Fixes: Mi-17 missing rotor texture, overlord housecolor fix, nuke cannon damage ballance, Type99 firing fix, Helix rotor shadow fixed, Z-10 rotors are a bit larger now for better look, US ambulance clear toxin and transport unit fixed, build speed of constructing structures, units, upgrades and so on is faster now, fixed reinforcement pad vehicles for usa and gla, improved china AI. Other minor fixes...
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ahh yes! China AI was a bit weak i was thinking :D Cheers~!
good
That's an awesome screenshot by the way.
hello,
hq-9 SAM doesn't fire missiles....
need to have radar nearby each heavy SAM ...
Moddb.com
Fruck, i wandered why it didnt shoot...
The answer was obvious...
Thank you!
So I put the listing outpost beside them?
Exactly, or other radar, friendly radar works too ;)
mmmm, it looks like the reality. well done
Your mod deserves the mod of the year in my opinion-
Awesome, great mod!
I'd like to see a shellmap for this mod one day, that would be super cool...
Happy new year!
USA-captured Reinforcement Pads don't drop any units off now.
I know... my bad, I shouldnt hurry, no time to test it...
I'll Post fix here...
Can confirm the new patch has fixed the US Reinforcement Pads, and I haven't come across any other bugs as of yet.
I think most critical are fixed and the mod is very stable and smooth...
again fixes:
Megafileupload.com
I think now it's good enough, I hope...
Now it's not needed to download this small patch, I edited the official patch, so you just need to take it, without additional put this one. But if you have the official before now you can chose to take the small one here or to again official from moddb...
S300-s500 dont atack
Moddb.com
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Напишу проще -TEOD-09 лучший мод C&C Generals: Zero Hour! Он лучший во всем,-начиная с текстур и моделей,заканчивая балансом! BEST OF THE BEST!!!
Thank you very much
I noticed the ai doesn't really expand or rebuild the defenses if they are destoryed.....alex.. I think this AI needs to be polished in the future.
Make sure you installed AI right, read the readme file!!! AI plays fine ;)
I deleted the skirmish scb from the scripts.. 3 of em.. other than that.. i don't know what to install... you already have your skirmish.scb in your BIG file so i understand why i delete the vanilla skirmish scb files.. AI works with me too.. just notice they dun really rebuild..
It really depends on maps and money and so on. Also they are AI... Play with 10 000 vs 2 hard AI and you will be a lot more challanged...
Thanks for the reply Alex~! i also do that. but they dun really expand, rebuild defenses that are destoryed and hold other supply places on the map, for eg. Like Reborn 6 Ais usually do.
Thanks~!
I'll try to improve them, for better experience come on hamachi for LAN games :)
I can't read the readme file if I use word pad which is the only thing I have (don't want to go through the hassle of buying/downloading Office).
Like this mod but IA bot Hard Army don't work.
Read the readme file how to install the AI or read the comments above...
I did the installation as requested: AI INSTALL: Go to Zero Hour folder, then DATA folder, then SCRIPT folder and DELETE scirmishscript.scb file!! Copy ScirmishScripts.scb file from “Zero Hour-Script” folder and paste it in Zero Hour “Data” – “Scripts” folder.
But the game hard AI armies is equal to the original easy!!!
You made wrong, you returned same file! “Zero Hour-Script” folder contains regular zero hour AI script file. that's why I named it like that. You only need to delete the file from Zero Hour folder, then DATA folder, then SCRIPT folder . Paste the file from “Zero Hour-Script” folder only if you wanna UNINSTALL the mod. Read weel :)
What?
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Latest Patch:http://www.megafileupload.com/a5mj/0TEOD-09INI.rar
whaere is russian shipyard in russian factions?
Naval units in final version 1.0 :)
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Hi alexei , i requested this thing already long time before in my old account ...can you enable the General Challenge mode? i wanna try use your mod against original Generals zero hour units :D it would be fun .. though i dont play online most of the time...
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Hello everyone! I really enjoy this mod more than others, and I tried them all. First of all I'd like to point some issues I am having. AI seems to be quite weak, even after I replace the script exactly as in TEOD readme. Also, in skirmish matches, whenever I choose Russia as a computer opponent, they get defeated immediately (their base blows up right at start). Thanks for an reply in solving this.
Man don't replace Scirmish file, just delete it. Read readme well!!! you need to turn back scirmishscript file from Zero Hour script folder only if you wanna uninstall the mod ;)
OK I got it, my bad, it solved both problems. Thanks.
I think you might need some help translating some things. I'd love to help for free if you want.
Translate what?
Translate many unit descriptions to English, names and so on. Many are wrongly spelled, I believe.
OK if you can find them and make a list with correct names and descriptions. Thank you :)
Also, I'd like to point out a bug that happened unfortunately. Really weird one: I loaded some troops in a Russian helicopter Mi-24. And in the meantime I was launching an upgrade to Mi-35. While Mi-24 was unloading troops at the same time was upgraded to Mi-35. That caused a bug making a helicopter unusable. It could only be clicked on, the units hat remained inside couldn't be unloaded, nor it could attack. It was just hovering, loaded with units.
I have to check this, thank you :)
Thanks. I hope you can change VDV paratroopers unit icon. One for RPG, and one for machinegunners. When selected, or inside the building, they all have a same icon, which can be annoying.
I wish you could implement more special forces units for China. Also, I would like to see more special forces units for USA and Russia too.
After 1-2 weeks will make new big patch with this fix too. Thank you