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Major release. New game required (no exceptions).

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Sky Reclamation Project (SRP) v1.1.3
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Guest
Guest

Time to finally try this second chapter !

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Guest
Guest

Just installed 1.1.2 with AO 1.2 Now I'm facing a dillema what to play first :D Any modder able and willing to merge this with some nice weps & anims revamp anytime? :D

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R0ADKILL
R0ADKILL

Impressive, I have to dive back in. Thanks for your work Decane.

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lavandin25
lavandin25

Greetings from Croatia,Decane! Thank you for the mod,I was playing v1.1.3 master for a while.I have one question.Arsenal Overhaul is merged with your srp,I think it's older version of srp.Could you make a new patch for AO with v1.1.3?

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Vengeance19
Vengeance19

Are you Lebedev in disguise...? Anyways, i love how you keep SRP up to date!

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Emmet.Otter
Emmet.Otter

Great that you are keeping up on SRP. Thanks for all your hard work.

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wvwvwwvww
wvwvwwvww

What version of ao3 can I use this with?

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kakolykia
kakolykia

Does it work with russian localisation anyway?

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Decane1 Author
Decane1

Yes. It actually works with all localizations, but only English and Russian are fully translated.

Players using a different localization than English or Russian may occasionally encounter English text where another language would be expected, but there are not many such places; gamedata/configs/text/<localization>/srp_strings.xml lists all text strings introduced into the game by the SRP.

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kakolykia
kakolykia

Thank you so much for your work. Your contribution is priceless. You are my hero! :)

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kakolykia
kakolykia

Btw, where does user.ltx file located in your modification? I mean the one which contains the user graphics settings. I see that default user.ltx is kinda disabled.

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Decane1 Author
Decane1

I don't understand what you mean by "default user.ltx is kinda disabled", but you can find the location of user.ltx by executing the following from a command prompt:

cd /d C:\ & dir /s /b /a:-d "user.ltx"

The SRP does not change the location of user.ltx.

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edvardlevinsons
edvardlevinsons

Thank you so much for this. I started playing clear sky recently and couldn't beat the first missions because of the game breaking bugs.

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N079S
N079S

I know this is a stupid question but does this mod work with Complete mod?

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Decane1 Author
Decane1

No, it doesn't.

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mbartelsmanm
mbartelsmanm

Hello, I am getting consistent crashes with this patch. I am in the cordon, part of the Loner faction, whenever I am trading/upgrading weapons and I am issued a new mission, the game invariably crashes to desktop (though the process will still be running). Let me know if there's anything I can do to provide a better report.

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Decane1 Author
Decane1

Try this fix: Github.com

If that doesn't resolve it, please upload a save from which to reproduce the issue to somewhere like Easyupload.io.

A similar issue was recently reported here: Reddit.com

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mbartelsmanm
mbartelsmanm

Thank you, I assume this would require a new save, yeah?

Edit: Never mind, I see that the installation instructions list 1.1.3 as compatible

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ice_trey
ice_trey

i would NEVER play any stalker game without zone reclamation proejct; i have, and it CRASHED - every f**king time, without fail, with this lifesaving mod project (or whatever you wanna call it) one can play stalker with VERY seldom crashes :D Good work mr Decane1 :D

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DTTheGunslinger
DTTheGunslinger

Thank you for this great mod, it clearly solves many issues with the vanilla version! I apply all 3 Reclamation mods for the original Stalker Trilogy games and myriads of functionalities also enhanced the gameplay and fixed the bugs.

Just a minor question about Freeplay, can it be triggered at any point for e.g. beginning a new game or one have to complete the entire game for the Freeplay to be available?

Thanks, look forward for your reply.

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Decane1 Author
Decane1

Freeplay is only available after beating the game.

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chatico
chatico

I've been playing the version 1.1.3 since the release canditates and this really fixes A LOT of problems, I really recommend this. This is top quality code that should have come from GSC, so big shoutout to Decane1 for doing and maintaining the CS code base and making patches all along.

However because it's Clear Sky, the best weapon mod in my opinion is still the Arsenal Overhaul v1.2, even for a vanilla playthrough. I was trying to merge the two together with the help of the v1.1.2 patch Decane1 made. But unfortunately I could not get the game working (get's stuck at the Syncronisation), I've tried to merge the files but I'm stuck with some files and I don't know what some code really does.

Anyone who is more familiar with the CS code that is willing to help? So we can also release this patch and help a lot of players out, so they can enjoy the bugfree experience that SRP have brought with Arsenal Overhaul?

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lowenz
lowenz

Can you make a compatible version for Open XRay now that it supports CS?

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Decane1 Author
Decane1

In what way is the SRP incompatible with OpenXRay?

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lowenz
lowenz

Some random crashes! (I got one when a renegade get killed in gravel pit quest)

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Decane1 Author
Decane1

If it's the issue described in Github.com, it might be a problem in OpenXRay. In the link, the OpenXRay maintainer wrote that "the same crash appears in vanilla SOC with OpenXRay".

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lowenz
lowenz

Ah, if you want to correct this (stupid) issue in the mine, after Duty takes its place there: Postimg.cc

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Decane1 Author
Decane1

Known issue: Github.com

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lowenz
lowenz

Thanks man! Your work is much appreciated! Take care :)

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OnlyHammers
OnlyHammers

I've unpacked the mod into my game and began a fresh start, but I'm having a big problem; for some reason the game won't progress beyond the very beginning (Where you climb the tower for the distress signal and kill the boars), Lebedev says that there are anomalies ahead but his next voice lines don't come up and the events don't even happen, I reach the tower but the quest is not progressing, I'm sure it must be a script error but I can't figure out which since the game isn't crashing. Has this happened to anyone using this Mod? What can I do? I made sure my game was V1.5.1.0

Update: I think the problem is coming from the script file mar_space_restrictor_tutorial.ltx (found in Configs/scripts/marsh) from the vanilla game, I think mine is not compatible with the new files from the mod, how can I fix this? Can I attach the file here to show further details?

