vehicle build time modifier set to 1.2 for all MBTs, VX and Tangu
- Garrisoned units do 50% more damage.
- Iron Curtain duration + 50%
- Allied shrink beam with advanced tech upgrade duration +5%
- AA Turrets now take -25% damage from V-bombs
- Allied and Soviet Outposts build range increased to 400
- Soviet Hammer Tank Leech Beam can assimilate weapons from base defenses
- New UI implemented (that allows 4 rows of buildable units) , thanks to jonwil for this one.
- Allied Support Power Tree: swapped Chrono Swap with Precision Strike
- Soviet Support Power Tree: swapped Desolator Airstrike with Orbital Drop
[x] Soviet Power Plant and Advanced Power Plant offer Tesla support to near-by Tesla units and structures
- Iron Curtain works with underwater units
- Paradrop interval between ejecting units twice as long
- Radars are now available only when air structures are constructed.
- Added yellow Tesla fire FX for all promoted Tesla-based units and structures.
- Added red Tesla FX for Tesla units/structures that support other tesla units/structures.
- Modified Hammer Tank leech beam color to red.
- Cryo freeze reduces rate of fire and production rate only down to 10%
> Power Plant Upgrades
- Cryogenic Coolers
Cryogenic Coolers allow the power plant to output more power by cooling the entire facility better.
- Nano-alloy conductors
Nano-alloy conductors allow the power plant to output more power by reducing current losses across the superconductors.
- Tesla Turbines
Tesla Turbines allow the power plant to output more power by using one-wire lossless energy transmission.
- Advanced Tesla Turbines
Advanced Tesla Turbines allow the advanced power plant to output more power by using wireless energy transmission.
> Unit promotion system:
- Promoted to VL1 units have 12% more HP
- Promoted to VL1 units do 12% more damage
- Promoted to VL2 units have 25% more HP
- Promoted to VL2 units do 25% more damage
- Promoted to VL2 units have 12% more range
- Promoted to VL2 units have 25% faster RoF
- Promoted to VL3 units have 37% more HP
- Promoted to VL3 units do 37% more damage
- Promoted to VL3 units have 37% more range
- Promoted to VL3 units have 50% faster RoF
- All defensive turrets are now promotable
> Structure modifications:
- Allied Airfield cost = 1500
- Allied Multigunner Turret cost = 1200
- Allied Spectrum Tower cost = 1500
- Allied Outpost deploy speed is x3 faster
- Allied Chronosphere cost = 2500
- Allied Battlelab cost = 2500
- Allied Spectrum Tower range increased by 14%
- Empire Naval Yard cost = 1500
- Empire Rail Turret cost = 1500
- Empire Nano Swarm cost 2500
- Empire Psyionic Decimator cost = 5000
- Empire Battlelab cost = 4000
- Added buildability range for Empire ConYard
- Soviet Sentry Gun cost = 500
- Soviet AA Turret cost 1000
- Soviet AA Turret HP +25%
- Soviet AA Turret range +8%
- Soviet Bunker cost = 300
- Soviet Crane build range +20%
- Soviet Crane HP +67%
- Soviet Power Plant cost = 500
- Soviet Super Reactor HP + 20%
- Soviet Iron Curtain cost = 2500
- Soviet War Factory cost = 2500
- Soviet Battlelab cost = 2500
- Soviet Bunker buildable from Soviet ConYard
- Soviet Tesla Coil now increases range with 12% when charged
> Units modifications
- Allied Dog HP +100%
- Allied Dog bark duration -50%
- Allied Peacekeeper Riot Shield now absorbs a limited amount of damage
- Allied Peacekeeper range -20%
- Allied Spy now steals +20%$ when infiltrating Refineries
- Empire Shinobi HP +12.5%
- Soviet Conscript range +16.7%
- Soviet Commando attack +8.3%
- Soviet Commando Laser Designator +33%
- Soviet Tesla Trooper HP +25%
- Empire Tankbuster HP +25%
- Empire Rocket Warrior cost = 300
- Empire Rocket Warrior secondary ability is Plasma Warheads
- Allied Riptide cost = 600
- Allied Athena cost = 1200
- Allied MBT cost = 1000
- Allied MBT HP +4%
- Allied Mirage HP -12.5%
- Allied Mirage Range +20%
- Empire MBT cost = 900
- Empire MBT HP +5%
- Empire Rail Artillery cost = 1500
- Soviet Sickle Drone cost = 700
- Soviet MBT cost 1200
- Soviet MBT HP +9%
- Soviet Tesla Tank cost = 1750
- Soviet Apocalypse Tank cost = 2500
- Soviet Apocalypse Tank cannons damage +25%
- Soviet Terror Drone HP +100%
- Soviet Surveyor cost = 1000
- Soviet Stingray immune to Tesla Trooper's EMP
- Soviet Tesla Tank immune to Tesla Trooper's EMP
- Soviet Tesla Tank cost = 1750
- Soviet Apocalypse Tank has a Repair Drone.
