Contains both Pack 1 and Pack 2 for ease of download for people who haven't downloaded either. Contains all seven maps released so far.
This pack contains three previously-converted PSP maps bunbled with new sides: -Bespin -Cato Neimoidia -Kashyyyk The sides are based primarily on those seen in the previous Bespin release, though they have been altered since. See below for more details. Future Elite Squadron maps in SWBF1 will need this pack as a base.
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STAR WARS BATTLEFRONT: ELITE SQUADRON
PACK 1 AND 2
by Giftheck (ggctuk@gmail.com), Teancum, Calrissian97
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This pack is a combo-pack featuring both Pack 1 and Pack 2. Inside are the following maps:
-Bespin: Administrator's Palace
-Cato Neimoidia: Hanging City
-Kashyyyk: Mountaintop
-Coruscant: Federal District
-Death Star: Interior
-Mustafar: Hidden Base
-Vjun: Bast Castle
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INSTALLATION INSTRUCTIONS
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Place PSP and PSP2 into your addon folder.
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CHANGELOG
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VERSION 1.1
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GENERAL
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-General tweaks and changes to the sides models and sounds.
-Renamed maps:
--"ELITE SQUADRON: Bespin" is now "BESPIN: Administrator's Palace"
--"ELITE SQUADRON: Cato Neimoidia" is now "CATO NEIMOIDIA: Hanging City"
--"ELITE SQUADRON: Kashyyyk" is now "KASHYYYK: Mountaintop"
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VERSION 1
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GENERAL
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-New sides based on those seen in the initial Bespin release, with some modifications:
--New skins for the ARC Trooper, Jet Trooper, Super Battle Droid, Shock Trooper, Rebel Vanguard, and Wookie Warrior
--Changes to the Heavy class:
---Slowed the Heavy class down to reflect their nature as Heavy units
---The Concussion Grenade has been moved from the Soldier class to the Heavy class, replacing their Thermal Detonators
---Sped up Super Battle Droid Wrist Blaster
---ARC Trooper, Rebel Vangaurd and Shock Trooper have Chainguns as their secondary weapon instead of a Blaster Pistol.
--Rebel Combatspeeder has been replaced with its SWBF2/ES equivalent, the Rebel Attack Speeder.
-Added new sound effects
-Tweaked the takeoff and landing speed of starfighters
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BESPIN
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-Tweaked normals on world objects
-Fixed texture UVs on certain objects
-Extended boundaries to allow flyers more room to dogfight
-Repositioned the E-WEB turret on the upper level close to the Courtyard command post.
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CATO NEIMOIDIA
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-Added E-WEB Turrets to the map.
-Added lowrez models to the arch and supports
-Added R5 repair droids to both landing zone CPs.
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KASHYYYK
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-Changed command post assignments - Attacking team (CIS/Empire) now begins with Eastern Platform CP, defending team (Republic/Rebels) begin with the Research Treehouse.
-Added local wookie allies for the defending team. Capturing the Research Treehouse as the CIS/Empire will cut these locals off.
-Removed flying vehicles as these would often collide with the trees.
-Added more detail to the environment such as huts in the trees.
-Added E-WEB turrets to the map.
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GLITCHES AND ODDITIES
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Known bugs/issues:
-Potential effects overload may cause guns to misfire.
-On Kashyyyk, for some reason, when AI spawn in on the Research Treehouse, the models 'bounce'. This only seems to affect GCW.
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TOOLS USED
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-Autodesk Softimage
-Maya
-Adobe Substance Painter
-Adobe Photoshop
-GoldWave
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CREDITS
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-Rebellion Developments - Star Wars: Battlefront: Elite Squadron
-Teancum and Calrissian97 - Elite Squadron map conversions to SWBF2
-DICE - Bespin sculpture object, Helmet rack, gun rack, Republic cargo box objects
-Free Radical - Battlefront III Dark Trooper, weapons, textures, sounds
-Netmarble Games - Force Arena models
-Zen Studios - AT-AT
-LucasArts - AT-ST (parts)
-milehighguy - Yoda
-Sereja - Yoda's Lightsaber, Lightsaber blade
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LEGAL
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THIS MOD IS NOT MADE, NOR IS IT ENDORSED BY, DISNEY, LUCASFILM, ELECTRONIC ARTS OR DIGITAL ILLUSIONS CE, AND IS MADE FOR FUN, NOT FOR PROFIT.
EVERYTHING, FROM SOUNDS TO MODELS, IS USED WITHOUT THE CONSENT OF LUCASFILM BUT IS USED WITH RESPECT. BOTH MYSELF AND LUCASFILM RESERVE THE RIGHT TO HAVE THE MOD REMOVED FROM ANY DOWNLOAD SERVICE IT IS AVAILABLE ON.
All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders.
Okay, so while waiting for mappack 2, I redownloaded mappack 1 and gave it another shot, but this time with a different approach.
Back when these maps were intially released separately, I treated them as extensions of the official game (with your Sound Adjustment Mod installed). When I redownloaded mappack 1, I decided to think of it as something of a LITE version of SWBF3 (pretty much what Elite Squadron was), adjusted to work within the constraints of SWBF1. I think that this approach was much better and made me appreciate these maps much more.
As for my current opinion on Pack #1, I really liked it. The maps themselves were still really good, and the new heroes added a lot of charm. The only issues I had were: 1) the size of Rebels' DH-17 blasters - I felt that they were really huge (their length is comparable to Rebels' torsos, which feels a little bit odd).
2) I noticed a small bug - the white part of Yoda's lightsaber was black for some reason.
Pack #2 is the new stuff, and oh boy, was it worth the wait. These maps are really amazing, and I think I like those iterations of Mustafar and Death Star much better than the ones from SWBF2. Really cool stuff. The Coruscant map is awesome and I hope that it will also get a SWBF2 conversion. When it comes to Vjun, it was among my favourite conversions by Teancum, so it was great to see it here. All in all, great choice of maps.
One thing which I started to appreciate more are the sides. I really like the new models and changes to the classes. Heavy troopers are really fun to play as now, and I love how CIS have both a standard B1 Battle Droid rifleman and a B2 Super Battle Droid. Otherwise, the sides seem pretty similar to your Unoffcial Patch sides, but a part of me wishes that we could get a side mod which would blend in with the sides included here (both in terms of aesthetics and gameplay).
Overall, great job. I'll be waiting for Pack #3, but the amount of content included here is already impressive and it enriches the good old SWBF1 nicely.
Love the new maps, but i don't know but the maps of pack 2, I think there is a graphic bug. Because, I see like huge squares on my screen. :P
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Stupid question, but is there any way to convert these maps (especially the coruscant federal district) to Battlefront 2?