Second Release. Star Wars Frontier Plus: a modmodmod. Based off of Final Frontier Plus: God-Emperor and TC01 Adds the CIS, Republic, Galactic Empire, and Rebel Alliance as playable civilizations to the Final Frontier Plus mod. Complete with leaderheads, flags, and a largely unique unitartstyle.
*Should no longer require Final Frontier Plus
*Changed the Republic flag to a blue background
*Corrected a missing button issue with the rebel cruiser
Star Wars Frontier Plus: a modmodmod. Based off of
Final Frontier Plus: God-Emperor and TC01
Adds the CIS, Republic, Galactic Empire, and Rebel Alliance as playable civilizations to the Final Frontier Plus mod. Complete with leaderheads, flags, and a largely unique unitartstyle.
CIS, Republic, Galactic Empire, and Rebel Alliance have one UU, one UB, one trait(based off of FFP trait), largely unique unitartstyle, and two Leaderheads.
Tech quotes were altered to something more star wars appropriate but less appropriate over all.
The Hutt Cartel and the Black Sun were last minute additions they both have a UU, UB, and one trait based off of FFP. They use vanilla ships and each only have one leaderhead.
Some of the Leaderheads are animated but the bulk are static. If you would rather have them all be static see the included Assets/credits.txt file.
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Will be another release this year?
When I play as the Republic I cannot see the Acclamator and Venator's weapon effects during combat phase.
Will you change the ship icons for the properly ones?
Another change that will be ok it is an accurate model of Munificent frigate.
Appart of those details it's a great modmodmod ahahha, very funny.
Proper ship icons? You mean the unit buttons in game? I'm not a hundred percent on this but I think that the base Final Frontier Plus contains some python witchcraft which forces a unit to use the button for the base unit type instead of the button for the cultural unit. I noticed the same error in an RFC: DoC modmod. I'm not sure how to fix that error.
Not working for me. When I try to unzip it, I get 5,000+ 'Cannot open' errors. Advice?
OK, this is a never-mind. When I tried to unzip it directly to firaxis/civ4/bts/mods, I got the errors. When I just unpacked it to wherever the zip file wanted it to go, then moved that file into the mods file, it worked fine.
Pretty sure it does that when you try extracting straight into the mods folder because the file name is too long.
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