This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
S.T.A.L.K.E.R. - A.R.E.A. 1.1619 Update (05.03.2021) You can continue your progress on 1.1614 saves and higher, but I recommend to start a new game.
Changes in version 1.1619 (05.03.2021):
-Added trading and the ability to charge batteries to Azot and Kardan.
-Added missing stashes to the Army Warehouse.
-Fixed aiming and positioning of G36K. Added change of aiming position. Fixed textures.
-Fixed number of rounds in magazine for Type 63. Fixed weapon class. Reconfigured aiming and position, added change of aiming.
-Fixed description of night vision device improvement.
-Fixed the crash when attempting to trade with mercenary trader.
-Fixed the crash when moving items into backpack in slot.
-Fixed the crash with NPC's sound schemes.
-Fixed the locking of helmet slots for heavy armor.
-Fixed the ability to buy transitions from NPCs.
-Fixed the function of merging matches as well as removing them when dragging.
-Fixed the number of sandwiches received from one use.
-Fixed the description of duty PSZ-9D. Corrected the characteristics of all variations of duty heavy armor.
-Reworked inventory scrolling when dragging, now you have to hold down left ALT and drag the item to the desired cell.
-Fixed magazine icons for SIG-550 Sniper. Fixed default magazine.
-Fixed text and english localization errors.
-Fixed missing equipment for guards of Scientists' bunker on Jupiter. Added ability to talk with them.
-Decreased Characteristics of immortal NPCs.
Changes in version 1.1618 (21.02.2021):
-Added caching cform, hom, portals and sectors. Significantly speeds up game loading. Requires 2.6Gb of free disk space.
-Added low stamina recovery to exoskeleton.
-Added phantom spawn reduction depending on psi-helmet condition.
-Added more than 1000 smart covers on northern locations.
-Added stashes on generators.
-Added a check for rain in flies function, now they won't fly in the rain.
-Added a check on closed suits without helmets when calculating camouflage time.
-Added option to zoom mask texture, some kind of compromise for fans of disabling mask HUD, default is 0.
-Added waves on the grass for R3.
-Added artifact containers to the scientist trade list.
-Added obvious transitions, like from the Bar to Rostock or to the underground labs in exceptions list.
-Added magazines and some outfits to the traders assortment.
-Added item pickup animation if it's in a mutant's inventory.
-Added a previously redesigned simplified item pickup option, disabled by default.
-Added ability to heal stalkers with elite first-aid kit.
-Added ability to put the RPG's projectile and IED in a quick slot.
-Added ability to move an item to a backpack by dragging it to the backpack.
-Added function to automatically move all the items into the backpack at the start of a new campaign.
-Added an animation for opening and closing doors.
-Added a self-made bandage for dressing light wounds.
-Added ability to set for an item a unique repair coefficient for technicians.
-Medics are now more interested in mushrooms.
-Increased arena rewards.
-Increased the volume of inventory when trading with docent Semenov.
-Reconfigured aiming for AK-74 with 1P78. Added possibility to put a drum magazine for 75 rounds. Fixed crash when attaching PSO-1 to modern variant.
-Reconfigured aiming for AK-74M with PSO-1 and Kobra sights.
-Reconfigured aiming for AK-12 M1 with ACOG and Specter sights. Fixed silencer glow with AC10632 Barska sight.
-Reconfigured aiming and sights position on AEK-971.
-Reconfigured sights and positions of AKS-74U, added aim switch. Adjusted case ejection point and flame. Replaced texture of regular model.
-Reconfigured aiming and position of AH-94 with sights.
-Reconfigured aiming and position of RGO7 sight on RPG7, added sight lens and change of sighting.
-Reconfigured aiming and position of HK416, added sight lens, holograms and aim switch.
-Reconfigured sighting and position of FAR-15, added sight change.
-Reconfigured M16 and M16A2 aiming and position. Models and animations changed, lenses and holograms added to sights. Added sounds, redesigned icons.
-Reconfigured aiming and position of RG-6.
-Reconfigured aiming and position of PP-19 "Bizon". Fixed shell type, added aim switch and holograms to sights. Added 1PN34 sight.
-Reconfigured aiming and position of Izh-43. Fixed shot animation without ammo.
-Reconfigured aiming and positioning of SIG-550. Adjusted case ejection point. Changed default burst mode of fire.
-Reconfigured sights on Vepr "Hammer", added change of sights.
-Reconfigured sights and positions on Walther WA2000. Changed aiming settings. Changed sounds, removed zoom control. Fixed aiming sensitivity.
-Reconfigured aiming system for HK G36. Fixed aiming sensitivity.
-Reconfigured graphics presets.
-Reconfigured and normalized breathing sounds in the masks.
-Reconfigured intoxication parameters of the items.
-Reconfigured parameters of some magazines. Fixed magazine's ammo count for Type 63.
-Reworked and optimized Projection squads in sarcophagus.
