Star Wars: Empire at War – Forces of Corruption: the eight-month-in-dev expansion. On its release, Forces of Corruption released with slews of bugs. Petroglyph released a bunch of patches in post, but many issues still remained. The overall point of the UFoCP is to be a comprehensive one-does-all patch for FoC. The goal: to eventually fix every bug with FoC not officially resolved by Petroglyph, to the limits of what's possible in the Alamo engine and community-developed tools, in one package.
Please check out the Steam version, which automatically updates, and is 100% supported!
IF YOU WANT AN AREA TO CHAT ABOUT UFoCP, OR TONS OF OTHER EMPIRE AT WAR MODS, THE COMMUNITY IS THE GROWING SOURCE FOR ALL THINGS RELATED TO EMPIRE AT WAR! JOIN WHEN YOU CAN!
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v1.14
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General
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-Maps – Did another map preview removal pass for maps that didn't need it, and regenerated map previews for those that did using a higher quality method. They should look a lot better now. (Thanks evilbobthebob!)
-Gave all Lua in UFoCP a clean pass of organization, functionality and better practice, including variable localization.
-Commented out upgrade "RL_More_Garrisons_L1_Upgrade" as it is unused.
-Commented out upgrade "RS_More_Garrisons_L1_Upgrade" as it is unused.
-Commented out upgrade "EL_More_Garrisons_L1_Upgrade" as it is unused.
-Commented out upgrade "ES_More_Garrisons_L1_Upgrade" as it is unused.
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A.I.
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-(LUA) GalacticFreeStore – Fixed misspelling of variable "UnitServiceRate" as "UnitSercviceRate," which resulted in an improper timing for the AI to check and see whether or not they should reconsider unit/frontline positioning. It is now checked properly every eight seconds.
-(LUA) PGEvents – Fixed a behavior that didn't include Underworld M.A.L. as a part of the AI to try to get in and/or escape the maximum attack range for "artillery" (turbolaser towers, MPTL, SPMA-T, etc). This was supposed to be included last update, as this *is* the Underworld's artillery, along with their skirmish turbolaser towers.
-(LUA) PurchaseLandUpgradesGeneric – Fixed AI checking for unused upgrades, which cannot be purchased in skirmish, causing assertion errors.
-(LUA) PurchaseSpaceUpgradesGeneric – Fixed AI checking for unused upgrades, which cannot be purchased in skirmish, causing assertion errors.
-(PE) AI_Equations_Underworld_Budgeting – Updated proper Underworld budgeting "Underworld_Infrastructure_Budget_Allocation" to include the Repulsorlift Jammer.
-(PE) BasicLandEquations – Modified <Allowed_To_Retreat_From_Land> to prevent Hutts (as a fodder faction) from retreating. This was to keep consistency with other changes, and keep it in line as intended with the Black Sun Pirates.
-(PE) DefensiveGalacticEquations – Modified <Defense_Level> to accurate account for Underworld Repulsorlift Jammers. Was searching for "Ground_Gravity_Generator" instead of "U_Ground_Gravity...."
-(PE) DefensiveGalacticEquations – Modified <Ground_Priority_Defense_Score> to accurate account for Underworld Repulsorlift Jammers. Was searching for "Ground_Gravity_Generator" instead of "U_Ground_Gravity...."
-(PE) OffensiveGalacticEquations – Modified <Need_To_Flush_MajorItem_Budget> money trickle-down system to include the Death_Star_II (FoC) instead of just Death_Star (EaW). This increases AI prioritization towards priority items (like tech-levels), and only stops if the DS2 is built, or if any more space forces are needed.
-(PE) OffensiveGalacticEquations – Modified <Should_Conquer_Opponent_Planet> to include Death_Star_II. Hopefully, the AI will be a bit more disuaded to ram the DS2 unless they have an appropriate unit.
-(TPL) BasicEmpireTemplates – Fixing parsing errors.
-(TPL) BasicGenericTemplates – Fixing parsing errors.
-(TPL) NativeLifeTemplates – Fixing parsing errors.
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Maps/Planets (Galactic)
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-Bestine – Fixed planetary buff not reducing the price of Underworld Acclamator Assault Ships by 20%.
-Carida – Fixed planetary buff not reducing the price of Underworld infantry by 20%.
