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We're introducing new Challenge mode! Try to beat 9 opponents playing as any of our 12 subfactions!

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The End of Days - 0.97.5 - Challenge Update
Comments  (0 - 50 of 89)
Haubibban Author
Haubibban

Attention!
If you have your Movies folders deleted for some reason, the Challenge will not work for you!

Here you can get all movies needed for Challenge to work properly: Moddb.com

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TigerTank_99
TigerTank_99

Can you re-upload it?

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JensenDisuyo
JensenDisuyo

<3

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Alexei_Stukov
Alexei_Stukov

The focus of this release was not only the challenge mode, which was done by our new team member, but also a lot of balances, bug fixes, visual improvements, new voices and improved launcher. So please check the change log to see the changes.
Have fun!

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Guest
Guest

Can you add more screen resolutions to launcher?
May be it is good idea to split GLA into factions according real Mid-East factions? Why "terrorists" have Shacheen? Or why "East state" have bomb trucks?
I dont remember how it was before update, but now Z-10 in guard mode or not is trying to atack even far targets. It becames perfect target for any AD unit.
Maybe at least one unnamed hovercraft for naval? There a lot of fully finished models already with animations.

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Alexei_Stukov
Alexei_Stukov

Mid May the creator of the launcher will be free to make changes. Regarding GLA I understand your point, but it's really huge work to make such thing...
Z-10, I don't believe something was changed.
BR

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JensenDisuyo
JensenDisuyo

About the choppers, I noticed it as well (for me at least).

And not just the choppers, some units feel like they automatically go into a "Guard-Chase" state (I'm pretty sure you're familiar with that) where even if you don't make them "guard" an area (I have "Double Click Guard" turned OFF), they will still "guard" it then follow their target then pursue other targets as well in their vicinity. I can't specify the units but I greatly notice it on choppers often because sometimes I would use them as an alternative to base defense.

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Alexei_Stukov
Alexei_Stukov

This is something that you can set in option of the game. It doesn't do anything with our changes

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Guest
Guest

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JensenDisuyo
JensenDisuyo

I knew there was an update but I didn't expect it to be this awesome :)

But regarding the Challenge mode, is there a way to change Game Speed, Faction Color and Starting Cash?

Because I feel like the bight colors really take away the realism aspect of it. I usually use the "Dark Green" color because it resembles what an actual military will use on the battlefield (I actually miss the Brown and Grey colors as well).

Game Speed also takes away realism because the units move too fast plus it's gonna be difficult to control on Hard Mode.

Starting Cash for me starts at 40,000. Well that just takes away the challenge don't you think ?

That'll be all for now, really excited about this update.

Cheers!

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Alexei_Stukov
Alexei_Stukov

Play on Hard difficulty where the starting money are less. Regarding the speed I think is fine I played once and I though is was good.
About colors I don't think is such an issue. You can play with them on skirmish.
BR

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Guest
Guest

But speed is not the same as in vanilla company

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Alexei_Stukov
Alexei_Stukov

It can't be the same for sure. Models, FX and AI are much polished and better here, it's normal to have some lag.

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Haubibban Author
Haubibban

Perhaps we will change the color to Dark Green or maybe even non-playable color like Brown in future. I agree Lime Green is bad.

We can try adding Adjustable Speed feature, like in Contra 009 challenge.

Starting cash depends on the difficulty you pick. If I remember correctly, Easy starts with 40k, Medium starts with 15k and Hard starts with 10k.

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Guest
Guest

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Eduardo82
Eduardo82

Hi, I can't use the Trench Bunker, the icon is always gray.

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Alexei_Stukov
Alexei_Stukov

Yes by accident I may deleted the object from the files.
So I'll put a link with fix for it soon.

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Battleship0003
Battleship0003

I'm getting an error message saying.Unhandled exception has occured in your application. If you click continue, the application will ignore this error and attempt to continue. If you click quitm the application will close immediately.Access to the path C:\Programfiles (86)\EA Games\Command Conquer The First Decade\Command Conquer(tm) Generals Zero Hour\Data\Backup is denied.
The detials will be in a PM.

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Haubibban Author
Haubibban

Try running the Launcher with Administrator rights.

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Guest
Guest

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jasonp91
jasonp91

Snipers in USA fraction not automatically fire at enemies, not fixed in this new version yet???

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Alexei_Stukov
Alexei_Stukov

They don't fire for very good reason, because they loose their stealth when attacking, so try to use guard mode only when you wish to use them.

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jasonp91
jasonp91

i feel like when we try the guard mode, they are more likely at higher risk just because they keep moving when they see the enemy that cause their stealth become useless while at the original version they are more sufficient when they could automatically fire at enemy coming, That's my opinion since snipers in the USA fraction is very important for defense and attack

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Haubibban Author
Haubibban

Snipers aren't even remotely as effective as in ZH in our mod.
They have Stealth active when they move or stand still, but once they fire - they get revealed.
So Pathfinders are more of a scouting unit (they still detect Stealth) than infantry annihilation machine like in ZH. That's why you can get them from Rank 1 btw.

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SomePlayer20210131
SomePlayer20210131

Wohoo, a new update! Can't wait to play it, especially to the challenge.

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kalidrone
kalidrone

Finally... I've been waiting for this, for SO damn long! <3

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818
818

Hello
this mod is very good and I thank the manufacturer
Is it possible to select 12 forces in skirmish because in online game mode a unique force is randomly selected for each player?