-Reworked the script and the functionality of the hand generator, redesigned its upgrades. Now the power of charging depends on the condition of the generator. To charge the battery it must be dragged to the generator.
-Removed the original ability to put a silencer on the Ots-33.
-Removed the function to use the tools for the technicians.
-Removed some of the messages for the developer from the log.
-Removed unnecessary items from the levels.
-Removed unnecessary items from trade.
-Removed NVG from heavy outfits.
-Removed possibility to sprint in exoskeleton, available only after upgrading.
-Removed crash when there is no HUD animation, instead of this there will be a record in the log.
-Improved English translation.
-Reduced the effect of Barvinok pills.
-Restored food spoils, now the consumption of spoiled food will increase the toxicity in the body.
-Restored delay during freshness and picking up items. Reworked item pickup functions.
-Disabled timer when entering X-10 in "Wings of the Monolith" quest. Changed units on the level.
-Fixed the lack of patches among duty, mercenaries and loners.
-Fixed the lack of radiation when lighting a radioactive cigarette.
-Fixed missing sound of full reload for RPK-74.
-Fixed missing shot sound on Walther P99 with silencer. Added missing smoke particles.
-Fixed missing possibility to repair 5.45x39 and 9x39 caliber firearms with small-caliber rifle repair kit.
-Fixed the lack of ability to remove the Spike from the containers.
-Fixed the lack of damage when picking up artifacts with bare hands.
-Fixed the position of the Dead City location on the global map.
-Fixed the possibility of re-cooking boiled eggs.
-Fixed the ability to smoke joints without a fire.
-Fixed the display of the number of locations in the statistics.
-Fixed update of volume indicator on HUD.
-Fixed disabling of masks HUD in the arena.
-Fixed wrong drowsiness value for cigarettes, now they cheer up. Fixed item description.
-Fixed the option to save at the campfire, saves occur as before through lighting the fire. Removed useless option "Allow quicksaves".
-Fixed visibility distance of NPCs, now they don't see further than visibility range.
-Fixed Oasis Heart icon.
-Fixed the model of the orange scientific outfit.
-Fixed glowing grip on AUG A3 with EOTech.
-Fixed SVD Lynx rifle scope sensitivity.
-Fixed drowsiness off the shelf rolls.
-Fixed the logic of Noah's dogs.
-Fixed the check if the player has money to configure the psi helmet. Fixed the prices in the dialogue.
-Fixed missing of batteries after connecting them to hand generator
-Fixed the bug with the overheat progress bar on the HUD when the gun was blown up.
-Fixed bug when after blowing up the barrel the overheat function stopped working on the next gun.
-Fixed the bug with the Sakharov's artifact searching task.
-Fixed the bug with disappearance of movement sounds in the exoskeleton.
-Fixed an error in the technician's logic in the Rookie Village.
-Fixed a bug when dealing with the task of searching for the backpack, when there was the same backpack in the slot and the NPC took it instead of the empty one.
-Fixed bugs in conditions of missions to eliminate a target, rescue a hostage, or deliver cargo.
-Fixed the glowing eyes of the big pseudo-dog.
-Fixed the thirst and hunger indicators in the inventory.
-Fixed the descriptions of battles in the Arena, and some items.
-Fixed grammatical errors in the texts.
-Fixed the icons of artifacts in different application modules.
-Fixed icons and transparent magazine for LR-300 with Coyote. Fixed holograms on camouflage models. Fixed shooting animation with Tars sight.
-Fixed magazine icons for SOK-94.
-Fixed the compatibility of the Marauder skill.
-Fixed AEK-971 textures, corrected sights position.
-Fixed some starting points where the character model was stuck in the geometry.
-Fixed the initial assortment of traders depending on the selected faction.
-Fixed the bug where when trying to sell a black box to an NPC and it exceeded the volume, the NPC threw the box away.
-Fixed the return point for the unknown transition from the north passage on the Yantar to the Dead City.
-Fixed a crash with the damage manager that caused broken saves.
-Fixed a crash with the task on the delivery, often appeared among duty.
-Fixed a crash when dialogue with traders about filling containers with water.
-Fixed a crash when attempting to use map kit while all of the passages were open.
-Fixed a crash when destroying the Horizon receiver.
-Fixed a crash when deactivating items.
-Fixed a crash when transferring a sandwich to a backpack.
-Fixed a crash when attempting to pour liquid from items in an NPC's backpack or inventory.
-Fixed a crash with the Mosin rifle sight.
-Fixed a crash with the sight on the worn out SKS.
-Fixed a rare crash when an NPC dies.
-Fixed the coefficient of currency sale at the maximum level of relations with the factions.
-Fixed mineral bottle volume per use.
-Fixed the looped sound of a girl crying in X8 after killing Burer.
-Fixed rare crash when loading savegame with dead psi dog.
-Fixed a potential crash with a Survival skill.
-Fixed the ordering of a rifle from Scrooge.
