SMEXUNILLA/SMEXUNMON
===========================================================================
This is the main file as an upgrade to how the Classic Doom 1 & 2 monsters fight.
All monsters ave been upgraded to give the player a significant challenge.
A breath of Fresh Air to an old Doom World.
THe idea was to build monsters that always keep you on your toes; eliminate cannon fodder style tactics, and
give the player the feeling that they are fighting magical demons and crack soldiers.
To this end monster speeds have been upgraded a lot higher than might be expected.
THis mod uses 2 different sets of advanced Doom AI mods meshed into one mod. This creates new combat scenarios
which can be hilarious from monster infighting to downright adrenaline rush from mob ferocity.
Wait a minute. That sounds just like normal Doom....
So here's the real bread and butter
SMEXUNILLA HellFire Edition:
This a combat and graphic overhaul of the original SMEXUNILLA
Changelog--
-- There are NO HITSCAN enemies anymore. Everything was rebuilt using Doom 2 resources and ASCI to upgrade the graphics and abilities of the projectiles on all enemies except the Archvile and Cyberdemon.
-- New Challenges await... But at Vanilla monster movement speed because this is SMEXUNILLA.
-- Monster Health are higher than in Vanilla but not overpoweringly huge.
--PinkyDemon health is above average to offset their lack of projectile set at 250 HP
--Lost Soul's are now "Special". Probably the single biggest meany-head move I made.
-- Hell Knights are Air units. Don't like it? Well, They were the biggest joke of Doom 2. Now they are less of a joke.
-- Barons are very mean with 1500 HP. Hell Knights opted for mobility and Barons went for ground control.
- Mancubi shoot a different projectile
- Arachnotrons have higher health at 1000
-- CyberDemon health is now 6000 HP
-- SpiderMasterMind now shoots plasma and has 5000 HP
--Most projectiles move at high speed of 15 or 20 which means NIGHTMARE speed, but not NIGHTMARE rapid fire... unless you play on NIGHTMARE