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Alexei_Stukov
Alexei_Stukov

Just play it and you will see ;)
Weapon forces are upgrades from tech center in mid game.
BR

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818
818

Hello
Dear friend
I prefer to choose the forces in the initial menu of the game, not in the game, like in Contra mode, this will make more people play your mod online. You can ask other users about this as well

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Alexei_Stukov
Alexei_Stukov

This is how we wish to be, and how it will be.

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DrDaher
DrDaher

Cool:)
For Mac users (crossover), to run the launcher, install .NetFix 4.0 and above in ZH bottle.
(Readme and WorldBuilder buttons are selectable but not executable)

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T0oL
T0oL

Thanks for your comment, not-executable buttons means files like readme or worldbuilder is missing. But it is good if it works (launching the game at least) for MAC, because we could not test it properly.

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Comton
Comton

Hi guys,

I have a problem with the install.

For precision I use the Origin version with Gen and ZH combined.

I copy/past files to my folder but when I use the launcher, it starts the default choosing window between Gen and ZH.

It works for Contra without problem (I simply created multiple folders of the clean install).

Any idea ?

And I repost a question of a Guest : How can we play in resolution 2560x1440(2k) with launcher?

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Alexei_Stukov
Alexei_Stukov

I can't help you with that, sorry, none of our teammates has Origin so I really have no idea.
About resolution maybe in next version we can have such, so far is not supported.
Be advised our launcher was made really fast and we know is not perfect, but this is what our team member Tool could make in short time, since he is really busy. Our team is very small and he is the only one who understand of programing...
BR

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Guest
Guest

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Caliban_TW
Caliban_TW

Hi, I'm one of the team members (Challenge Mode editor) and I play the Origin version. For the launcher to work, it has to be installed in the original game's installation folder. You can use your copies of the clean install for other mods, but for ours, with Origin it needs to be in the original install location. The good news is that installing the mod doesn't affect playing vanilla Zero Hour, if you run the game without the launcher the mod doesn't start.

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kalidrone
kalidrone

I'm not too used to the Russian faction yet and i've chosen the "Missile Artillery" sub-faction of Russia (since those Topol-Ms are freakin' dreaded for DAMN good reason after all... heh heh heh >:D ) and i'm used to going through on "Hard" difficulty, tried repelling Granger's usual air spam with the basic AA units, but unlike the Avengers which can kill missiles, Russia offers no such thing unfortunately, i'm wondering if any who has more experience knows what I should use to properly repel Grangers usual air spam. I tried using Grumbles since their effectiveness in ROTR was ALWAYS such a damn fine sight to see, but it seems that their MUCH less effective in TEOD it seems, or am I missing something besides the "radar unit" from the Russian CC that apparently allows them to properly fire perhaps? Like I said, not too used to TEOD's Russian faction like I am with ROTR's Russian faction is all, so yeah... ^^;

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Caliban_TW
Caliban_TW

Hi, I'm the Challenge Mode editor, you can watch a video here: Youtu.be of me beating Granger as Russia. I suggest using a mix of base defenses in the back and cheap AA soldiers in front to give the AI something other than your expensive base defenses to target. Russia also has access to the S300 long range AA system, but the AI might have something waiting to counter that if you use it...

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Alexei_Stukov
Alexei_Stukov

I Beat it very easily by mixing kashtans, Tors and S-300/500, you need radars to help heavy sam firing, without radars they don't fire at all ;)

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rflashofligh
rflashofligh

hi I'd like to ask Why am I talking to China secret weapons general To fight An error is displayed I use Russia Heavy assault force

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rflashofligh
rflashofligh

Sorry, my English is not very good

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Alexei_Stukov
Alexei_Stukov

We've checked it and it works fine, so I guess something is wrong with your installation...

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mcdimm
mcdimm

hard thrax challenge is hard AF

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SeekAndDestroyX
SeekAndDestroyX

Hello, i need help regarding the AI. I have read and done what is indicated in the readme document. the AI would end up producing one powerplant and after a few minutes, they sell their structures and the game ends. is this an anti piracy measure or some sort? if no, then may i ask for some assistance?

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T0oL
T0oL

Looks like you has Scripts folder in your Data.

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vdodan
vdodan

I have done everything acording to game instructions and error message:Teodd launcher.exe has stopped working i deleted movies folder, i set run as administrator and still dont work what to do?

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Alexei_Stukov
Alexei_Stukov

Nobody said to delete movies folder...
About the launcher I really can't help, T0ol is the creator of it, and he will be able to edit it in 3 weeks.
If you wish to play the mod without launcher make sure the mod is installed in clean ZH folder and just rename the extensions of the files from .teod to .big
And use the ZH exe to start the game, that's it:)

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nicolasferrari576
nicolasferrari576

hello again to install this version of the mod you have to remove version 97 to install version 97.5 or is it copy and replace?
because what I did is uninstall version 97, put 97.5 and when I started the game came out in Spanish the language I speak, I see that everything works fine but when I select the Russian generals the photo comes out all purple

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SovietCommandos
SovietCommandos

I got trouble with Malcolm Granger chalange, game are crashing in 10 minutes after the start playing as russian generals.

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Caliban_TW
Caliban_TW

Unfortunately the scripts for the missions sometimes have problems, this is a problem with the game and there is very little I can do to fix it or find out why it happens. I recommend saving your game every ~5 minutes, it only crashes sometimes.

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SovietCommandos
SovietCommandos

I do as you say and successfully pass Granger chalange as russian aerospace general, but then i try it as russian missile general and this trick now dont work.
I noticed that the game crashes then i launching my fighters our then Granger start this 3-4 airraid.

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Caliban_TW
Caliban_TW

Please download the latest temporary fix for the challenge missions here and let us know if it fixes your problem: Discord.com

We will release a public fix soon for the whole mod

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