S.T.A.L.K.E.R. - A.R.E.A. 1.0b9 Main from 04.12.2017 Download
1. Download the S.T.A.L.K.E.R. - A.R.E.A. 1.0b9 from here, unpack where you wish.
2. Update to 1.054 from 21.04.2020. Run and specify the location of A.R.E.A. 1.0b9.
3. Run A.R.E.A. 02coresCPU if you have 2 cores, or A.R.E.A. 04coresCPU if 4 or more.
Changes in version 1.0b97 (02.01.2018):
-Full transition to Call of Chernobyl 1.5, using some feature from Call of Misery 1.0d Fix2 and MLR 7.2.
-Added new Polyana location. Locations Cordon, Garbage and Military Warehouses are replaced with respectives from MLR 7.2. Added crows on Garbage level..
-Updated Structure Redux to 2.5d and Absolute Nature to 1.7d.
-Updated DoctorX Dynamic Anomalies to 1.3. The number of anomalies on the levels has been changed, new anomaly fields have been added.
-A new unique video in the menu from Chikadoz and KeinEngel. The interface was fully redone it the style of mod. Redone the HUD, changed the images of loading and icons of launcher.
-Redesigned interface in one tone, in the style of Misery. New HUD: the position of the overheat scale was changed, the thermometer icon was changed. as well as a repair icon.
-Added CoC Ambient Overhaul. New random sounds on locations. For some locations, musical ambient was replaced.
-Added new slots in inventory for: backpack, binoculars, knife, grenade and bolt. Each one has a status bar and overheating bar. Fixed menu, game options and HUD for all screen sizes.
-Added sections to the PDA from CoC 1.5. Changed sections of the encyclopedia and added a lot of new articles. Information can be found on the flash cards or personal diaries of stalkers, to download need to selecting context option “Write in PDA”. Some articles will be opened with certain actions, like: talking with the NPC, visiting a new location, using a new subject.
-Added the ability to command your buddies and give them items through the PDAs menu.
-Added quests for technicians to search for flash drives with modifications. Modifications will be opened as the tasks are completed. Tools still needed for them.
-Added new animations for stalkers, including search of corpses, animation of bandit walking, fixed animation of playing on guitar, as well as NPCs became more sociable.
-Added animation with delay and removal of hands when opening inventory, trade menu, during search and opening of containers. Changed the sounds of opening and closing inventory.
-Added animation of wearing backpack.
-Added animation and the effect of getting weapons when loading save, 5 seconds of invulnerability after the start.
-Added the scheme of friendly fire. If the actor on the line of friendly fire, the allies do not shoot.
-Added new music on Duty base, also new song for Sidorovich radio, as well as on the other bases.
-Added sleep deprivation and the dependence of sleep on used objects, some cause drowsiness, others are invigorating. Fixed possibility when you could sleep after sleep infinitely.
-Added different icons for stashes. Now there are 4 types: simple, found, actors stash and unique. Added a mod that changes the description of stashes like it was in ShoC and CS.
-Added labels on the map for installed mines and explosive devices. If the mine falls below the level, it despawns.
-Added new hangover tablets for 5 uses.
-Added descriptions to overalls of ecologists, Sunrise, jackets of beginners and other suits.
-Added new visuals for zombied, new proto-exoskeletons for all factions (remade models from the LR). Added visual in a sweater, used by default. All new models can be dragged.
-Added a huge number of variations of outfits. Fixed hand textures in some of them.
-Added missing object textures.
-Added weather options in the main menu. Added support for DirectX 10.1.
-Added a mod what improve rain effect. Replaced the weather and its cycles in most locations.
-Added a reworked script "On clothes meet". Masking works only if the player has a patch of respective faction and their equipment.
-Added new mutants - dwarf (4 species with corrected models and a dwarf ear is added), a controller with his new abilities, a poltergeist from the builds, Stronglav, a re-made bear, two species of Leshyi, a variation of strong flesh, boars, fractures, cats, dogs and chimeras. All mutants have new parts with models, icons, and images.
