So here is the second patch of my Mod. I had to rebuild the whole thing to fix some bugs, so I took also some time and currently only Rebels and Empire Ships are left. I will update the mod further with content for Pirates, Corellians, Hutts and so on.
Changes
- Changed projectile speed for fighters from 11 to 25
- Changed size of landing Slave I from 1.2 to 3
- Removed several ships for now
- Changed tech level for space stations (Rebel)
- Rebels now need slice to increase their technology level
- Mining Facilities can now be build without any limit
- Mining Facilities can now be build in space
- Changed prices for all buildings in space and on ground
- MC40A can now be build
- Changed how the AI builds shipyards
- Changed whole AI to the old one from FOC
- Some Ships will spawn more Fighters and Bombers
- New files structure for the mod
- ISD MKI got a new model
- ISD MKII got a new model
- Added Imperial Escort Carrier
- Added TIE Hunter
- Removed VSD MKII
- MC80A can now be build
- Allround balancing for most of the ships used by the Empire and Rebels
- Executor is now buildable
- Changed build price for Praetor from 24.000 to 35.000
- Some ships now have names
Fixes
- Hammerhead is now hittable again
- MC-80 Liberty no longer emits damage where is none
- ISD I now spawns units from tech 3
- ISD I can now shoot down fighters and bombers
- ISD II can now shoot down fighters and bombers
- All Heroes are now spawn and playable again
- Empire Space Station Level 5 now spawns all units again
Bugs
- Stormtrooper can't attack MDU Unit with Turret
- AI spawns normally expensive defensive
- Scout Sniper Ping is not working
Will you add another fractions?
Yes