Latest TEOD patch includes many changes, bug fixes and balances. Extract in Zero Hour folder replacing old mod files. Not needed previous patches See the change log:
1: F-117 improved - damage and reload time
2: Building speed increased
3: Aircraft and Helicopters machine guns are improved
4:Airfield HP increased, cost too 1500 now
5: Jet afterburners improved
6: Avenger, Tunguska, Gatling tank have stealth detection ability 100 range for air targets
7:Pchela drone have detection ability too, Price reduced
8: Armata tank improved
9: Viral tank and dragon tanks have now better range
10: US sniper now require science rank 3, but no point. Also it will review it self when firing
11:US flashbangs improved -range and damage
12: Aircraft machine guns are with infinity ammo, but can't attack buildings preventing from continues maneuvers and firing of the cannon over ...
13: SU-34 slightly improved
14: SU47 and F35 HP increased with 10%
15: Other small balances which I don't remember :smiley:
16: US vehicle upgrade kits improved
17: Units guard and vision range are redone
18: Mi-17 HP decrease, but counter measures are added1. Fire base decreased cost and health and damage balance
Fire base decreased cost and health and damage balance
Radars and jet detection improved
Radars Stealth detection decreased cost is reduced too
Anti infantry machine guns units such as humvees, BTR and etc are a bit improved to fight better with mass infantries
Fixed bug with Radars and "units under attack" voice when radars are detecting them or each other
Fixed bug with "Unit Lost" voice when some abilities are finished
US vehicles are no longer receiving HP increase after Tank System Enhancement Program upgrade but Advanced armor type
Avenger cost increased from 900-1000
Dozers locomotor speed decreased with 9%
Stryker MGS locomotor speed decreased with 10%
Armata 152mm gun upgrade decreased from 500-250
J-10 no longer use napalm missiles but HE to prevent bug from falling firestorms on ground when attack air targets
JH-7A bomber now uses napalm missiles and EMP bomb after upgrade
Players starts with one dozer and supply centers are now 2000 cost
Spec naz infantry now has 2 fire mods - Anti infantry and Anti vehicle - weapon switch
Fixed M270 switch missile function
Chinese gattling tank improved a little bit
Infantries such as Javelin, spec naz, mortar and etc. are now requiring Science level 2
Rangers flashbangs improved ballistics
GLA viral tank improved
Russia T15 APC now doesn't require Armata Science point
US Mobile radar system, Tomahawk, THEL, Thaad and some other lights units are not affected by composite armor upgrade
Fixed Gla SA-2 reload missile bug
F-117 improved visual detonation FX of bunker busters
Russian bunkers no longer starts with tank inside. Cost 600 and can hold Armatas vehicles too
Russian AI will build bunkers with tanks inside to cover the issue with empty bunkers
Heavy SAM fire range decreased with 20%
Jet machine guns are now only anti infantry
New special powers for China( Carpet bombing ), Russia(RankUp) and USA (Repair)
RPG infantries now do less damage to infantries
Improved heavy SAM and radar detection
Chinese bomber cost +200
New FX and sound for small nukes
Radar Van decrease stealth detection range with 20% for ground units
Jet missile fire rate increased with 15%
GLA grate special power reload time reduced withh 30 sec
T-15, Dragon tank, Viral tank and Bradley available after heavy assemble WF upgrade
Partisan stun vehicle weapon improved
Avenger PDL - range decreased with 20 range.
Avenger health increased with 35HP, build time +1sec
Tung ground and Air damage decreased
T-15 missile damage decreased and reload time too
T-15 price riced with +200 and build time +4 sec. HP +100
Bradley HP increased +50, cost +100
Russian supply system decreased now Russian supply truck collect 12% slower the supply
Heavy SAM missile speed and trajectory improved
Radars cost reduced with -100
Air units are now more resistant to AA weapons
PAKFA and T-14 +10% longer time to be build
T-14 Armata cost +100
Gattling tank damage improved
Battlemaster cost reduced -100
The patch is updated you can re download it to have the latest improvements:
Topol M targeting laser removed at all. Now Topol M firing require revealed enemy object or unit.
New Huge nuke explosion FX
Vintorez new firing sounds
Dragon tank death fx improved
bullet ricochet FX
infantry death sounds improved
Tech van death fixed double rebels - one flying and one attached to the vehicles
Smerch damage increased
Tu-22 bombing damage increased
M270 damage decreased a little bit
Pathfinder detection range decreased to detect only ground units in 150 range
Hello. Thank You a lot for this mod. I have a problem - Smerch doesn't gain experience, even if 1 unit have destroyed the whole base. I was reinstalling all patches in one folder since TEOD 0.9 version. How can I fix it?
BIG ERROR. AT Time this at all targets not move. not moving. It stop
Topol-M: was upgrade 5 Warhead not effect destroy largest Area.
Iskander- Kurirer Missile ---> Good
Smerch: Missile always later
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para jugar tu asombroso mod, debo instalar solo este parche?
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Lets play on LAN!
Hamachi networks:
TEOD-09
TEOD-09A
TEOD-09B
TEOD-09C
TEOD-09D
Evolve room:
Evolvehq.com
GOOD
Hi Alexei, looking forward to the Mac update ... any idea when this will be released?
It is the same. It is archive file ;)
Comrade I'm the mac user I've written a few times in the past. The new effects work great however the issues with the radar and the ballistic missiles still exist. The new marauder unit is really well done. Initially I was a bit hesitant cause I liked the old unit but the new one is much better and realistic.
I really sorry that I can't find the problem for you... but I don't have mac to test it...