-Added parts for rats, replaced with own model. Added a crow's beak and fixed the objects from the crow.
-Added models for old parts of mutants. Replaced models of the set with threads, pouch, flash drives and linen.
-Added 2 flamethrowers, fixed crashes with their animations, both reconfigured completely. Added proper sounds and adjusted their position in the hands. Now this is a terrible short-range weapon. Added 2 types of cylinders with a mixture, they can be crafted with necessary components.
-Added new stories around the fire and music in some locations.
-Added 8 backpacks, each with its own volume, icons, parameters of fatigue and extra weight. According to the functional they replace the backpacks for hiding stashes and
quick drop system. Now quick drop can be assigned to a hotkey.
-Added 3 new types of binoculars, each with its own characteristics. Added new types of modernization for them.
-Fixed irradiated medical bags. Now in them will be irradiated medicines and at opening radiation does not accumulate.
-Fixed amphetamine prices of different quantities and all first aid kits, as well as increased their action time. Bandage, more, doesn’t cause hunger. Added the ability to treat wounded with elite medkit. The time for the action of medicine has been changed.
-Fixed the duration of use of energy drink. Leninad now is 0.5 liter, as in reality. Replaced sounds when using certain items.
-Fixed helmet icons during the upgrade, replaced the icons of helmets CS-2 and PMK. Added helmets of exoskeleton, camouflage fabric mask and balaclava.
-Fixed crashes when creating some items.
-Fixed crash when using a universal set for cleaning weapons.
-Fixed the lack of main dialogue with Sidorovich about the Wish Granter when the option of opening all transitions is enabled. Also now, when you turn on Secret of the Zone mode, the DRX questlines won't disable.
-Fixed invisibility ot actor when you could come up close enough when dressing ghillie suit. Now you will be spotted at 40 meters.
-Fixed the icon of AK-12 when attaching EOTech and Barska sights.
-Fixed the possibility of repairing some NATO guns with a set for 5.45 mm caliber.
-Fixed the inability to deactivate certain items. Now for correct deactivation, you need to transfer the mixture for deactivation to the irradiated object.
-Fixed cooking on fire. Now to cook something, you need to have a saucepan or an army bowler, in addition to the stove or a burner with fuel.
-Fixed radiation level of water. Now water radioactivity is very small. The transparency of bushes, reeds and tree crowns is changed to 90%.
-Fixed the monolith respiratory mask HUD. Disabled breath effect in those masks in which it should not be.
-Changed the particles of the environment, anomalous fields, artifacts and campfires.
-Changed the tips on load screen with the Stalker Diary from Misery, but taking into account the changes and improvements of the current mod.
-Replaced radio ambient sounds that spoiled the atmosphere and also many others with more suitable. Significantly reduced the sound of anomalies.
-Replaced models: AK-74, AK-74U, AKS-74, M4, M249, Mosin rifle, PPSh-41 (silencer can’t be installed), fixed model of M98B and it reload sound, new textures.
-Added new weapon models: Gunslinger SIG550, СКС (you can put optics), SVD Lynx (changed mesh), SVD-M, SVD-L, STG-44 (5 types) with sight and silencer, MP40 (2 types), H&K G36C, SR25 modernized, WA2000, Famas F1, Frenchi SPAS12 with butt, AS VAL tactical (with tactic handle and telescopic sight), Fort-12, OC-14-04 tactical (with the ability to mount silencer and sight), camouflage Mossberg 590, KS-23, FN Scar SSR Mk.20, Remington 870 (it is possible to put 4 sights), A545 (with integrated sight, silencer can be mount). Fixed aiming offset of all weapons for all angles of vision, modified for: SVD, PP-2000, TT-33, APS, Colt 1911, SIG550, SIG552, VZ61, UMP-45, MP153, LR300, M79. The position in the hands from 3rd person has been corrected to next models: TOZ-34, TOZ-34 trim, CKC-45, AEK, PPSh-41, Famas G2, Mosin rifle.
-Added 2 new hinged sight and one silencer.