- Allied Dolphin cost = 700
- Allied Destroyer HP +16.7%
- Empire Sea Wing cost = 1200
- Empire Battleship cost = 2500
- Empire Battleship speed -40%
- Allied Fighter speed = 235
- Allied Fighter RoF = 10% faster
- Allied Bomber speed -20%
- Allied Bomber damage +25%
- Allied Heavy Bomber speed -25%
- Allied Heavy Bomber drops 33% more bombs
- Soviet MiG speed = 225
- Soviet MiG cost 1200
- Soviet MiG HP +25%
- Soviet MiG damage +5%
- Soviet Kirov Airship HP increased by 16.67%
- Soviet Kirov Airship damage recieved in secondary mode reduced to 50%
- Allied Punisher Gunship cost = 3000
- Empire Ghost Plane cost = 600
- Empire Air Tower cost = 1500
- Empire Air Tower constructs via Nano Core
> Skirmish AI
- Skirmish AI easy mode damage: 75%
- Skirmish AI hard mode damage: 125%
> Upgrades
- Allied T2, T3 upgrades cost reduced by 50%
- Empire T2 upgrades time reduced to 50%
- Empire T3 upgrades cost reduced
> Crate System
Crates can give you the following:
- King Oni Prototype
- Apocalypse Tank
- Mirage Tank
- Rail Artillery
- Prism Artillery
- Tesla Tank
[x] MCV (All 3 types)
[x] Map Reveal
- Death
- Super Explosion
- Toxic Explosion
- Healing
- Veterancy
- Credits
- Credits crate now provides 1500 credits
> Start units
- Start units have been added for all factions.
Allied start units:
- 5 x Guardian Tank
- 3 x Peacekeeper
Empire start units:
- 5 x Tsunami Tank
- 4 x Imperial Warrior
Soviet start units:
- 4 x Hammer Tank
- 6 x Conscript
> Sounds
New sounds have beed added for the new units:
- Empire Ghost Plane
- Empire Rocket Warrior
- Empire Kink Oni Prototype
Fixes:
Fixed version beta 2.0 Empire Battlelab Air Tower dependency bug
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add new units for the Soviets and Allies
Will do.
Why is it every version only has empire updates? Make it worth while, give us 1 for each faction
The other factions will get their new units too. It just happens that I started with Empire (Archer and Iron Guardian will be added later). The Allies will first get a Tier 2 MBT and a heavy anti-tank infantry unit, while for the Soviets, the next unit added will be the Saboteur (Soviet Spy), probably followed by a special forces infantry and the Bike / Grinder Tank.
the new allied airship is bugged instead of flying around the target it sits on top and doesn't attack
It's a known issue; I'll try to fix it.
YEP, THAT'S RIGHT. Fix this bug in the upcoming release, please!
Add uprising units
he has well all the ones available at least i think he has em all
I will start to add them too. It's just that it's not exactly easy to add them since there's absolutely no code provided for the animations.