Here's a deathmatch map from Tard suitable for 2 to 12 players.
I spent longer than my typical 1 -3 days making this map than my others, Maybe a total of 1 week. I was really focusing on creating more z axis points and optimizing for the best fps. I had a good time playing this in instant action against the bots and the map has been equally well recieved on my server in the TAM and Invasion gametypes. Used mech/tech meshes and textures for the appearance. Several lift jump opportunites present themselves as well as a wall jump to get to the redeemer. All regular weapons are present plus the deemer, 1 double damage, 1 supershield, 50 shield and 1 random pickup base. I did my best with the weapon placement but the shock rifle and mini gun pickups are within a close radius of each other,although they are on different levels. Please enjoy this, my latest offering.