-Added weapon icons when upgrading at technicians. Almost every model now has its own icon.
-Added the ability to create a unique weapon.
-Replaced crosshairs on the mesh from Morka v.0.4 and 0.5, added a couple remaded.
-Restored the ability to work as a guider, scripts are revised. If you do not have good reputation, you will be denied in the dialogue.
-Restored the effect of muzzle fire when shooting from weapons, which should have it. Particles have been added to some models.
-Added the option of simplified pick up of objects. When it’s disabled, items can be taken only if you are next to them and pointing at them. Also now, picking up items from the 3rd person is possible.
-Added the option to disable the drop of suits from the NPC. Now the condition of suits from NPCs depends also on their rank.
-Added the option of ranked weapons dropouts from NPCs. The condition of the weapon depends on the NPCs rank, but don’t wait for it to drop with full condition.
-Added option to disable objects irradiation.
-Added option to change the size of grass.
-Added the option of zoom inversion when aiming.
-Added the option of degradation of artefacts, the same option affects the wearing devices for the belt (so conceived, if you want, you can disable it).
-Added options in the menu: enhanced NPC aiming accuracy, removal of dropped items, the option of displaying the character's icon depending on the wearing suit, changing actor’s icon during the game, the option of safe radius, the loot money from corpses, enabling of tracers, the option of dropping outfits from NPCs, items irradiation from the backpack, condition of droped weapons according to NPCs rank, show reputation in the messages, random fake news, death of the NPC in the anomalies.
-Added the option of theft of actor money during sleep. Enabled by default.
-Added new options for cleaning items, as well as schemes for creating new items. From the set of linen and a coverlet it is possible to make rags, combining simple bandage and special one you can make something better, all according to balance.
-Added new items on the levels, as well as during the corpse search.
-Added the ability to kick dynamic with your foot. You can kick any objects or creatures with a mass of up to 20kg. You can assign a button in the menu.
-Added wallmarks to dynamic objects.
-Added the ability to create a label on the map of the PDA. To do this, double-click on the map and add a description. To change or delete the label, just click on it to bring up the context menu.
-Added comparison of weapons in percentage in hint window.
-Added a new feature for the casket. Now you can get old rubles of unknown quantity from it. If the box is not opened it can be sold at an average price from what can be inside.
-Added a new feature for: broken radio, headlamp, broken flashlight and camera. You can remove the batteries from them.
-Added new sets for disassembling of weapons and armor, instead of a hammer, crowbar and swiss knife. These tools still give a good bonus when repairing.
-Added Survival Mode and Life after Life (Azazel) mode. Added and adapted Azazel Faction Menu 1.3. Binoculars and bolts will remain after body changing.
-Added damage when actor pick up artifacts. If the character has special tool for artefacts, then he does not get any damage.
-Added Companions Quick Menu 1.1.5 for managing partners. By default, is binded on NumEnter key. To change the button, see line 7 in ui_addon_companion_quick_menu.script.
-Added a list for inventory from Misery 2.2. Adapted, the texture, icon, description and position on the screen was changed.
-Added a new fire axe and hunting axe (model from Misery 2.2). Approximately two times increased damage of axes, the textures and icons have been reworked, the position in hands has been reconfigured. You can put the axes in the knife slot. Also now, axes become dull and need to be sharpened too.. Some mutants can be looted only with axes.
-Added conditions to tools for disassembly. Skills affect the direct how much the tools will wear out. There is a chance to remain without them at all.
-Added a new skills system. The more often the character performs an action, the better he will made that. At the beginning of the game, the player is given
choice of distribution of skill points. At the moment, there are several skills realized: shooting, crafting, mutant looting, survival, marauder and disassembling skill.
-Fixed a crash when blowing dynamo machine. Added descriptions of its upgrades and slightly lowered the jamming threshold.
-Fixed a description of the light grenade.
-Fixed inaccuracies of case endings in sentences that are displayed on the screen when disassembling weapons or suits.
-Fixed a large number of grammatical errors in texts. Some inappropriate dialogs have been removed.
