S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.)
The patch is savegame compatible, so You do not have to start new game for this patch, but for maximum experience (and because of Murphy's law) it's highly recommended.
If you installed 3rd party / user made fixes and mods for Lost Alpha, it's highly recommended to reinstall the game to have a clean install before you apply the official patch. This is required to avoid conflicts with the 3rd party content. We can not give support for such cases.
S.T.A.L.K.E.R.: LOST ALPHA Patch v1.3001 (2nd of May 2014.) changelog:
The patch is savegame compatible, so You do not have to start new game for this patch, but for maximum experience (nad because of Murphy's law) it's highly recommended. If you installed 3rd party / user made fixes and mods for Lost Alpha retail, it's highly recommended to reinstall the game to have a clean install before you apply the official patch. This is required to avoid conflicts with the 3rd party content. We can not give support for such cases. Also if you are trying to load gamesave which you made while you used mods or fixes for the retail Lost Alpha, they won't work with the newly patched game. You will need to start new game in such case, because all previous modded content was saved to your savegame, which is now unavailable in game since new patch has new content.
- game binaries are working with administrator privileges now, avoiding problems with User Access Control (UAC) subsystem
- game will work on windows xp, although dx10 cannot be used
- quicksave / quickload buttons now can be remapped
- fixed serious bug with wrong ui_movies.xml which prevented to play half of the game
- fixed storyline battery task in sarcofag
- fixed flying tree and geometry on Yantar level
- fixged geometry on Garbage level
- fixed the crash on r1 (static lightning) render when player entered 'Great Metal Factory' level
- fixed rat monster crash and effectors bug
- fixed random crash related to pda contacts section
- temporaly disabled legs/shadow in options, if you have it enabled, please type this to console: g_actor_body 0
- with removing visible leg feature, the missing footsteps and self shadow works again by default
- "la options" debug menu is disabled on widescreen
- crows are again killable
- ak74, ak74u, L85, G36 sounds synchronization fixed
- proper fix for safe crash
- missing "chmieltist" beer drinking sound fixed
- missing p90 model added
- brightness, gamma and contrast sliders fixed
- no available phrase to say, dialog[yantar_sakharov_start_talk] fixed
- no available phrase to say, dialog[agr_ratcatcher_start] fixed
- no available phrase to say, dialog[dol_specnaz_leader_dialog] fixed- several (hopefully all) missing descriptions added back
- crash when player ESC from solitare and hex viewer fixed
- restored working class for hex viewer, text viewer, image viewer, console
- fix for artefact merger
- crash in repair window fixed
- wrong passwords for doors in pda fixed
- loading last save overlap window fixed
- added marker for 'strelok's flash' and 'yantar wires' because many users reported it's too hard to find them
- fixed camera position to climb out of UAZ jeep
- fixed OnMouseAction crash (Tetris in LA PC)
- Veles gives correct download module, so no need to buy it from Barman
- updated mi24 model, should fix "callback kils bone matrix bone: front_gun_tower"
- improved tasks and task completion on agroprom
- fixed luminocity and distance for stalkers to default value, ai works better
- removed the strange reverb when eax is enabled, and added more stable sound dlls
- temporary fix for missing suit upgrade
- fixed incorrect mag size for upgraded pb1
- added vehicle prices to dialogue
- corrected outfits icons and soldier outfit
- new helicopter sound with tuned volumes
- helicopter in cordon patrols less often
- helicopter windows in agroprom fixed (were transparent on r2-3 renders)
- added pda articles for downloads
- missing vehicle icons were added
- several vehicle properties were changed
- topoliny puh anomaly not glitching anymore
- car fuel should work now
- various small tweaks and fixes
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COPYRIGHT 2014. DEZOWAVE GROUP | GSC GAMEWORLD
Additional info:
If you experience flickering white stripes all over the level on r3 render, thats caused by selflight.s shader, we are constantly updating dx10 and 10.1 because its not finished yet. this glitch is not happening for everyone, because its very much driver and vga related. until we find the best solution you have 2 options:
1. you guys download the old selflight.s from here, and put it back to gamedata\shaders\r3 dir and overwrite the new Mediafire.com
2. switch to r2 render, which also uses dx9.5, with many dx10 features, so you get sunshafts and others, but at least no such glitches.
With a small hitch, but now working!
