This release is for EAW only. It goes into your EAW/gamedata/ folder. This is version 1.68. This release has some major additions, updates, and bug fixes.
Star Wars: Empire at War Mini Mod
- Power C
- Added new custom icons, text, and tooltips to Light Calamari and Interdictor SD. (Refer to New Screenshots)
- Hard AI now builds space skirmish 25% faster and has credit multiplier 2.5x
- Normal AI now builds space skirmish 15% faster and has credit multiplier 2.0x
- Easy AI now builds space skirmish same as player and has credit multiplier 1.0x
- If you do not like the changes, simply delete the file difficultyadjustments.xml in the XML folder or replace it from version 1.5 if you like that one instead.
- Fixed an error with the upgrades which stalls AI unit build.
- Reworked all new units to eliminate wrong death scenes.
- Fixed all heroes to be limited to 1 for all allies in space skirmish. (Not like anyone plays AI ally mode, but just to be consistent)
- Reworked Interdictor SD hardpoints, now it has 2 ion and 2 SD lazer cannons from SD instead of interdictor cannons.
- Increased Empire credit multiplier to .95, same as Rebel. This balances out since Rebels get fighters with their cap ships now.
- Other minor cost, buildtime, AI combat power changes.
- Interdictor reinforcement prevention radius decreased dramatically from 1800 to 900 for Interdictor and 1200 for Interditor SD. The reason is simply the AI builds a lot of these interdictors in skirmish AI battles and they spread out covering almost the whole battlefield.