-Fixed LOD textures Yantar of Army Warehouses locations, because of what distant objects looked blurred.
-Changed the default saving method: only at campfires. During the battle or danger, saving is disabled. You can still go to the menu and load any save.
-Changed the damage from RPG-7, RG-6, M79, PG-25 and M203. Now it's grenade launchers, not firecrackers. Changed their prices, taking into account their damage. You have to be careful with them.
-Changed the sleep. Now you can not sleep if the character is not tired. Strongly pulls to sleep after eating and drinking alcohol. Also, if you do not sleep for a long time, it begins to double in the eyes and the character can fall in a swoon from fatigue.
-Changed the damage system to a more real one.
-Changed the speed of time from 6 to 3, one game minute ~ 20 real seconds, one of the most important game mechanics.
-Changed the system of weapons overheating. Now, overheating affects temporarily the state of weapon. Added overheating profiles according to the weapon class.
-Changed some dialogues and rewards of tasks.
-Changed the maximum walk weight to 80kg, the threshold is 40kg. Changed the weight system to linear, this means that with each kg the character will be more tired. Reduced the speed of movement, reduced the distance between the NPS, resized actor and other parameters.
-The vitality of the chimera is slightly reduced, the flesh and boar are slightly strengthened.
-Many icons was redrawn, new icons of ammunition, some have changed the size. Models of boxes of ammo for pump have changed the textures.
-Bolts are now not infinite. In sale there are packet with bolts, when using them you can get about 25 bolts. Now you can use bad ammo from Misery, receiving from them bad ammo shells what is an alternative to bolts.. Replaced the bolt model from STCOP 2.9, the model of the shell was added. Increased throwing range.
-Hand lanterns, exoskeletons and proto-exoskeletons now consume energy. If there is no charge then wearing skeletons it will be very difficult to move.
-Changed animation of use for: dosimeter, matches, medical bags, artifact containers, caskets, and some medical items.
-Removed duplicate items from the Item Soup and old unused items. Added a rare liquor and wine, on sale at barmen in limited quantities.
-The set for ignition is replaced with hunting matches for 3 uses. The price was increased. Campfire are ignited only by matches and briquettes, can be extinguished with action button.
-Forced return of the sight point in the free state instead of circle from old builds, which was added in CoC 1.5.
-Changed reputation gain. If you give someone a good item, the reputation will go up. If you kill a hostage after a conversation with him, the reputation will go down. If you refuse to take the goods from the Pahan, then the reputation falls by 100, the relationship with the bandits worsens by 200, all the tasks from Sultan will fail, and he will not issue them any more.
-Binoculars have now the property to wear out during use, you need to monitor its condition. If it breaks, it can not be used.
-The tasks have now time like in ShoC, so it's worth keeping an eye on the remaining time. Now the tasks are given only to neighboring locations, you will not be sent to the other end of zone but maximum through 2 locations. Also taken into account if the player turned off the Radar or psi installation in the laboratory.
-Changed the Young Fighter Course task from Fanat, also added two new ones for him. Questlines DRX are more diverse now.
-The tent can only be installed if you have a hammer or a crowbar.
-Money from the accounts of PDA can be can be taken only if actor has a hacker software installed in his PDA. Skills affect the amount of money withdrawn.
-Full revision of food. Crackers do not give any more psi protection. Energetic guru are now for one use. Fixed weight of cigarettes.
-Now, after using canned food in the backpack will be a tin can.
Changes in version 0.42 (19.05.2017):
-The quests from MLR have been corrected, now they should be more adequate.
-Added missing mixes for radio, which forgot to put in the last patch.
-Fixed encoding of some text files, which made descriptions and names of some items appear broken.
-Fixed MLR crash with bugged section ammo_9x39_pab9.
Changes in version 0.41 (18.05.2017):
-Added the ability to use medical bags. Various medical items fall out of them.
-Added ability to clean canned food.
-Fixed usage of psychodelin and amphetamine.
Changes in version 0.4 (17.05.2017):
-Fixed crash when disassembling L85 and SIG550 Sniper, when disassembling their scopes remain. Added all weapons in disassembly.
