Description

Latest TEOD patch includes many changes, bug fixes and balances. Extract in Zero Hour folder replacing old mod files. Not needed previous patches See the change log:

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TEOD-0.93B9-2 Patch
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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

The patch is updated you can re download it to have the latest improvements:
Topol M targeting laser removed at all. Now Topol M firing require revealed enemy object or unit.
New Huge nuke explosion FX
Vintorez new firing sounds
Dragon tank death fx improved
bullet ricochet FX
infantry death sounds improved
Tech van death fixed double rebels - one flying and one attached to the vehicles
Smerch damage increased
Tu-22 bombing damage increased
M270 damage decreased a little bit
Pathfinder detection range decreased to detect only ground units in 150 range

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Shaman_vi_Rybinsk
Shaman_vi_Rybinsk - - 4 comments

Hello. Thank You a lot for this mod. I have a problem - Smerch doesn't gain experience, even if 1 unit have destroyed the whole base. I was reinstalling all patches in one folder since TEOD 0.9 version. How can I fix it?

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Guest
Guest - - 689,057 comments

BIG ERROR. AT Time this at all targets not move. not moving. It stop

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thucdiana
thucdiana - - 2 comments

Topol-M: was upgrade 5 Warhead not effect destroy largest Area.
Iskander- Kurirer Missile ---> Good
Smerch: Missile always later

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Guest
Guest - - 689,057 comments

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iceman35
iceman35 - - 9 comments

para jugar tu asombroso mod, debo instalar solo este parche?

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Guest
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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

Lets play on LAN!
Hamachi networks:
TEOD-09
TEOD-09A
TEOD-09B
TEOD-09C
TEOD-09D
Evolve room:
Evolvehq.com

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Guest
Guest - - 689,057 comments

GOOD

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Guest
Guest - - 689,057 comments

Hi Alexei, looking forward to the Mac update ... any idea when this will be released?

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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

It is the same. It is archive file ;)

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Guest
Guest - - 689,057 comments

Comrade I'm the mac user I've written a few times in the past. The new effects work great however the issues with the radar and the ballistic missiles still exist. The new marauder unit is really well done. Initially I was a bit hesitant cause I liked the old unit but the new one is much better and realistic.

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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

I really sorry that I can't find the problem for you... but I don't have mac to test it...

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rtanous2541
rtanous2541 - - 7 comments

How did you do it?? set up the mod? pls help

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Guest
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scot28
scot28 - - 7 comments

hi,
with GLA the defense building construction been extinct I do not prove anymore rebuild? after their destruction

2 su34 does not destroy an enemy defense, against the terrestrial unit it is very weak 'slow and easy to destroy compare to the TU22m3 so I do not find a role that adds in the game
if you equip them with missiles and you remove the up guard of Tu22m3
we will find their exception

for the next update
I think this mode is good because it is realistic and offers the most weapon, and the player will choose strategy
up iskandarE is good but
I prefer that you remove the up guard of the weapons like the s300 / s500
(must do that for each unit) the game becomes overloaded

the concept of up gard in the development center or the addition of the weapon is better, as for the T90 (shtora) and topolM with the general promotion or upgarded heavy assembly line (exemple we have tunguska if we up add tor and we up we add s300 and we up all s300 in development center in s500)
the war develops better we have basic weapons then sophisticated weapons

if you add mi28 it must be able to attack tank and helicopter
then can add ka 52 which who attacks better and resists better keeping mi28
(becose attacking helicopters only is not fun)

if you can add a choice to play with only human and light vehicle.

and please tor not buk ^_^


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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

Thanks for the suggestion

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Guest
Guest - - 689,057 comments

good job man
but enemy in hard not hard :)

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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

Go to Zero Hour folder > Data folder then rename Scripts folder to 1Scripts. Ai will become much harder

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Guest
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Fadiiiii
Fadiiiii - - 4 comments

Bro if i wanted it even harder what shall i do?

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Guest
Guest - - 689,057 comments

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Guest
Guest - - 689,057 comments

This mods just lacks navy and some small edits and will be literally the best of all time.

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Feroon
Feroon - - 4 comments

Yes we need navy full navy

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VonLichstein
VonLichstein - - 400 comments

Can you make AI Much more Stronger? I Could destroys 3 Hard enemies (2 China, and 1 USA) using GLA, they never attack with Jets or massive Tanks...
Yes it perfect for LAN Party, but, sometimes, just alone at home, and I havent internet Connections for Play online, you know, just Looking for Massive Warfare... :)

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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

Go to Zero Hour folder > Data folder then rename Scripts folder to 1Scripts. Ai will become much harder

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Guest
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VonLichstein
VonLichstein - - 400 comments

Reply to Alexei_Stukov Got it, thanks!