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Decane1 Author
Decane1

If you upload your save to Easyupload.io and post a link to it here, I can try to reproduce your issue.

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OnlyHammers
OnlyHammers

The save file I've attached is literally from the very start of the game (you may notice faction strengths are different because I made my own modifications (buffs and nerfs, game relation changes and initial squad spawn point changes etc) to make the game more interesting and action packed. But all those changes have always worked 100%, I never touch Swamp (marsh) scripts though so I'm confused what may have happened because even when I bring back my default swamp scripts the game still doesn't progress (even when I start a brand new game altogether), maybe something in gamedata\scripts is conflicting since I didn't back up those (and never touch them either)?.
Either way I've uploaded the save file and here's the link:

Easyupload.io

I can record my experience and post a video of it on youtube if it helps by the way.

I hope we're able to work it out, I'm excited to try out your mod.
Thank you!

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Decane1 Author
Decane1

Your save crashes on load for me:

! [LUA][ERROR] Abort(): [sim_squad_scripted:__init]: Squad section 'gar_bandit_smart_terrain_4_2_squad_1' does not exist in misc\squad_descr.ltx or any of its includes.

Please try a new game with an unmodded SRP installation. If the issue then doesn't happen, you can be reasonably sure it's to do with your modding.

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OnlyHammers
OnlyHammers

I added a bunch of those new squads on the map and fixed up my files accordingly so it's natural it won't work on your computer I suppose.

I've reinstalled the game on a different drive having only your modifications on it but still the same exact issue.

I think this may be happening because my game is patched from 1.5.0.4 to 1.5.1.0, meaning that the engine are up to date but the scripts aren't, I'll try installing it from steam, decompile the files and then add your modifications and I'll update you about it soon.

Update: YESSSSS I was right! Despite my game being patched, the scripts were still from V1.5.0.4, and so when I took the files directly from the steam 1.5.1.0 version, and THEN add your mod, it works flawlessly, even including my own modifications!
Can't wait to try it out and see how it is, thank you again!

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Guest
Guest

Thank you for your genuinely awesome service you're doing for this community. I have to respect that! o7

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megumne
megumne

Hi! I've troubles making the mod work because it's my first time trying to mod the game. Since i've experienced several bugs and crashes i decided to try your mod but it won't work. The game starts normally, even putting the no intro movies extra they will appear anyway.

The hud is still opaque and it seems the sleeping bag doesn't work too.
The weapons names are the same as always, npcs spams granades, emissions have the same rate, everything is like the unmodded game.

At the left bottom of it appears the SRP v1.1.3 on so i don't know what is going on with my game.

I tried starting a new game, uninstalling the game, i'd set the true|true thing, all that stuff but nothing changed. I know i'm doing something wrong but I don't have experience with mods.

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Decane1 Author
Decane1

Sounds like you've installed the core of the SRP correctly (since "SRP 1.1.3" shows up in your main menu), but the optional features incorrectly.

The wording of the installation instructions has been clarified for the upcoming SRP v1.1.4:

"Install any desired optional features by pasting into your game's root directory the contents of the folder named after the desired optional feature. For example, to install 'Alternative Ballistics', locate the 'Alternative Ballistics' folder and paste its contents — the 'gamedata' folder it contains — into your game's root directory. Overwrite any pre-existing files and folders when prompted."

The key to getting this right is to distinguish between:

(A) WRONG - Attempting to install e.g. 'Alternative Ballistics' by dropping the folder named 'Alternative Ballistics' into S.T.A.L.K.E.R. - Clear Sky\ or S.T.A.L.K.E.R. - Clear Sky\gamedata\.

This is likely what you did.

(B) RIGHT - Installing e.g. 'Alternative Ballistics' by dropping the 'gamedata' folder within the folder named 'Alternative Ballistics' into S.T.A.L.K.E.R. - Clear Sky\.

Doing the latter should make Windows prompt you to overwrite the existing 'gamedata' folder in your game's root directory, which you need to accept.

PS: Modifying 'false|true' to 'true|true' in fsgame.ltx is *not* required for mods to work in Clear Sky.

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megumne
megumne

Thank you very much, Decane! Now everything works.

Also having a pretty bad PC which visual mod would you recommend for me? Graphics are ok for an old game like S.T.A.L.K.E.R but y'know, sometimes can get boring.

Again, I thank you a lot for helping me.

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Interal
Interal

is this compatible with arsenal overhaul redux?

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Decane1 Author
Decane1

No.

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Guest
Guest

By new game you mean I'll lost my current save file? Or that I need the latest version of the game?

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Decane1 Author
Decane1

"New game required" means your existing save files will be unusable with the SRP.

The SRP does also require the latest version (1.5.10) of the game, but this is not what is meant by "new game required".

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Guest
Guest

First time installing this mod, and I'm curious: does Alternative Ballistics include Deadlier weapons? Because readme says that Deadlier weapons is available, but it's nowhere to be found in both optional folders.

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Decane1 Author
Decane1

The "deadlier weapons" entry in the readme refers to Alternative Ballistics.

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ernestin1
ernestin1

Could you PLEASE make a patch for arsenal overhaul?

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Guest
Guest

How comes you've not uploaded v1.1.4 here yet?

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Decane1 Author
Decane1

Because it's still in development.

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