This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
PLEASE NOTE: You will require a clean installation of Star Wars: Battlefront, updated to Version 1.2, to run this mod without potential issues. Phase II of Star Wars: Battlefront Legacy. Version 0.9 - does not include maps ported from Star Wars: Battlefront II.
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STAR WARS: BATTLEFRONT LEGACY MOD
PHASE II
Version 0.9
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by gistech (ggctuk@yahoo.co.uk)
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VERSION 0.9
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This version, while being somewhat different to Phase I, works much the same way. This is why this release has been designated "version 0.9". I had hoped for including the Battlefront II maps and releasing a 1.0 version before the end of 2017, however those maps are currently undergoing bug fixes for audio and conversion issues.
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INSTALLATION INSTRUCTIONS
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Extract all files.
###IMPORTANT: Backup the original "Battlefront.exe", Common and Shell folders, plus core.lvl and mission.lvl.###
Copy everything in this folder into your "Star Wars Battlefront/GameData" folder. If you are asked to replace files, click "Yes" or "OK" (or, in Vista onwards "Copy and Replace").
In order to play Jabba's Palace with the new sides, you will need to remove "tat3" from your addon folder. Otherwise, the addon version will override the mod version and the map will load with stock sides.
I have included a hex-edited Battlefront 1.2 executeable. This executeable is not needed to play the mod but it does include some changes, such as allowing the hero to live below 20 reinforcements and preventing units hopping out of vehicles at 25. It does NOT circumvent the CD check, and as a result you WILL need a legitimate copy of Star Wars: Battlefront to use it.
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CLASSES
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The class system has been adapted to loosely fit the same types as the original game but with more diverse layouts.
SOLDIER CLASS: Blaster Rifle (Full Automatic and Burst Modes), Unique Blaster Pistol, Thermal Detonator.
-Clone Trooper (Republic - DC-17), Battle Droid (CIS - RG-4D), Rebel Soldier (Rebels - DL-44), Stormtrooper (Empire - SE-14R)
ASSAULT CLASS: Torpedo Launcher, Unique Secondary Weapon, Concussion Grenades, Mines
-ARC/Heavy Trooper (Republic - DC-15 Rifle), Assault Droid (CIS - E-5C Rifle), Rebel Vanguard (Rebels - DH-17 Rifle), Shock Trooper (Empire - DLT-19 Heavy Blaster Rifle)
ENGINEER CLASS: Shotgun, Fusion Cutter, Unique Pistol, Health/Ammo Dispensers
-Clone Engineer (Republic - DC-18), Droid Engineer (CIS - SE-14), Rebel Engineer (Rebels - DL-18), Imperial Engineer (Empire - SE-14C)
SNIPER CLASS: Sniper Rifle, Unique Scout Pistol, Detpacks, Recon Droid (varying types)
-Clone Sharpshooter (Republic - EC-17, R1 Recon Droid), Assassin Droid (CIS - WESTAR, DRK-1 Probe Droid), Rebel Marksman (Rebels - A280CFE Pistol Configuration, R5-D4), Scout Trooper (Empire - EC-17, Viper Probe Droid)
SPECIAL CLASS
-Jet Trooper (Republic): EMP Launcher, ARC Caster, EMP Grenades, Jetpack
-Droideka (CIS): Twin Repeating Blasters, Shield Generator, Ball mode
-Wookie Smuggler (Rebels): Bowcaster, MPL Barrage Launcher, Time Bombs, Thermal Imploder
-Dark Trooper (Empire): T-21 Heavy Blaster, Modified MPL Homing Shot, Seismic Charges, Jump Pack
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HINTS AND TIPS
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-The rifle alternative firing mode fires a three-burst shot.
-Both the Soldier and Assault classes have secondary weapons unique to each faction.
-Some weapons can harm vehicles. These include the Dark Trooper's T-21 and the Tusken Raider's Cycler Rifle. AI with these weapons will target vehicles.
-The Sniper's detpack is triggered by pressing the 'reload' button.
-Each faction's Sniper has a unique droid. The DRK-1 Probe Droid can shoot a disruptive bolt that hurts units and damages vehicles. The R-1 Recon Droid can call an orbital strike. The Viper Probe Droid can self-destruct, and the R5-D4 droid can repair vehicles.
-On Hoth and Rhen Var, the AT-AT/AT-ACT has two seats. The main gunner controls the cannons while the co-pilot can call in an orbital strike on a target.
-On the Hero TDM map, using the Lightsaber Block will deflect all direct damage from you for a period of ten seconds. During this time, you are unable to attack.
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GLITCHES AND ODDITIES
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-On certain maps, weapons may misfire owing to too many weapon effects.
-Owing to the higher polygon count of some units, lowres switchout may occur more often.
-On rare occasions, Hoth may have issues with low-res models where all environment models are replaced with low resolution models. This usually does not last long.
-R5-D4 appears floaty, but this is down to the way the game handles droids.