-Corellia – Fixed planetary buff not reducing the price of Underworld Corellian Corvettes by 20%.
-Corulag – Fixed planetary buff not reducing the price of Underworld infantry by 20%.
-Fresia – Fixed planetary buff not reducing the price of the Underworld A-wing squadron by 20%.
-Sullust – Fixed planetary buff not reducing the price of Underworld Tartan Patrol Cruisers by 20%.
-Vergesso Asteroids – Fixed planetary buff not applying a 25% damage boost on the Underworld A-wing or Z-95.
-Yavin 4 – Fixed planetary buff not applying a 25% shield boost on the Underworld A-wing or Z-95.
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Maps/Planets (Land)
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-Corellia – Regenerated map preview because of graphical oddities (water was nuclear green).
-Honoghr (Intimidation) – Regenerated map preview to fix some visual errors (water, objective markers).
-Honoghr (Intimidation, Campaign) – Regenerated map preview. The entire thing itself was a visual error (oversaturated/bad colors, improper geometry, too small, unused map modifications, etc.).
-Tatooine – Updated map preview.
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Maps/Planets (Space)
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-Aeten II (Piracy) – Fixed not having a map preview on the battle briefing screen.
-Bespin (Piracy) – Fixed not having a map preview on the battle briefing screen.
-Bespin (Piracy, Campaign) – Fixed not having a map preview on the battle briefing screen.
-Corellia (Piracy) – Fixed not having a map preview on the battle briefing screen.
-Corulag (Piracy) – Fixed not having a map preview on the battle briefing screen.
-Fondor (Piracy) – Fixed not having a map preview on the battle briefing screen.
-Kessel (Piracy) – Fixed the map preview being full of graphical errors (it is an oversaturated beta map, featuring non-existant nebulae, etc).
-Mandalore (Piracy) – Regenerated map preview to fix some visual errors (ships firing at each other), also incorrect size.
-Mandalore (Piracy, Campaign) – Regenerated map preview to fix some visual errors (there's a drydock instead of the pirate station), also incorrect size.
-Mandalore (Piracy, Prologue) – Regenerated map preview to fix some visual errors (nothing appears), also incorrect size.
-Mon Calamari (Piracy) – Fixed not having a map preview on the battle briefing screen.
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Models
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-P_Planet_Corrupt2 – A new version of this file, "P_Planet_Corrupt2_Reduced" is now used. This results in a similar look for the corruption particles on trade routes, but with ~20% less actually spawning. This should result in better performance, marginally. (Thanks Lany!)
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Structures (Land)
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-Droid Works – Fixed structure not having tag <Requires_Base_Power>, so the building's shields wouldn't turn off when the Underworld Palace generator was destroyed.
-Mercenary Barracks – Fixed structure not having tag <Requires_Base_Power>, so the building's shields wouldn't turn off when the Underworld Palace generator was destroyed.
-Underworld Palace – Fixed structure not having tag <Requires_Base_Power>, so the building's shields wouldn't turn off when the Underworld Palace generator was destroyed.
-Zann Consortium Factory – Fixed structure not having tag <Requires_Base_Power>, so the building's shields wouldn't turn off when the Underworld Palace generator was destroyed.
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Textures
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-Command Bar – Fixed pause button (b_play_pause) not having proper texture for being disabled.
-I_Button_Corruption_Piracy_G – Made the Piracy galactic icon look a lot better. Should be more vanilla-styled.
-I_Galactic_Dashboard_Skirmish (Empire) – Fixed dashboard texture to stop overlap from the on-screen menu button, and the UI box containing all of the option buttons. Also optimized texture with better compression (DXT5, no mipmaps included to prevent quality differences on lower settings).
-NB_YsalamiriTree_B – Added bumpmap to the Ysalamiri Tree. A bumpmap was never created for it, despite the model trying to find one.
-W_RivRock00_B – Added bumpmap to the RiverRock00 texture. A bumpmap was never created for it, despite Nal Hutta map environment trying to find one.
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Units (Land)
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-Grenadiers – Fixed unit container using incorrect damage values for the STIM_PACK ability.
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hey we should install on this top of the others or only this one? thx
You should delete your previous UFoCP installation and install this in your \Mods\ folder in its place. This is not a patch for the last version.