Star Wars: Empire at War – Forces of Corruption: the eight-month-in-dev expansion. On its release, Forces of Corruption released with slews of bugs. Petroglyph released a bunch of patches in post, but many issues still remained. The overall point of the UFoCP is to be a comprehensive one-does-all patch for FoC. The goal: to eventually fix every bug with FoC not officially resolved by Petroglyph, to the limits of what's possible in the Alamo engine and community-developed tools, in one package.
Please check out the Steam version, which automatically updates, and is 100% supported!
The STAR WARS: Empire at War Community server is the premier source for Empire at War discussion! UFoCP is partnered with the server in an attempt to generate a larger community, and connect a wider audience of Empire at War fans instead of secluding them to side projects and areas. Join its Discord with the link below!
Discord.gg
Changelog:
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v1.16.682
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There are MasterTextFiles_ENGLISH.dat updates in this update! Check "Changelog - MasterTextFile_ENGLISH.txt" in the game directory to see!
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UFoCP
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-Removed the modified credits music from the mod. Let alone the technical legal implications of including part of A New Hope's soundtrack into the mod, in terms of fixes it's relatively unnecessary. It was also unlikely to be heard (unless you liked watching the credits, that is), and wasn't technically an incorrect version of "The Throne Room/End Title." There were 16 different takes, combined, of TTR/ET altogether, and the version originally in Empire at War was an alternate take released by 20th Century Fox Film Scores when "In the time between the original LP release and the Anthology's release," the breakdown of what was going to be released versus what was used in the film was lost. Petroglyph probably just liked the "incorrect" take anyway, and there was no justification for changing it.
-Regenerated all AI hint data for included land maps to adjust for map modifications.
-Compressed the mod into .MEG files for quicker loading and fewer system calls.
-Honoghr – Fixed campaign Intimidation corruption mission having missing objective text.
-Corellian Corvette – Fixed Underworld Corellian Corvette pointing to a non-existent unit for its "vulnerable to" indicator. Was pointing to "Alliance_Assault_Ship" and not "Alliance_Assault_Frigate."
-Defiler – Fixed thrown bomb having a broken Class ID.
-Marauder Cruiser – Fixed Underworld Marauder Cruiser pointing to a non-existent unit for its "vulnerable to" indicator. Was pointing to "Alliance_Assault_Ship" and not "Alliance_Assault_Frigate."
-Grenadier – Fixed proximity mines having a broken Class ID.
-IPV Patrol Craft – Fixed not having a selection box. The SpaceCorvettes file wasn't present on source yet was before - restored and fixed.
-IPV Patrol Craft – Fixed not using its own Power-to-Weapons VO. The SpaceCorvettes file wasn't present on source yet was before - restored and fixed.
-IPV Patrol Craft – Added the Underworld to the list of affiliated factions. The SpaceCorvettes file wasn't present on source yet was before - restored and fixed.
-The Millennium Falcon - Han Solo & Chewbacca – Fixed weapon inaccuracy distance. "Super" was erroneously changed from 1.0 to 30.0, making the Falcon very inaccurate against the giant SSD.
-V-wing – Fixed Hutt V-wings having broken descriptions.
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General
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-Did some passes within Lua to clean.
-Did a pass on the entirety of Changelog.txt and Changelog Condensed.txt to ensure up-to-date information and proper grammar.
-Fixed Steam Workshop page using incorrect mod tags.
-Honoghr – Fixed campaign Intimidation corruption mission not marking objective Urai surviving as complete when finished.
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A.I.
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-(LUA) TacticalMultiplayerBuildSpaceUnitsGeneric – Fixed Underworld AI being unable to build the Venator cruiser (it wasn't defined).
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Maps/Planets (Land)
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-All affected land maps in the mod (with their passability modified) have had their AI data regenerated to ensure the AI is aware of new tactical zones and land connections.
-Nal Hutta – Modified terrain passability in the northernmost building area. Underworld droidekas could get stuck on the steep slope to the right of a factory if placed there.
-Nal Hutta – Improved passability on the entire map. Hopefully, this improves pathfinding/helps movement make more sense.
-Nal Hutta – Modified top-right swamp's left-most building position so the build pad isn't colliding with a possible building.
-Nal Hutta – Shifted all Hutt Palace placements near the defender and attacker reinforcement points to prevent Hutts from getting stuck on the hills.
-Nal Hutta – Attempt at fixing spawn point dianoga phasing into the nearby hills.
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Maps/Planets (Space)
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-Dantooine – Fixed space station spawner being affiliated with the Rebels.
-Dantooine – Regenerated map preview to correct incorrect content.
-Dathomir – Fixed none of the defense satellites spawning.
-Dathomir – Fixed Dathomir not being labeled as a space map but as a desert.
-Dathomir – Regenerated map preview to correct a severely out-of-date map.
-Felucia – Fixed two defense satellites only appearing for the Rebellion.
-Fondor – Fixed space map preview being severely inaccurate/out-of-date.
-Mandalore – Fixed space map preview being out-of-date.
-Nal Hutta – Fixed the DS2 targeting Nar Shaddaa (the moon). Nar Shaddaa used Coruscant's planet model scaled-down, which was targetable and killable like normal Coruscant. Changed out with a custom NarShaddaa_Backdrop duplicate without killable properties.
-Nal Hutta – Fixed perimeter defense turret satellites only appearing if the Black Sun Pirates owned the planet.
-Sullust – Fixed in-battle planet being a desert instead of volcanic. The file the volcanic planet backdrop is located had its model misspelled to "W_Planet_Volcanic.alo" and not "W_Planet_Volcanic00.alo," and a desert planet was used in its place.
-Sullust – Fixed space map preview being out-of-date.
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Units (Land)
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-AT-ST – Fixed barrage ending prematurely. The spawned marker to mark the barraged area kept dying. The marker is now immune to damage.
-Boba Fett – Increased size of Slave I's landing model to match the relative size of other ships (as its model is drastically smaller than other ships, it was disproportional).
-Grenadier – Gave the proximity mine object a new description to stay closer in line with other abilities.
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Units (Space)
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-Death Star II – Adjusted minimap icon to reflect the DS2's actual size.
-IG-2000 - IG-88 – Fixed the Object Contestation Glitch.
-IG-2000 - IG-88 – Adjusted description to be more akin to the other heroes.
-Luke Skywalker – Removed all instances of Luke calling "Red 5 here!" in space because Red Squadron doesn't exist anymore. Fun fact: Petroglyph duplicated this line six times in the files.
-The Hound's Tooth - Bossk – Fixed the Object Contestation Glitch.
-The Hound's Tooth - Bossk – Adjusted description to be more akin to the other heroes.
-The Millennium Falcon - Han Solo & Chewbacca – Modified unit's space description to match other heroes more consistently.
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Surprised I haven't heard more about this mod, amazing work! And the bonus of being compatible with the popular mods. Seriously, Petroglyph should have had you helping with their official patch.
Tysm!! Fortunately, I made have had a part in helping with the recent official patches ;), and in any case, Petroglyph is more interested in core engine updates when they're available. I've got plenty of leeway doing the extra 'lighter' lifting when dealing with the Unofficial Patch.