A modification that aims to make Dawn of War: Dark Crusade more like tabletop, containing a vast selection of new units & features.
I Zany Reaper (& Co.) presents to you the Tabletop Round-up modification for Dawn of War: Dark Crusade 1.2
This mod was primarily designed to increase the damage values to more 'realistic' values for those people
(like myself) who can get easily bored with games because of the sheer amount of time it takes to complete
things.
I've particularly improved the damage of many guns & most other miscellaneous ranged weapons, but as
Dawn of war has also weakened close combat weapons (though not as horribly as ranged weapons), I
have improved the majority of them too, some more than others.
However, as Orks are a Close-combat heavy army, they were affected by my changes considerably. Their pop
cap has now been doubled, the max slugga boyz in a squad is now 20, & shoota boyz & slugga boyz take
slightly less time to produce & re-inforce. Wartraks, Trukks & Killa Kanz have their HP reduced to
Table-top similarities, but are now cheaper & quicker to produce.
Monsterous things, such as the Avatar, have had little improvements to their damage values (apart from
Squiggoth shooty weapons) as they're already powerful. The bloodthirster however has been made tougher
& stronger, like in the Tabletop game, to match or even beat the Avatar.
This mod was made on knowledge I have from the rules of the tabletop miniature game (Warhammer 40 000),
so if you don't know much about the miniature game, then expect a few surprises!
If you're curious, I've also modified the damage-based special abilities & even the special attacks that
some units have access to, some vehicle death explosions have also been tweaked slightly.
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New content in this mod:
Chaos:
Havocs;
Chaos & Khorne terminators;
improved codex stuff from Medes (thank you);
Khorne, Beserker & Nurgle Champions;
Chaos Land raider (Kjon); *
Dreadnought (Kjon);
Khorne Bloodletters (fixed texture);
Chaos bikes (thanks to greenphearo);
Closer-to-codex Chaos Rhino;
C2C Chaos predator;
TTRU Defiler
Imperial Guard:
Closer-to-codex Hellhound & Chimera models, from Medes;
Imperial Guard Heavy Weapons team squads (of 3, now with mortar upgrades);
Leman Russ Vanquisher, Exterminator & demolisher variants;
Griffon mortar tank;
Shadowsword titan destroyer; *
Conscripts;
C2C Guardsmen;
C2C Kasrkin (by Havoc);
C2C Commissar (by Havoc?);
Revised Command Squad
Da Orks:
Medes' Slugga & shoota boyz + Nobz with original DOW weapons;
Battle Fortress; *
Battle Wagon;
Big gunz battery;
Codex - Gargantuan squiggoth; *
Gunwagon;
Grot gangz;
Grot tanks;
'Ard Boyz;
Kustim Stompa; *
Revised Wartraks;
Revised wartrukk
The Enigmatic Eldar:
Jetbikes;
Portal of Vaul (building);
Scorpion Super-heavy grav tank; *
Storm Guardians;
Dire Avengers;
Scatter laser & Starcannon heavy weapon platforms;
Revised Vypers;
Codex Falcon Grav tank;
Revised Fire Prism;
Nightspinner Grav tank
The Space Marines:
Veterans;
Compiler's: Vindicator; Razorback; Land speeder variants; Dethwing turret & Assault rhino Rhino;
Medes' Closer-to-codex Assault Marines;
C2C Rhino;
C2C Predator;
Land Raider Helios; *
Venerable Dreadnought;
Devastators;
Land Speeder Tempest;
Space Marine bikes (thanks to Mudflap & bennyball);
Space Marine Command Squad (with new Company Champion & Standard Bearer marines);
Codex terminators (cyclone missile launcher & chainfist, not made by the C2C team however)
The Tau:
Pathfinders with rail rifles;
Melee-capable Gun Drones;
Closer-to-Codex Crisis suits (thanks again to Medes);
Revised Broadside Battlesuits (have plasma rifles, & don't need to entrench to fire);
Tau Drone turret;
Hammerhead with ion cannon weapon; *
Mounted Greater Knarloc (that's it <!--emo&:(--><!--endemo--> ) *
The Necrons:
Resurrectable destroyer types;
Killable Nightbringer; *
Necron Pylon *
* = This unit is a new/revised super-unit for that race, so expect it to be very powerful & expensive.
--'Precautions'--
I don't intend to damage or harm any computer out there with this mod. It may seem strange, but I
just want to include this here in case there is anyone who's extra cautious. Software (as far
as I know, apart from overclocking apparatus) very rarely harms your computer, & never have I
heard of a mod doing serious damage. I assure you that this mod contains no viruses, spyware or
(what I'd consider as) any horrifying trash. So, there you are. Phew!
I also don't want anyone to copy any files from this mod without permission. If you wish to use any
files from this mod, then please e-mail me at: edmund DOT duesbury AT [spam-is-crap] lycos DOT co DOT uk.
--Our forums-
If you think you can aid this mod’s cause, or just wanna join us & chat, then please visit:
S9.invisionfree.com?
--Thanks to the remaining primary beta testers--
Skarsnik;
Sunray;
Bloodrage_tau;
Thudmeizer also gets a special mention for being by far the most competent beta tester out of the lot. Many thanks
to him, in addition to customizing the AI for TTRU too.
--Thanks & Ending--
This mod was inspired by DJ_Oggy's 'Total Masacree' mod, which I enjoyed much, even though it's very old
& is discontinued. It was a bit unsavoury, having wildly increased pop caps & such, but still, it was a
a great yet quite a simple mod.
(read the readme inside the download for more details please).
Zany Reaper.
Followed with the installation guide but it doesn't work??? doest it work with the tyranid mod?
umm prob not i mean those are two diff people who made them unless they met and did it together but i got the nid mod too and that would be pretty cool.
Try getting the 1.20 patch worked for me
Has anyone fixed the texture glitch with the Scorpion tank? The read me isn't the least bit helpful.