=D
Thank you!
maximum respect for u Dezo guys, I bow down so my face touches Zones mud (while drinking Vodka)... thank you!
Cant't wait to play it again!
Thank you for the patch Dez, LA is such a masterpiece.
any tips for performance my fps seems all over the place.tried dx9 but looks horrible.iam playing on laptop y510p single 755m.
put view distance, object detail and grass sliders to 50%.
And the main thing, put your shadows to low. It will give you like 15 fps. The shadows won't be so good from the bigger distance, but they are still very sharp. They will look like the highest shadows in Call of Pripyat.
I got a big difference from reducing lighting distance a few notches which is odd. It usually doesn't have as big an impact.
I posted a pertinent commnent in the related Steam group. The game does not seem to be optimized for multi-core CPUs. It was crushing my new AM3+ socketed 8-core Vishera until I installed Project Lasso by bitsum, LLC. I was skeptical about the utility but very unhappy with the performance of this game on such a new system. The utlity makes the new system run like I would have expected. (Setting process affinity and priority, with the Windows Task Manager, was ineffective.)
I Already have instalpha, do i just run the EXE?...
Never mind i fixed it ;]]
SOS!
My game keeps crashing every 10 minutes, and the level loading takes too long, about 7 minutes, my PC is pretty good, game works fine without lag with maximum graphics, but the crash and game loading and pauseing also takes me a minute to open!
same problem
I cant open the bandits safe what shoul i do Please help
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(buried)
Do you know about Star Wars BattleCry?
http://www.swbattlecry.com/
Advertising your mod or game on most popular mod. It is horrible thing to do, you know that.
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praise the lord
Many thanks !
Please read the changes log and the little request posted with it :)
We will. :)
Sure thing
Yeheeeeeeeeeeeeeeeeeeeeeeeee
Well done guys!
Now its time so check the files and update the translation.
Keepmup the awesome work and don't listen to the folks complaining all the time. ;D
Thanks! :)
I still can't proceed with the storyline because Greben won't talk to me :/
I'm having the same issue. How to fix this?
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The same. How you fix this?
Same here... Is there a fix?
thank you for the patch now i can enjoy the best game on earth
Damn str8!
thank you Dezowave Team.
Thank you good sirs. I appreciate the timely fixes.
thanks a lot, guys, will start immidiatly again. btw, because myself's used to believe in the will of Gamers to donate for good work, are you satisfied with the donations in General? Forget the question if you think i'm to curious.
I'd be interested to donate to this game as well :)
I did it via PayPal on the Website of dezowave
Dezowave.com
In the game after the opening inventory disappears completely sound. Audio card asus xonar d1
Same here. Although i don't need a keypress to trigger the audio loss. Same sound card, Asus Xonar d1.
helped me to turn off the GX mode in sets asus xonar
So.. does this go on Top of the 1.30001 Patch from Yesterday ?
Or is it a full replacement ?
I haven't installed 1.30001 yet.
Information plox ?
There was no Patch yesterday ^^
I have to say that this patch works like a charm. No more crashes in the first 5 minutes :D. So here i'll write my first observations about the game: it seems harder. Pyrogeists in Cordon? Holy ****. Also i noticed the flesh behaviour changed to more aggresive. Grenades now have an extended radius?
And those rats are a pain in the a**. This zone is different from the one in ShoC. It's more scary. And harder. But my favourite thing is the map. It's so awesome and big.
It's great!!!I can't creat a new game and load a game before,and I install Patch v1.30013,it's repared!!
Very, very good, very happy! :-) Great thanks!
If you installed 3rd party / user made fixes and mods for Lost Alpha, it's highly recommended to reinstall the game to have a clean install before you apply the official patch. This is required to avoid conflicts with the 3rd party content. We can not give support for such cases. Also if you are trying to load gamesave which you made while you used mods or fixes for the retail Lost Alpha, they won't work with the newly patched game. You will need to start new game in such case, because all previous modded content was saved to your savegame, which is now unavailable in game since new patch has new content.
''Updated Mi24 model''
Does it look different now, or you just added some geometry?
Theres a bug in Cordon, when you come to the military outpost under the bridge from the underground, the line ''stop or I shoot'' is being repeated like 1000 times in a second, and then you need to go to the other part of the map to make it stop.
same here
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