Description

Contains all files for the ST CoP Weapon Pack Version 3.0 This includes the main mod, the 3.0.1 patch, the compatability patch for AtmosFear 3, aswell as my translation.

Preview
STCoP Weapon Pack 3.0.1 (Download + Translation)
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The-Blog Author
The-Blog - - 116 comments

Hope everybody enjoys the new translation and release. Big thanks to the modder Gaz1k for continuing to develope this mod. Should you notice any typos, errors or something missing feel free to write it in the comments and I will update the download as soon as I can.

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Guest
Guest - - 687,512 comments

Yeah, i think I m only here who working with STALKER mods in 2019 year!!!+5
I m intoStalker SoC Mods now, but this mod is wery interesting!!!

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PRinceBhai
PRinceBhai - - 500 comments

No, there are a couple of peeps working on stuff.

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JR_Babarossa
JR_Babarossa - - 14 comments

Finally a reason to install Call of Pripyat againšŸ˜

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Dendrodaro
Dendrodaro - - 11 comments

I promise to quit my whining afterward, but I have to inform you that the latest version of this mod is 3.0.4, available here:
Yadi.sk
It already includes some of the fixes mentioned in the description. As always, many many thanks for your continued work!

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The-Blog Author
The-Blog - - 116 comments

There you go, version 3.0.4:
Moddb.com

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stalkerforever
stalkerforever - - 683 comments

I installed this STCoP 3.0.1 + translation, but now I see this comment that there's a newer patch. I can install 3.0.4 over it even if I have made all the previous installations (atmosfear, structures, etc.)?

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The-Blog Author
The-Blog - - 116 comments

Yes, you can install 3.0.4 over 3.0.1 without any problems. Just copy over the atmosfear compatability patch and the translation again afterwards.

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stalkerforever
stalkerforever - - 683 comments

I can't download 3.0.4 I'm getting a "secure connection could not be established" message.

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Mmmmmmmmmmmmmmmhm
Mmmmmmmmmmmmmmmhm - - 70 comments

Do the new files require you to start a new game?

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The-Blog Author
The-Blog - - 116 comments

Have to say, I am actually not sure. I never tried to update during an active playthrough. I always started a new game myself and I don't think it says so anywhere on the official modpage either. If I had to guess, I would say yes. The new update removes 2 supressors and 1 sight from the game and changes attachements on a number of weapons. So if you had any of those in your inventory or there were some in the gameworld it might lead to problems for example. I will have to try this someday, but sadly I don't have time at the moment since I am in the middle of my exams for this semester.

If somebody else here knows anything about this, feel free give your input.

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Mmmmmmmmmmmmmmmhm
Mmmmmmmmmmmmmmmhm - - 70 comments

Got it. At least I'm not too far into my newest game that I started. I asked because I launched up CoP on steam after inserting the files,and I noticed nothing changed. Again,thanks bro.

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Mmmmmmmmmmmmmmmhm
Mmmmmmmmmmmmmmmhm - - 70 comments

Okay,for anyone with this question,the answer is yes. You do need to start a new game to make this mod work.

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The-Blog Author
The-Blog - - 116 comments

Thank you very much for testing it! :)

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stalkerforever
stalkerforever - - 683 comments

Thanks for testing, I'm going to install 3.07 and start a new game.

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Guest
Guest - - 687,512 comments

love this mod Bro

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龍
龍 - - 102 comments

Love this mod Bro
and can you tell the dev finish the TAR-21 & FN-FNC

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The-Blog Author
The-Blog - - 116 comments

The FNC got replaced by the FN-FAL which is now active in this release. Don't know about the Tar-21 though.

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龍
龍 - - 102 comments

Thanks for info bro

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FoxFort
FoxFort - - 1,552 comments

Thanks buddy, it's time to reinstall CoP for me :)
Oh btw, in description the link for patch 3.0.4 is wrong it points to 2.9.
Correct link: Moddb.com

Cheers

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The-Blog Author
The-Blog - - 116 comments

Thanks for the headsup! Moddb is weird sometimes. I post the correct link and it reverts to the 2.9 link. I had this happen two times over the last few days. Gonna change it again. :)

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Jacobsa2000
Jacobsa2000 - - 28 comments

Is there somewhere where I can see pictures of ingame weapons?

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The-Blog Author
The-Blog - - 116 comments

There are some pictures on the official modpage:
Ap-pro.ru

Otherwise there are some youtube videos that showcase all the weapons:

Note: I did not create this video. Just the first one I found via google. Should show all the weapons.

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FoxFort
FoxFort - - 1,552 comments

A lot of weapons are located too far to the down right corner of the screen. Would it possible for you to move the position closer to left/middle of the screen. On default FoV, the AKM a big rifle in real life looks small and in the corner of the screen. In this video everything looks okay but it has a very wide FoV and pronounced fisheye effect which for me kills the gameplay. Perhaps make an optional addon please?

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The-Blog Author
The-Blog - - 116 comments

You can use the hud_fov command to change the fov of the weapon itself, without affecting the actual fov. Default value for hud_fov is 0.45. To change the actual position however you would need to go into every weapon config and change the viewmodel of that gun. In theory and from what I read online you can just change the position value in the config file. More info on this in this thread:
Moddb.com

However I just tried this with the 9a91 from the weapon pack and it didn't seem to work ingame. Changing it in both the 9a91.ltx and w_9a91.ltx. I sadly neither have the time nor the demand for it at the moment. Maybe if I have time after my exams, but it's not high on the priority list. If you want, you can ofcourse give it a shot yourself and maybe you can come up with a way. I hope the hud_fov command already fits your request. :)

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FoxFort
FoxFort - - 1,552 comments

Hmm, thanks, I'll give it a go.