-Added makeshift battery types for Gauss.
-Added new music in the Swamp and Sidorovich.
-Changed xrEngine.exe for 4GB of RAM.
-Fixed grenades. Completely redone light grenade. Redrawn icons in accordance with the models. The smoke and RGD-5 textures have been changed to the corresponding ones.
-Fixed flashlight on P1. Color changed to more yellow.
-Added a new icon and model Amphetamine.
-Added the corresponding icon to the psi complex. Now set for 4 uses. Reassigned and removed unnecessary icons.
-Revised thirst script and item description. Drinks do not add satiety. Added missing items.
-Chocolates slightly remove radiation.
-Updated Outfit Addon. The description should now be true.
-Fixed anomalous bread from MLR. Now it’s really possible to pick it up and bring to Sidorovich, also it doesn’t radiate like fourth reactor.
-Fixed missing text lines in some quests from MLR.
Changes in version 0.31 (12.05.2017):
-Partial upgrade of the MLR to 5.3, which means all settlement has changed with all-spawn.
-Emission frequency corrected. Once every two days, it will be stable.
-Fixed award for some tasks, where the maximum award was 3-4k.
-Fixed the Informant in the Bar.
-All factions now know the transition from Dark Valley to the truck cemetery.
-Fixed crash with flamethrower missing sound files.
Changes in version 0.3 (10.05.2017):
-Fully redesigned suits disassembly system. Added new parts that can be obtained: servo drive, polymer materials and glass. The servo drive can only be used as a replacement in an exoskeleton with a special kit that is sold from traders. Glass is used only when repairing helmets. Polymer materials are used for both helmet and suit repairs.
-Fixed all the icons in the repair menu.
-Fixed incorrect ghillie outfit effects..
-Fixed incorrect prices for some items.
-The flashlight's been worked out.
-Changed video in menu and options. New one has less glitches, and is more smooth.
-Icons of many objects have been changed and corrected.
-Fixed a rare crash due to lack of vodka_4 section.
-Sultan's trade has been disabled so far, for the time being, Olivius has all his assortment.
-Removed auto-aim from 3rd camera.
Changes in version 0.25 (09.05.2017):
-Fixed the flashlight halo and reworked its texture.
-New video in the main menu as well as in the options.
-Fixed Beryl icon in the repair menu.
-Redrawn some icons of objects, changed description.
-Added display from 3rd person, by default on F6,F7,F8, auto aim from 3rd camera and magnification. The buttons can be assigned in options.
Changes in version 0.24 (07.05.2017):
-Fixed ammo craft.
-Added comments on the bandits' sounds..
-Added missing level geometry file.
Changes in version 0.23 (06.05.2017):
-Fixed gasoline canisters, gas cans and a can of gunpowder. Now the canister of kerosene explodes, but the explosion is less powerful. Also, in addition to their fullness, a strip of strength has been added.
-Another changes for the flashlight.
-Added function to deactivate some items. In order to get the substance for deactivation you need to mix any alcohol with Aquatabs tablets. You need to drag and drop this substance to the contaminated item. Deactivation can be only external, so not all objects can be cleaned.
-Исправлен спавн аналогов костюмов в тайниках.
-Исправлен отсутствующий худ аналогов костюмов.
-Исправлено описание набора для замены ствола для дробовиков.
-Убран квест у Охотника, который пропал из-за отката МЛР.
-Исправлено описание работы курьером у торговца ЧН.
Changes in version 0.22 (05.05.2017):
-Fixed stashes names that can be found in PDA and corpses.
-Fixed the missing dialogues for important NPCs and crashes with them.
-Fixed some icons.
-Fixed Marlboro cigarettes for 3 uses.
-Added companion phrases for the Fanat.
-Fixed the flashlight partially and reworked like in LA, still wip.
Changes in version 0.21 (04.05.2017):
-MLR have been restored to 4.2 till better times. The latest versions of the MLR are very bugged.
-Modified energy drink texture and icon and improved, enhanced other items icons..
