Ultimate Edition 1.25 replaces the older versions. It includes subtitles, new soundtrack and several improvements.
changelog: Southernmost Combine 1.25.50 ULTIMATE EDITION
1.25.50 makes a very important game element more visible (because many players miss it)
1.25.01 includes a small fix to force High Dynamic Range on startup.
General:
- English/Spanish/Finnish subtitles.
- Two new exclusive tracks by Mike Norvak
- NPCs speaking more than one sentence at the same time fixed
- Cinematics polished and improved
- Polished some rough edges in design
- Improved considerably the player guidance through the game.
- Combat and supplies balance improved.
changelog: Southernmost Combine 1.06
General:
- Mod now runs proper app_id (Source SDK 2013). Double checked, this fix caused the game not to start for some users, but should be fixed now.
- Fixed the game loading "/custom" folder in EP2 which caused errors in some sequences and NPCs.
- added some minor visual tweaks here and there to guide the player better.
Chapter II specifics (may contain spoilers):
- fixed progress breaking bug in which first contact with metrocops could end in a broken sequence.
- Improved visibility and usability of the turntable controls.
- fixed trainyard´s small turret outpost not being able to see the near zombies and causing the zombie-count go out of control.
- removed ghost zombie in gas station.
Chapter III specifics (may contain spoilers):
- disabled the "rooftop attack" when entering the Power Plant by hiding in the truck´s bed.
Chapter IV specifics (may contain spoilers):
- removed the rope used by a soldier to rappel after the sequence ends, which was causing some players think it was meant to be climbed.
- removed decorative turrets that confused players.
- fixed fog in main hall not switching properly if the player dies and reloads during its transition.
- removed ghost medkit in powerplant´s main hall.
- fixed "leftover enemies from previous combats" if the player speedruns the last map.
- added broom guy after escaping the tesla ray chair to help the player realize that the tesla gun can melt the lock at the other side of the room.
- fixed final escape earthquake effect not working at times.
- fixed final escape music not playing.
- fixed final escape music not replaying when reloading savegame.
- fixed back to menu after subtitles.
pending issues: LRD version, Source SDK 2013 SP support.
Amazing!!! at this moment, this is best mod of 2021 i guess.
This is a great work from 'The great Gambini'
I love this Mod... look the detail in game...
I love custom models...
The story is great too.
I could imagine a sequel ...
Problem
SPOILER!!!!!!!!
I get stuck in the chair. I don't have enough health to press on. Trying to be vague so I don't give much away.
SPOILER !!!!!!!!!!!!!!!!!!
send me a pm providing more detail please.
>pending issues: Source SDK 2013 SP support
Unlimate Edition does not support it yet, right?
HEVcrab there is a patch for that here:
Moddb.com
Thank you, it works!
The German translation is in progress!
Great mod and work!
Kind regards, Oliver 'Mr.Duke' Treitler
Mr.Duke Thanks!
I need some help with this, it won't appear in my steam library, it say the directory is invalid.
BumDumbB2 If you followed the install prodecule correctly and it´s not working, it may be that you installed it in another drive. Steam allows users to install games in a second drive (example, you have a SSD). But Source mods have to be installed in the main steam folder.
The mod folder path should look something like this:
C:\Program Files\Steam\Steamapps\Sourcemods\Southernmost
If that doesn´t fix the issue, let me know, or send me a PM and I will guide you through the steps.
idk why but theres no audio for characters speaking i can hear everything else and the subtitles work so im not sure what the problem is also the sounds for weapons is just default hl2 sounds not sure what that problem is
Guest Make sure you are running the game in english. Otherwise it may want to load sounds from your custom language, which this mod doesn´t include.