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TheRenegadist
TheRenegadist - - 2,088 comments

Thanks for the release though it's a shame STCOP is slipping into the same issue that AO3 has with the same looking animations re-used per weapon.

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The-Blog Author
The-Blog - - 116 comments

I remember when I played garrys mod, that a lot of weapon packs would reuse animations. Making new animations that look good takes a lot of time and requires some very good animation skills. Few modders can offer that skillset and for free even. So when someone gets hold of some good animation it takes it's rounds through all other mods. I agree though, more varied animations would always be nice.

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KRUGā„¢
KRUGā„¢ - - 68 comments

So..i can use this In Vanilla without Atmosfear or Absolute Nature ?

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The-Blog Author
The-Blog - - 116 comments

Yes, Atmosfear and Absolute Nature are optional. :)
You can just install 3.0, the newest fix and the translation and it will work just fine. I tried it myself a few minutes ago on a clean installation to make sure it still worked with 3.0.

I edited the description of the download to make it a bit more clear that it's optional.

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KRUGā„¢
KRUGā„¢ - - 68 comments

Thanks !

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Lachesis580
Lachesis580 - - 72 comments

Awesome!
Can you also make a version for the upcoming Anomaly 1.5 Mod or not interested?

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The-Blog Author
The-Blog - - 116 comments

I played Anomaly 1.4 a bit and I remember it already being in english. Won't 1.5 have an official english version aswell? I am not up to speed when it comes to anomaly. :)

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Lachesis580
Lachesis580 - - 72 comments

ah ok thanks didn't know they included it already.

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龍
龍 - - 102 comments

Any addon like open scope for this version ?

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The-Blog Author
The-Blog - - 116 comments

There was one for 2.8 I think. My plan is to put together an open scopes pack one day and keep it updated along with the translation. However so far I didn't have the time to expand towards that. Especially because I would like to get permission for them before I put together other peoples scopes and that would probably take some time, given that these are usually russian modders. It's on my list though.
For the moment you could try and convert the old version yourself if you want.
Moddb.com

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龍
龍 - - 102 comments

Thanks Again

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Guest
Guest - - 687,512 comments

Hey man this is a really nice mod but I got a problem. My game constantly experiences fps drops after installing this mod. I also applied the latest 3.04 fix. The game ran smooth even in highest setting Enhanced full dynamic lighting DX9 when I only used AS, AN4, AF3. But with this mod the FPS drops a minute or two and it's quite annoying.

My current mods are according to installation order:

1. AF3
2. AN4
3. AS
4. STCOP 3.0.1 full
5. STCOP 3.0.4 patches
6. Compatiblity patches and translation

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The-Blog Author
The-Blog - - 116 comments

I am sorry to hear that. I sadly don't really know what could be the cause of this since I didn't make the mod. The only thing of note I changed was one line in the compatability patch. Just in case that is for some reason the culprit, here is how you revert that change:

Go to your gamefolder, go to gamedata->scripts and open xr_conditions.script in any text editor you want.

Now go to line 1064, or alternatively if you don't have line numbers search for "function surge_started()".
In this function you will see 2 lines. A short line with -- before it and a longer one right below it. Delete the longer one and remove the -- before the first line.

This is how it will look afterwards:
function surge_started()
return surge_manager.is_started()
end

Save the file and start the game. I doubt it wil help, but it's the only thing I can personally think of right now. Everything else is down to the mod creator himself. I hope this helps you. Would love to get feedback if that actually fixes any perfomance issues! :)

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Guest
Guest - - 687,512 comments

It might be because of replacing the original bin folder to the modded bin folder? I did not experience game freezes when I used the original bin folder as well as the AN4, AS, and AF3 mods. That sucks. This mod is actually good. Sucks that it causes my game to freeze. Oh btw, I'm using the steam version.

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Bigz2019
Bigz2019 - - 5 comments

my game crash as soon as I start the transaction mission, right after I speak to Spartacus, any ideas why ? please help

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Guest
Guest - - 687,512 comments

umm my game crashes every time I open the game i follow the procedures can you please help me?

my installation:
AF3
AN4
AS
STCOP 3.0
Stcop 3.0.7
then patch and translation

rEngine.exe caused BREAKPOINT in module "C:\Program Files (x86)\blah\S.T.A.L.K.E.R - Call Of Pripyat\bin\xrCore.dll" at 0023:00B471C8, xrDebug::backend()+168 byte(s)

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Guest
Guest - - 687,512 comments

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RageNClear
RageNClear - - 10 comments

the 7.62x51 battle rifles and 9x39 rifles damage are quite weak, how to you increase the damage?
also i don't know the difference between 'ak12.ltx' and 'w_ak12.ltx' what's the difference?

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QuangGamer45
QuangGamer45 - - 14 comments

Hey,sonehow after installed this the second time,many stalker and bandit carry good weapon like ppsh41 or ak47 yet knuckle didn't carry the unique ak74 which is pretty much broken,if there any fix for this problem?

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QuangGamer45
QuangGamer45 - - 14 comments

Nevermind what i said

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Guest
Guest - - 687,512 comments

i got xray engine 1.6 error with this mod. does anyone know about this issue?

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prados
prados - - 52 comments

Does it work with latest version of Misery? Thank you.

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stalkerforever
stalkerforever - - 683 comments

Hi is there a version for Soc and SC? and what mods is this compatible with?

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Holl0w
Holl0w - - 13 comments

I've tried to install this serveral times following the instructions and it simply doesn't work.
As soon as I copy the bin folder from STCoP the game simply won't launch.
Any input?

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