This mod makes several adjustments to the stealth features of the game. See the full details description for more info.
This mod attempts to make sneaking around more interesting and worthwhile, and tries to force you into a more classic rogue-role when you seriously want to sneak around. Wearing heavy armor is now a serious issue, and sneak-attacks with the right-weapons are much more powerful.
Features:
The backstabbing multiplier is dependent on the weapon's speed and range/size, a small dagger might have up to x15 while slow Longswords and Maces might have no multiplier at all.
When your victim survives the sneak-attack you now can run away and have a fair chance to vanish in the shadows again. A sneaking expert might not be detected at all when he sneak-attacks with a bow.
Worn heavy armor (cuirass greaves boots) as well as drawn weapons and shields now add a penalty to your sneak skill.
Wearing no armor at all grants you a 10% bonus to sneak
New key to toggle between "sneaking as long as you hold the sneak-key" and "sneaking unless you push the sneak-key again".
3 new quick-keys that store complete outfits: (Clothes/Armor, Weapon, Shield, Ammo, Rings, Amulet)
Many customisation-options
A vast readme that you really really really should read.
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v1.1 (22.Aug.06)
- Fix: To set the backstab-Info Key ("SPACE") you now can use the same selection of Keycodes as all others.
- Fix: Backstab-Info Key ("SPACE") displayed the info for getting combat-ready with your fists only when you equipped a weapon since you last "unreadied" your fists.
- Using OBSE v0007 fixes a bug where some light armor was falsely identified as heavy armor
+ Added console-output for debugging purposes
+ Added nifty new config-menu.
+ Daggers now do notable higher Backstab damage by default (can be customised to lower and even higher values)
+ Sneak Penalties: Wearing no armor at all now grants a bonus to sneak-skill.
+ Sneak Penalties: Sneak skill-mastery now only reduces penalty for daggers. Sneak Penalty for one-handed weapons is determined by their range
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v1.2 (24.Aug.06)
- Fix: Backstab Capabilities of bow and 2-hand weapons was displayed incorrect.
- Fix: Workaround for a rounding-problem that causes some weapons with a reach of 0.6000 to return 0.6001 and thus not to be recognized as dagger-type weapons. (For some weird reason, this only applied to new weapons from mods)
+ Thanks to OBSE v7 it's no longer necessary to specify the "Sneak Key"
+ Updated functionality of Gear-Quick-Keys to optionally unequip stuff that wasn't equipped when the key was set.
+ Added "Unequip-Gear-Key"
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v1.3 (01.Sep.06)
- Fix: When you reloaded a game that was saved while sneaking with a weapon drawn, the Backstab-Multipliers stayed at the values they had before reloading until you sheathed the weapon or stopped sneaking. (Mace with dagger-backstab anyone?)
+ Added Assassination power
+ Added optional penalty for wearing light armor
+ Marksman Sneak-attack damage now takes the Marksman-skill into account.