-Added missing ambient sounds from Pripyat.
-Fixed cartridges for G3SG1 and added 7.62x39mm cartridge icons.
Changes in version 0.20 (01.05.2017):
-Added suit analogues for CS and Duty.
-Included MLR fixes.
-Fixed crashes with new Sunrise analogues.
-Some icons edits.
Changes in version 0.19 (30.04.2017):
-Updated MLR to 5.2, corrected MLR conflicts with build.
-Updated Structure Redux to 2.1 and Absolute Nature Redux to 1.4.1 (included in main addon).
-Adapted questlines to MLR.
-Added a shotgun barrel replacement kit for shotguns.
-Slightly reduced suits condition which drops from NPC.
-Fixed crash caused by the absence of the simulation_marsh_creature section.
Changes in version 0.18 (23.04.2017):
-Removed guide work because of incompatibility with companion scheme. If it can’t be fixed, it will be left out.
-Fixed wrong location names and anomalous fields.
-Added 12x76mm "Dart" cartridge for pomp weapons. Added model of cartridge pack and added to trade and crates at levels.
-Added batch files to run on processors with 2 or 4 cores.
-Reworked all shotguns and added missing cartridges as well as AP rounds for M24.
-Changed sun settings.
-Returned firing mode indicator and grenade icon on HUD.
Changes in version 0.17 (22.04.2017):
-Replaced by a mod work conductor from COM 1.0c.
-Configured uncommented sound files, added new environment sounds.
-Fixed errors in texts and description of items.
-Fixed departure when changing Atmosfear options (now for sure).
-Dynamic anomalies are reversed. They appear at NI and remain static. It is possible to disable before starting NI by removing: drx_dynamic_anomaly from gamedata/scripts.
-Added a zone of radioactivity in the anomalies list.
-Other small fixes.
Changes in version 0.16 (21.04.2017):
-Updated Absolute Nature Redux and Structures Redux.
-Added model of flamethrower tank, reconfigured flamethrower.
-Less chance of ammo drop from crates.
-Cosmetic icons fixes, corrected alpha channel.
-Replaced wound texture.
-Updated MLR components.
-The old renderers are back.
-Fixed the mercenary's patch quest.
Changes in version 0.14 (18.04.2017):
-Added possibility to work as a guide (in test mode).
-Fixed crash when the Atmosfear options are changed.
-Changed actor sizes so that he can go into hard-to-reach places and lean lower.
-Dynamic relations are a little restricted.
-Fixed crash related to new visuals.
Changes in version 0.13 (15.04.2017):
-Added 37 new suits analogs for existing visuals. Added only for stalkers and bandits.
-Fixed NPC campfire jokes and stories telling.
-Сhanged the strength of the weapon distributed at the level.
-Fixed settings for Atmosfear options.
-Removed display of ammo count on HUD.
-The time in the game has been reduced from 10 to 5, which is now 5 times faster than real.
Changes in version 0.12 (11.04.2017):
-Fixed crash at transition to X10
-Fixed crash at transition to Jupiter.
-Crosshair has been changed to a point like in Misery.
-Change the lantern beam to wide angle.
-Added Famas G2. Can find it at mercenary trader and freedom.
-Removed CoC chat relay as well as unfinished dynamic anomalies.
Changes in version 0.11 (10.04.2017):
-Added AP cartridges for M98B.
-Added axe from TAZ.
-Added new crafting recipes. Ask the technician on the farm.
-Fixed dynamo-machine, changed its parameters, added icon.
-Fixed crash caused by VZ-61 and also when wearing some costumes.
-Fixed the icons for weapons and addons.
-Fixed aiming with binoculars.
Changes in version 0.1 (06.04.2017):
-Fixed the texture of the camouflage suit, changed the detection range.
-Added disassembly of the weapon with a crowbar, Swiss knife or hammer.
-Fixed crash caused by PPSh and TT33 cartridges.
-Fixed black squares on the sides of the screen when aiming..
-Changed loot when searching bodies.
-Artefact pliers can be dropped and sold.