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scot28
scot28 - - 7 comments

hi,

replay
I have a problem with Zh the recording of the part is sometimes wrong
even with other mode

Russian sniper does not shoot when he is in a building

dialing
I cut troop or building and I use the combination
ctrl and (1,2 .... 0)
to direct them easily without returning to the base or their position
can you add letters (a, b, c ....)
thanks

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Shaman_vi_Rybinsk
Shaman_vi_Rybinsk - - 4 comments

Hello. Rewriting as a new comment and adding a couple of questions. Thank You a lot for this mod. I have a problem - Smerch doesn't gain experience, even if 1 unit have destroyed the whole base. I was reinstalling all patches in one folder since TEOD 0.9 version. How can I fix it? Also dozer is trying to repair radar and long-range SAMs - is it bug or feature?) And one more question, bombs on Su-34 are thermobaric, but it seems they aren't killing garrinoned infantry - that's correct and this is just as planned?

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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

I suggest full reinstall of the mod and make sure you have a clean version of Zero Hour.
About Su-34 it was not meant to destroy garrisoned personnel .
For other problems I'll check.

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Shaman_vi_Rybinsk
Shaman_vi_Rybinsk - - 4 comments

Thanks a lot to You and Your team. It's a great pleasure to play this mod!

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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

Re-download the patch I updated it

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Vasily13
Vasily13 - - 8 comments

Классный мод, но в последнем обновлении ранги можно все взять с начало игры. Это так нужно? Низкий поклон за Россию, ну очень круто реализовано.

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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

Re-download it again I fixed it :)

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Vasily13
Vasily13 - - 8 comments

Не вообще круто, вынесли за пять сек. Даже как-то интересно было все апгрейды с начала игры)))

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Guest
Guest - - 689,057 comments

Hi,
I think this is the best mod all around.
Few suggestions Alexei if you allow :
1) Field officer - if It is possible to change the gun to pecheneg / Guns doesn't look so offensive in contradiction with the Russian Doctrine
2) Russian aircraft are known for maneuverability - it would be nice to have an upgrade that trigger an animation instead of the countermeasure flares.
3) MiG-29 for GLA with limited range
4) ECM does not match with Russian doctrine - it would be nice to have Sarmat with huge ball of death instead
5) is it possible to change the skl of jarmenkell and have the animation of AIHero and remove the covering dress from the back. Steady Standing with SVD will look amazing

These are wishlist of course and do not underestimate any efforts and thanks for making this game the best

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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

Ok will think about it. Thanks.
Do you wish to play on LAN?

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Battleship0003
Battleship0003 - - 270 comments

You know snipers are NOT supposed to be seen at all when they fire so the reveal after firing defeats the point of being a sniper.

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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

Latest Changes - Redownload if you wish to have them!
1: Chinese ECM vehicle missile jam improved
2: Armata ECM shield missile jam improved
3: Guard fly units only button added for Tunguska, Gatling tank and Quad cannon to focus unit attention on fly units
4: Tomahawk and Iskander K damage increased
5: Fixed bug of dead jets falling with started engines and machine gun flare
6: GLA supply stash now can hold 8 workers. This will help GLA to save workers in early vehicle aggression.

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GroundZer0
GroundZer0 - - 2 comments

Hi Alexei, I find the hard mode of GLA annoying because every time I start playing GLA starts spawning in my base. This is the only problem I have for now. I like your mod and I've been playing it for awhile. I'm looking forward for more updates and new stuffs in the mod.

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Guest
Guest - - 689,057 comments

I wish you were supplying some weapons that in the past like the mi28 buk m3 and panster & the marine weapons we are missing already

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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

They will appear latter in sub factions :)

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ahmedseka500
ahmedseka500 - - 14 comments

Dear Comrade /Alexei_Stukov Thank you for your great effort, I have a Very important Question: Did you mean to make the Army that I fight More difficult and Harder I will : AI installation Method Which is
Go to Zero Hour folder then DATA folder, then SCRIPT folder and DELETE scirmishscript.scb file and MultiplayerScript.scb file Or The other Method Which is Go to Zero Hour folder > Data folder then rename Scripts folder to 1Scripts ??Or both The Two Methods are applied ??

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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

Better to use the second with renaming the folder, because if you uninstall the mod you need just to rename it again as it was before

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Guest
Guest - - 689,057 comments

do we need balance patch 0.92 for this ?

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Alexei_Stukov Author
Alexei_Stukov - - 5,498 comments

No

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