A new update for this old remod, hopefully it'll work better and all that.
INSTALLATION :
Installation is simple, extract the SGM1.1 folder that is inside the .7z into your Half-Life installation folder (Where hl.exe is located, NOT inside any of the other folder such as "valve" or "valve_hd")"
Don't forget the "FMOD.DLL" that is also required!
Example would be "C:\Program Files\Steam\steamapps\common\Half-Life"
There should now be "valve" and "SGM1.1" inside your Half-Life installation folder along with any other mod/steam-related folders you may have inside.
Restart Steam, Stargate TC - SG1 Missions | Remod should be inside the My Games list.
If that doesn't work somehow, create a shortcut of hl.exe, open it's Properties, add " -game sgm1.1" to the end of the target bar.
Example would be "C:\Program Files\Steam\steamapps\common\Half-Life\hl.exe -game sgm1.1"
2.0 Changelog :
- Altered Zat'nik'tel hand holding position.
- Replaced the LD cultist models.
- Moved the PSG1's firing position to fit the idle animations (still couldn't find a way to fix that sleeve dislocation though, GO Team really did screw that part of the animation up).
- Replaced the old w_m92s model to fit the view model.
- Fixed the Unas's see-through shoulder.
- Replaced the LD HL Sentry and Apache.
- Replaced Daniel Jackson's model.
- Replaced dead SG operative models.
- Altered MP5's drawing speed.
- Modified cleansuit_scientist to no longer having the Black Mesa ID and now uses Water-Phoenix's faces textures.
- Altered M92S's view model's odd finger.
- Altered USAS's drawing speed.
- Modified Gacgoa's model to have an actual chrome shine instead of a texture based shine.
- Replaced Snark Goa'uld with a darker one (fitting the original colors, btw, actual snake Goa'uld model is in the Addon folder if you really like non-existent hitboxes).
- Modified construction model to no longer having the Black Mesa logo/ID and removed glistening shine.
- Replaced HGrunt model.
- Added new sounds.
- Replaced old weapon HUD selection sprites.
- Added Medkits to particularly difficult missions, heals 35HP each.
- Tollana's endgame script now activates by trigger to avoid glitches, better kill those Goa'ulds fast!
- In a lot of maps, multi_managers that triggers more than 8 entities are now split for stability reasons, most things like Stargate activations should now work slightly better.
- Made the hidden switch in neige2 literally glowing.
- Added new splash screen.
- Replaced most low quality music with higher quality soundtrack, yes, they are Unreal/Tournament soundtracks (i had a sudden lost of data and those music files were one of the few survivors that was sitting on a different drive, might as well use them for something).
- Moved that blasted fmod.dll to outside the folder, now any mistakes in installations will be on the user, legit hope that this will be the end of LoadLibrary errors.
- Added Steam icon.
- Altered loading screen, both menu and ingame.
- Replaced decals.
- Finally got that ol' detail textures thing done for all maps.
- Removed the knife from Area51 mission, turns out you don't really need a weapon to finish it (better off since a lot of the puzzle items are actually breakable and can get you stuck).
- Moved ring teleporter ambushers in The Skull and The Ancient Temple.
- Removed Zat'arcs from numerous missions (except Bloody Snow), might as well remove the one weapon that was making missions a cakewalk with a sandwich.
- Early triggered the ring teleporter in Escape from Apophis to sign players where to go at the end of the valley.
- Updated the Credits to the new format (less namedumpy).
- Updated ModDB stuff to fit the new file.
Never mind, I forgot the DLL.
Definitely needs to be updated. Quicksave and quickload options have been removed, and most missions are bugged and won't progress. YES, I installed Fmod.dll
It also crashes quite a bit, and the usage of weapons is incredibly temperamental.
saving and loading were removed because Zik did not have access to the source code of the project, and so he couldn't really work to fix a lot of issues, however, a lot were caused by saving and loading, so he disabled that