-Kashyyyk: Docks has an issue with bump maps - if Bump Mapping is switched on, certain models will appear darker than they are supposed to. To resolve the issue temporarily, turn Bump Mapping off in Video Options.
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QUESTIONS AND ANSWERS
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Q. How do I install this mod?
A. Simply follow the instructions above.
Q. Why isn't [Insert Trooper variant here] in this mod (like it was in the last/or in MPM V7/Celebration/Anniversary/Expanded/Uprising screenshots)?
A. To make things smaller I have reduced the number of unit variations. This is also a different mod to those that I made before.
Q. When will you update this mod?
A. See "PHASE 2.txt".
Q. When will you release the assets?
A. Some of the assets have already been released on SWBFGamers and GameToast.
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CREDITS:
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Credits go to:
ASSETS AND SKINS:
-Pandemic for the Mod Tools, and LucasArts for the game.
-Autodesk for Softimage Mod Tool 7.5
-ANDEWEGET for ZETools.
-DarthD.U.C.K. for Jetpack addon mesh.
-ARC_Commander for the BFX assets.
-BattleBelk for "core.lvl" tool, Interface Rebuilder, Shell Rebuilder and Mission Rebuilder tools.
-Sereja for fixed Imperial Probe Droid and weapon models.
-Free Radical for the assets from Star Wars: Battlefront III.
-LucasArts for the Star Wars: The Force Unleashed assets.
-nick.dob for the DRK-1 Probe Droid model.
-EA/DICE for Rebel Helmet parts and some sound effects.
-Krome Studios for the Stormtrooper and some parts based off the 501st Stormtrooper.
-John Williams, Mark Griskey and Ben Burtt for their work on the sound of Star Wars.
-LucasArts, Rebellion Developments and Pandemic Studios for SWBF sound effects.
-No assets from Star Wars Battlefront II (2017) were used in the making of this mod.
If I've left anyone out, I apologise, but you have been a great help for getting this mod finished. So to those I didn't mention but did use assets, thank you.
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LEGAL
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THIS MOD IS NOT MADE, NOR IS IT ENDORSED BY, DISNEY, LUCASARTS OR PANDEMIC STUDIOS, AND IS MADE FOR FUN, NOT FOR PROFIT.
EVERYTHING, FROM SOUNDS TO MODELS, IS USED WITHOUT THE CONSENT OF LUCASFILM BUT IS USED WITH RESPECT. BOTH MYSELF AND LUCASFILM RESERVE THE RIGHT TO HAVE THE MOD REMOVED FROM ANY DOWNLOAD SERVICE IT IS AVAILABLE ON.
COPYRIGHT NOTICE:
All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders. This mod is not endorsed by The Walt Disney Company, Lucasfilm LTD. or Electronic Arts.
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FINAL WORD
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Once again, thanks for playing!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Nice! Will try this out and give feedback :)
Overall a nice and more detailed version of the retail star wars battlefront. Besides the fact that im really enjoying your mod, there are some points i like to make:
1. Imperial Dark Trooper is way to big which makes it hard to aim in thirdperson
2. The pistol shooting animation looks ridiculous when rapid firing (regarding every model with a pistol that allows you to shoot fast)
So yeah besides those negative points, this is a damn tasty cake!
Thanks for your comment!
To answer those points: the Dark Trooper was really big in Legends and would have retained that size in SWBF3 - my version was scaled down to fit the Wookie skeleton size. I'll check the camera settings for the next update. As for the pistol animation, the game unfortunately only allows a limited number of animations - as a result the single pistol animation may appear silly on guns that fire more rapidly. There's no alternative in the mod tools, as far as I can see.
the sides are really glitched out. All of the units' parts are disappeared.
I've figured out the issue and will be uploading an update within the next week.
Dear Gistech, It's an amazing modification. Thank you for your hard work! Like it and love it!) Nostalgia in a new wrapper. This game still suprises after so many years, thanks to You! The only issue: heroes don't apear during the battle, only in vs mode. Probably i did something wrong during installation. So much new and interesting content. Dark troopers closely resemble their Sw: Dark forces counterparts. Imp. Shock trooper skin is brilliant. Rebels race diversity, new vehicles and so on. Hopefully, you will add some rogue one stuff later... Thank you for sharing this! And i'm sorry about my grammar, it's imperfect.
Thank you for your kind words!
Heroes need to be activated via the Game Options menu IIRC.
There will be a Scarif map later on down the road, which will have Shoretrooper skins for certain Empire classes, and the Rebels will also get new skins for it.
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Not sure if the comments still get answered/responded to at this time, but where are the folders labeled "Common","Shell", and the .lvl folders located? All I am able to find is the "Battlefront.exe" file within the GameData folder. Am I missing something..?
Disregard my previous post. I found the files. However, is simply Copying and Pasting into a designated new folder on my desktop all that is required when you say to "Back them up"?
You can back up those files anywhere, yes.
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