-Changed crafting recipe of reinforced special bandage.
-Changed the holograms button to the night vision button.
-Changed units in the simulation. Added respawn of units at the outposts of the debt on the location of the Bar.
-Changed animations of bread and sausages eating. Added animation for can of water.
-Changed task fulfillment conditions. If someone performs the task for the player or the employer dies, the task is canceled without consequences to the player.
-Changed model and animation of AK-101. Added all sights, holograms and lenses. Added change of sights. Adjusted shell casing ejection points, redrawn icon.
-Changed model and animations of VSS Vintorez. Added all sights, holograms and lenses. Added aim switching. Adjusted the point of cartridge case ejection, redrawn icon.
-Replaced models of PPSh-41, the magazine can be removed now.
-Replaced sounds of filling magazines with bullets.
-Reduced the penalty to relations if the player changes faction to hostile to the employer, himself refuses to perform or does not meet the deadline.
-Reduced the firing range of flamethrowers.
A very huge disadvantage is that performance stills gets so horrible on the first 24 hour cycle of gameplay.To a point that i personally lose interest in continuing my playthrough.
What you mean by performance ?
My game always after some hours is becoming sluggish (especially after i get a heal from a medic).
I have sent my save files to 2 members of your team when i was on previous patches but as i see problem hasn't been fixed yet.If you want i can send you my saves at vk so you can have a look too.
I know about the performance issues with medic, so far I haven't gotten around to fixing the medic feature. I'm sorry, but at the moment we only have 2 people working on the mod, as soon as there is time, I will immediately fix this feature.
! ERROR: e_entity->ID_Parent = [55830] parent = [55835][sim_default_monolith_255835] entity_id = [33283] frame = [498990]
stack trace:
0023:004621EA xrEngine.exe, CObject::Radius()
0023:00462F6B xrEngine.exe, CObject::UpdateCL()
0023:078BC6D2 xrGame.dll, CDialogHolder::UseIndicators()
0023:00464192 xrEngine.exe, CObjectList::SingleUpdate()
0023:0042B3AB xrEngine.exe, IGame_Level::OnFrame()
[error][ 126] : The specified module could not be found.
D:\New folder (2)>del database\resources\meshes2.db
Could Not Find D:\New folder (2)\database\resources\meshes2.db
D:\New folder (2)>del database\resources\textures6.db
Could Not Find D:\New folder (2)\database\resources\textures6.db
D:\New folder (2)>del PsExec.exe
Could Not Find D:\New folder (2)\PsExec.exe
D:\New folder (2)>bin\xrEngine.exe -noprefetch -cdb_cache
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splendid
Thanks for another batch of patches.
VSS strike shoots a lot to down left from where you aim (it was abou 10 meters of range)
Hi there, sorry for the noob question but here it goes:
I downloaded the game and installed Part 1, 2 and the update. BUT when i boot the game it doesn't go fullscreen, like, i get into the menu screen but it automatically minimizes itself and i have to edit the user.ltx to set Fullscreen Off but if i turn on in-game and then close the game, restart the game, the problem comes up again.
I hope this make any sense.
Try to switch windows by pressing ALT+TAB, then return to the game same way and click on game window to focus on it. Fullscreen is enabled by default, but game can minimize sometimes or open in background.
Whenever I start the game I don't spawn with most of the Items I selected, I tried starting with a random character but I spawned with nothing...
If you select other location in character creation menu , then all items and skills will reset. If you buy backpack, then all your items move in it at game start. Press right click on backpack in slot and open it.
Ummm aren't these the update notes from the (1.03.2021) update? What changed??
can you pls add a weapon everytime on randomizing? i dont want to choose everytime i start from scratch, an do that alot.
Много косяков не исправлено, как и в прошлых версиях, прицеливание оружия, вылеты при выстреле. Не имеет смысла убивать многие часы что бы потом все вылезло багом.
какие ещё вылеты при выстреле обоснуй.
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The Game Performance is horrible, on low settings, mid, and high+, i got an Mid-End System why is this so laggy... but this game/mod whatever so great.
Is this cumulative, or do I need all the other patches?
Download Part 1, Part 2, extract them somewhere and then download latest patch (1.1619) and extract it in the game folder aswell.That's all.
It says that this file can damage my computer, is this program safe?
If don't trust me you can check here Virustotal.com
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can you guys please make alcoholic and heavy smoker a bad thing and not a good thing that can give you four extra points each if you use em , if you dont smoke or drink in a certain amount time make it lose your sanity little by little.
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Love the mod!
It seems there is a bug? With the Sidor/Klin quest for technical documentation. I found the stash in the swamps but it has some random loot in it and not the item he asks to bring. Is this intended?
It's fixed now, wait for update.
The defender says it's a dangerous file
but it's not, I've put run anyway but it still won't run
AREA can't be updated on Win10
when I put Run anyway the unpacker won't launch
it just crashes the explorer, help
I can't update it
I am good now
it launched
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