A mod that tries to make BF2142 more realistic by editing all the weapons, items, and most vehicles to fit the specific technology for the two factions. And overall makes gameplay better.
First, copy your "Objects" folder of the mod that you are wanting to replace this with then paste it somewhere safe.
Extract the .zip file in this folder and stick it in your BF2142modsbf2142Objects folder replacing the other ones.
Note: You won't be able to online with this mod activated, that's why I have it set up in the SP mod exstead of the actual game, so I can do online at the same time.
If you are confused then you can email me at Timascot@gmail.com
This is my first mod to upload, so I made sure that it would work on a few other computers which it did fine.
This is a mod designed to change all the weapons(And a few vehicles) in the game to make it more fun and overall better gameplay.
In all the changes I tried to simulate what the EU and PAC have in there technology and what they favor in weapons.
(Note: I'm to lazy to put this in the descriptions, but all weapons have tracers, depending on how visible is relient on the team or weapon.)
And all weapon addons such as shotguns and rockets have been changed drastically incuding less/more accurate, damage, pellet number and so on.
EU: Older weapons, but the most powerful non-internal combustion weapons around.
Tiger tank - Added more armor and a slightly more powerful shot with increased velocity and a bit other less significant tweaks
BAUR HAR - Increased damage, bullet velocity, and a few other tweaks
Scar 11 - slightly decreased damage, slightly increased magsize, and increased fire rate(Equal to the Voss now)
Zeller H - Much more damage, velocity, and a couple other tweaks.
Morretti - Slightly more damage(Enough to kill someone in the torso and above), and increased firerate to semiauto
Bianchi - Increased bullet damage and velocity and a few other minor tweaks
Gahnz HMG - Increased damage and a couple of other smaller changes
Clark 15B - Slightly increased damage and accuracy.
EU pistol(I forgot the name...) - Decreased damage and velocity, and given a shotgun effect that has about 4 pellets per shell.
Turcotte Rapid SMG - Made it live up to it's name by increasing RPM to 1200! And slightly decreased damage with a couple other minor tweaks
This is just the main weapons, everything else has been changed to some degree too.
PAC: (Super cool blue/green tracers as a result of the chemical used in internal combustion weapons, or caseless weapons)
All PAC weapons compared to the EU weapons in general have more mag size, more damage, but less muzzle velocity. (All mainly because of the caseless style of weapon)
Nekometa tank(Or whatever it's called) - Decreased tracer size, damage, and increased fire rate
Krylov - Increased damage and a couple other tweaks
Voss LAR - Increased damage, and a couple other small tweaks
Lambert Carbine - (decided that it would be illogical to increase it's damage when it has such a large mag and such a puny magazine) A few minor tweaks
Park 52 - Increased damage, rate of fire, and few other changes
PAC SMG(Name I couldn't remeber either) - Increased damage
Shuko LMG - More damage, and a couple other changes
Takao pistol - More damage (Kinda changed to be a long range, but slower firing pistol + more recoil)
Again, this is the rough overview of the main guns. Some of the other changes in these weapons include distance to lose damage and to the minimum.
The RDX chemical explosive has more of a blast radius and damage then the older one. And all the other explosives and side materials have been tweaked to, so that they fit the technology.
The artillery has been changed allot. EMP is now over a large span of area, and fires about 50 shots over 2 minutes.
The Orbital strike has increased blast radius and now shows a larger explosian(Similiar to the one in regular BF2) it also comes down over a much larger area and much slower. (Which is way cooler)