When launching the game with the mod for the first time, the game may immediately crash. This is normal when using a new .umd file - you may have to launch the game a couple times for it to work.
DLC Crossbow (pistol) mag changed from 3 to 4
Standard crossbow ammo changed from 6 to 8
Crossbow crosshairs changed to make it a bit more difficult to land long range shots
Tazer: Slowed projectile, increased ammo.
Minor tweaks on the Red Dot and Holo Sight
Reworked weapons a bit, nothing major. I'll update the ModDB page with accurate stats at some point but they are all pretty much the same.
Changed around some attachments, most notably the red dot sight
The pistol laser sight doesn't do anything anymore - you can attach it or remove it with no consequence, whatever you think looks best.
Modified a handful of camera angles
The proximity mine is still lethal to enemies nearby, but it will also knock some enemies off their feet.
Frag grenades have the same effect as the proxy mine, they will kill nearby enemies and knock down enemies that are further away. This also applies to Human Grenade.
Tri-rotor darts range dramatically lowered again - their cannons aren't powerful enough to fire projectiles over long distances while remaining silent in flight. You'll have to get very close to a target to take them out.
Recoil is now slightly greater while crouching (besides when in cover). The way the character "squats" gives him much more mobility, however it is not as stable as standing. (Most weapons get between a 5% and 15% accuracy bonus while crouching by default, this only increases the recoil.)
Added a new effect for the sticky EMP that I really like.
The Crossbow EMP shuts down a smaller area than before. It's best used for shutting off a single light for about 20 seconds, and as a quick way of dispatching one of those stupid tech recon drones.
The tech recon drones explosion won't kill you but it will knock you down.
I'm still experimenting with thermal vision optics. Right now the advanced thermal vision uses a green effect similar to night vision that was designed for the spider bot.
Enemies are more aware when one of their allies goes missing - they will notice more quickly and from further away.
Ops suits no longer give extra crossbow or tazer ammo.
The DLC "tactical" crossbow model has been replaced by the prototype pistol to try to further decrease redundancy in weapons and gadgets. It also has all four ammo types available. Advantages of the pistol are that it shoots further, the projectile travels faster and the rate of fire is higher. However, you can only carry a single magazine, which carries 3 of each dart type, as opposed to the standard crossbow, which carries 6 of each type.
The tazer carries 20 rounds total, 4 in a mag.
Optics changed around:
-Red Dot excels at short range, not accurate at longer ranges
-Holo sight is decent for both short and long range, good while moving
-ACOG is great for long range, not so great in CQC
For a full change log, check out the changelog file in the download.