How did you do it?? set up the mod? pls help
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hi,
with GLA the defense building construction been extinct I do not prove anymore rebuild? after their destruction
2 su34 does not destroy an enemy defense, against the terrestrial unit it is very weak 'slow and easy to destroy compare to the TU22m3 so I do not find a role that adds in the game
if you equip them with missiles and you remove the up guard of Tu22m3
we will find their exception
for the next update
I think this mode is good because it is realistic and offers the most weapon, and the player will choose strategy
up iskandarE is good but
I prefer that you remove the up guard of the weapons like the s300 / s500
(must do that for each unit) the game becomes overloaded
the concept of up gard in the development center or the addition of the weapon is better, as for the T90 (shtora) and topolM with the general promotion or upgarded heavy assembly line (exemple we have tunguska if we up add tor and we up we add s300 and we up all s300 in development center in s500)
the war develops better we have basic weapons then sophisticated weapons
if you add mi28 it must be able to attack tank and helicopter
then can add ka 52 which who attacks better and resists better keeping mi28
(becose attacking helicopters only is not fun)
if you can add a choice to play with only human and light vehicle.
and please tor not buk ^_^
Thanks for the suggestion
good job man
but enemy in hard not hard :)
Go to Zero Hour folder > Data folder then rename Scripts folder to 1Scripts. Ai will become much harder
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Bro if i wanted it even harder what shall i do?
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This mods just lacks navy and some small edits and will be literally the best of all time.
Yes we need navy full navy
Can you make AI Much more Stronger? I Could destroys 3 Hard enemies (2 China, and 1 USA) using GLA, they never attack with Jets or massive Tanks...
Yes it perfect for LAN Party, but, sometimes, just alone at home, and I havent internet Connections for Play online, you know, just Looking for Massive Warfare... :)
Go to Zero Hour folder > Data folder then rename Scripts folder to 1Scripts. Ai will become much harder
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Reply to Alexei_Stukov Got it, thanks!
hi,
replay
I have a problem with Zh the recording of the part is sometimes wrong
even with other mode
Russian sniper does not shoot when he is in a building
dialing
I cut troop or building and I use the combination
ctrl and (1,2 .... 0)
to direct them easily without returning to the base or their position
can you add letters (a, b, c ....)
thanks
Hello. Rewriting as a new comment and adding a couple of questions. Thank You a lot for this mod. I have a problem - Smerch doesn't gain experience, even if 1 unit have destroyed the whole base. I was reinstalling all patches in one folder since TEOD 0.9 version. How can I fix it? Also dozer is trying to repair radar and long-range SAMs - is it bug or feature?) And one more question, bombs on Su-34 are thermobaric, but it seems they aren't killing garrinoned infantry - that's correct and this is just as planned?
I suggest full reinstall of the mod and make sure you have a clean version of Zero Hour.
About Su-34 it was not meant to destroy garrisoned personnel .
For other problems I'll check.
Thanks a lot to You and Your team. It's a great pleasure to play this mod!
Re-download the patch I updated it
Классный мод, но в последнем обновлении ранги можно все взять с начало игры. Это так нужно? Низкий поклон за Россию, ну очень круто реализовано.
Re-download it again I fixed it :)
Не вообще круто, вынесли за пять сек. Даже как-то интересно было все апгрейды с начала игры)))
Hi,
I think this is the best mod all around.
Few suggestions Alexei if you allow :
1) Field officer - if It is possible to change the gun to pecheneg / Guns doesn't look so offensive in contradiction with the Russian Doctrine
2) Russian aircraft are known for maneuverability - it would be nice to have an upgrade that trigger an animation instead of the countermeasure flares.
3) MiG-29 for GLA with limited range
4) ECM does not match with Russian doctrine - it would be nice to have Sarmat with huge ball of death instead
5) is it possible to change the skl of jarmenkell and have the animation of AIHero and remove the covering dress from the back. Steady Standing with SVD will look amazing
These are wishlist of course and do not underestimate any efforts and thanks for making this game the best
Ok will think about it. Thanks.
Do you wish to play on LAN?
You know snipers are NOT supposed to be seen at all when they fire so the reveal after firing defeats the point of being a sniper.
Latest Changes - Redownload if you wish to have them!
1: Chinese ECM vehicle missile jam improved
2: Armata ECM shield missile jam improved
3: Guard fly units only button added for Tunguska, Gatling tank and Quad cannon to focus unit attention on fly units
4: Tomahawk and Iskander K damage increased
5: Fixed bug of dead jets falling with started engines and machine gun flare
6: GLA supply stash now can hold 8 workers. This will help GLA to save workers in early vehicle aggression.
Hi Alexei, I find the hard mode of GLA annoying because every time I start playing GLA starts spawning in my base. This is the only problem I have for now. I like your mod and I've been playing it for awhile. I'm looking forward for more updates and new stuffs in the mod.
I wish you were supplying some weapons that in the past like the mi28 buk m3 and panster & the marine weapons we are missing already
They will appear latter in sub factions :)
Dear Comrade /Alexei_Stukov Thank you for your great effort, I have a Very important Question: Did you mean to make the Army that I fight More difficult and Harder I will : AI installation Method Which is
Go to Zero Hour folder then DATA folder, then SCRIPT folder and DELETE scirmishscript.scb file and MultiplayerScript.scb file Or The other Method Which is Go to Zero Hour folder > Data folder then rename Scripts folder to 1Scripts ??Or both The Two Methods are applied ??
Better to use the second with renaming the folder, because if you uninstall the mod you need just to rename it again as it was before
do we need balance patch 0.92 for this ?
No