Add file Report The Merge 2019
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The_Merge_with_fix.7z
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nashathedog
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0fccb5680520e0692f03f8a129dc9ece
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Important: As of the 14 Sept 2018 I've re-uploaded The Merge with the DX8 fix included so you only need to get the Static Lighting fix patch if you downloaded the Merge before now. Also, Static lighting users mustn't use the High Quality NPC's patch that's in the Extra's folder.

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The Merge 2019
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Makser090
Makser090

Included AI changes or a-life?

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lol3r_86
lol3r_86

How about reading the description. There are clearly no AI mods listed.

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Makser090
Makser090

Of course,I can read,version 2015 have something like that but with Alundaio Ai, but nevermind.

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nashathedog Author
nashathedog

Hi, I had planned on using an AI mod with it but couldn't find anything that was 100% stable. I'll keep looking though.

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Miha203
Miha203

It crash when i start a new game

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nashathedog Author
nashathedog

Hi, What exactly have you used and what does the fatal error say? If it includes the bin folders for OWR3 don't use them, As I mentioned in the Read Me I was unable to use the OWR3 bin folder myself, I only included them because they are part of the original OWR3 mod and must work for some people.

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nashathedog Author
nashathedog

I'm really sorry it appears you can only use some of the textures in DX9, 10 & 11. I never thought to test DX8. I'll give you a patch to fix it in a minute.

Add this patch and it will work on Static Lighting, Mediafire.com ...

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RalfDieRingelnatter
RalfDieRingelnatter

The game crashes everytime i try to start a new game or load one. I have no weapon packs installed. According to my tests, the main mod is cause of the crash because renaming the gamedata folder results in a non-crashing game. I am using CoP version 1.6.02 with the log file ending like this:

Loading models...
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_hq_2
compiling shader model_def_lq_2

FATAL ERROR

[error]Expression : fatal error
[error]Function : CBlender_default::Compile
[error]File : D:\prog_repository\sources\trunk\Layers\xrRenderPC_R1\BlenderDefault.cpp
[error]Line : 63
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: act\newloner\upper_d

stack trace:

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nashathedog Author
nashathedog

I'm really sorry it appears you can only use some of the textures in DX9, 10 & 11. I never thought to test DX8. I'll give you a patch to fix it in a minute.

Add this patch and it will work on Static Lighting, Mediafire.com ...

Reply Good karma+3 votes
RalfDieRingelnatter
RalfDieRingelnatter

Thank you! It is working properly now

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codex_
codex_

Thanks for the new merge mod! I enjoyed playing through all your previous ones. Cheers!

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nashathedog Author
nashathedog

I'm glad, Cheers mate.

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Resev
Resev

Thank you!

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nashathedog Author
nashathedog

Your welcome :D

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nashathedog Author
nashathedog

That's a strange one, What add-ons are you using?

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StalkerRed
StalkerRed

Hi exo hands are invisible and I get some texture errors on some outfits with HD mod.

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nashathedog Author
nashathedog

Thanks, I'll load it up and check it out, What api are you using, DX11?

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StalkerRed
StalkerRed

DX10 or 11 forget which

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Guest
Guest

Hey,I've got the same problem with the exo skeleton. The skeleton is visible, but the suit itself are missing. NPCs seem ok, so afaik it's just the player model (hands etc)

I'm using DX11.

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PYP
PYP

Invisible Exo suit arms mesh fix

Mega.nz

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JayFKay
JayFKay

What was the decision behind excluding AI mods? Is A-life not good? Because the vanilla NPC behaviour and mutants are pretty trash and, compared to the unpredictable nature of A-life, pretty boring.

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Guest
Guest

I've recently started using this mod. It's pretty awesome, and much needed (the AK and L85 remodels alone make it work the download). However, I've been having two issues, one minor (and mentioned above, it's the invisible exosuit issue in DX11) and one pretty major.

The major one is a crash I've been getting intermittently as soon as I hit esc to enter the game menu & save after a 15min+ game session. As you can imagine, this is a pretty frustrating issue, what with losing a bit of progress every so often!

The logs come up with nothing, other than a stack trace referring to "wrap_oal.dll" and nothing else. No other errors in the log.

Running with EAX disabled seemed to increase the crashes, with them happening after only a short session with EAX off. With EAX re-enabled it seems to be running better, though still crashes every so often.

I've had a few other niggles here and there which have forced reloads due to the AI freaking out in the Yanov lab and blocking the exit during blowouts, rad showers etc, but other than that, pretty solid.

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cosmiczombijesus
cosmiczombijesus

I fixed my wrap_oal.dll crashes by replacing the file in question with OpenAL Soft, renaming soft_oal.dll to wrap_oal.dll. Instructions and download link are in this Reddit post:

Reddit.com

edit: Forgot to mention, I also disabled EAX before replacing the file, which did not fix the crashes on its own, but I have not tried re-enabling it.

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Guest
Guest

Yeah, that did nothing for me.

I fixed my OAL crash eventually, but it took a reinstall of OAL with none of the renaming business. It runs like a clock now!

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cosmiczombijesus
cosmiczombijesus

Yeah I originally tried just a reinstall, but it did not help. I'm glad you got yours working!

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cosmiczombijesus
cosmiczombijesus

I mentioned in another post that I fixed my wrap_oal crash, but I'm having a crash each time I travel with Pilot/Garry. It's an out of memory crash, and the memory requested has ranged from 640K to 7M. The latest one looked like this:

FATAL ERROR

[error]Expression : fatal error
[error]Function : out_of_memory_handler
[error]File : xrDebugNew.cpp
[error]Line : 428
[error]Description : <no expression>
[error]Arguments : Out of memory. Memory request: 640 K

stack trace:

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ddavit3074
ddavit3074

sometime throughout the game, the expensive detecting scopes for both NATO and warsaw pact guns turned into the normal 4 or 5x scopes. Do you know why?

Also, what's the deal with the artifacts? some of the really good ones from the merge 2015 are missing, like the eye or the walnut. Is it by design?

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zes91
zes91

do you know which files I have to merge in order to have radio music in the bar? I missed that little feature from your previous versions

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