This is a remod off of Bloom that strips away most of the Bloom assets to leave only a weapons mod of both Caleb and Doom guy. There are a host of load errors, but they do not impact the game play intent of the mod itself.
Some notes that I did change for gameplay:
---Best suggested to play with monster mods like Brutal Monsters or one from here; Forum.zdoom.org
--- On Caleb the Chainsaw spawns TNTBoxes that contain 10 Dynamite, some Flares and Gasoline
--- All 3 Dynamite types on Caleb use the same ammo pool of dynamite.
--- The SuperShotgun spawn for Caleb is the Spraycan, but I deleted the Throwing of the can attack. It uses its own ammo pool and each Spraycan comes fully stocked with its max ammo. Basically its a functional Flamethrower.
--- The TommyGun and Revolver use the same ammo.
--- The BFG spawn will spawn either the Voodoo Doll or the LifeLeech Staff.
--- DoomGuy's Chaingun has been revamped back to vanilla speed firerate.
--- DoomGuy can still throw grenades.
--- Berserk changes Caleb into a werewolf. The transformation works fine but I somehow destroyed the attack animation frames from his 1st person point of view. LMFAO. This is definitely the largest visual bug, but holding fire button will still use his werewolf melee attack properly.