Patch 1.0.7.4 fixes an issue with saved games and adds a new treaty clause.
[Fixed]
"Invalid Common String reference" error caused by loading savegames with
supply orders. Saves displaying the error will be loadable again with
this fix.
[Fixed] A deadlock caused by two blueprints updating at the same time.
[Fixed] The governor selection for planets in the system window opening and closing randomly.
[Fixed] Selecting a ship in a fleet not selecting the entire fleet.
[Fixed] Automation orders did not update when adding new components to the design or changing the docking settings.
[Fixed]
Treaties sent from the host to a client player when there was already
an active treaty between those two would be instantly accepted.
[Added] Clicking "Add Pin" while having an entire fleet selected now pins the fleet.
[Added]
"Ships Turn to Decelerate" option that can be toggled off. When off,
ships will always face their target instead of turning around to slow
down.
[Added] "Flag: FakeRotation" for model definitions to mark specific models as not needing to turn around to decelerate.
[Added] Planets in the system window can now also be sorted by used and free slots.
[Added] "Send Resources Once" treaty clause to... send resources once... rather than trade them every second.
Can this be used to fix the issue in demo version? if its there that is,i have not played it yet
Answer please,it also happens in demo,cant use my saved games :(