Skin Pack Add-on for Classic DOOM v3.0 is a skin pack that changes the Doom3 monster's colours.
Name- Skin Pack Add-on for Classic DOOM (3.0) -mod of DOOM3 ( Cdoom.d3files.com )
Release Date- March 28, 2007
Author- Santiago Rocha (from Uruguay)
E-Mail- srs2@adinet.com.uy
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-Description-
This mod changes some of the Doom 3 monsters' colors back to match their original Doom 1 and 2 counterparts.
The skins of release 3.0 are:
archvile -(updated)
cacodemon -(updated)
cherub -(updated)
cyberdemon -(updated)
hellknight -(updated)
imp -(updated)
lost soul -(updated)
maggot -(updated)
mancubus -(updated)
pinky -(updated)
revenant -(updated)
sabaoth -(updated)
ticks -(updated)
trite -(updated)
vagary -(updated)
wraith -(updated)
zombie bernie
zombie boney -skull-look
zombie commando -(updated) -two skins
zsec-machinegun -(updated)
zsec-pistol -(updated)
zsec-shield -(updated)
zsec-shotgun -(updated)
The skins of release 2.5 are:
archvile -(updated)
cacodemon -(updated)
cherub -(updated)
cyberdemon -(updated)
hellknight -(updated) ;)
imp -(updated)
lost soul -(updated)
maggot -(updated)
mancubus -(updated)
pinky -(updated)
revenant -(updated)
sabaoth -spider-mastermind-look
ticks -(updated)
trite -(updated)
vagary -(updated)
wraith -(updated)
zombie commando -(updated)
zsec-machinegun -(updated) -heavy-weapon-dude of DOOM2
zsec-pistol -(updated)
zsec-shield -(updated)
zsec-shotgun -(updated)
The skins of release 2.0 are:
archvile -(updated)
cacodemon -(updated)
cherub -(updated)
cyberdemon -with eyes ;)
hellknight -(updated) -new look
imp -(updated)
lost soul -(updated)
maggot -(updated) -new look
mancubus -(updated)
pinky -(updated)
revenant -(updated)
ticks -arachnotron-look
trite
vagary
wraith
zombie commando -(updated)
zsec-machinegun -(updated)
zsec-pistol -(updated)
zsec-shield -(updated)
zsec-shotgun -(updated)
The skins of release 1.0 are:
archvile
cacodemon -one green-eye ;)
cherub
hellknight -two skins
imp -two skins
lost soul -skull-look
maggot
mancubus
pinky -with yellow-eyes ;)
revenant
zombie commando -ss of Wolfenstein3D (secret enemie in DOOM2,of course the look is retro)
zsec-machinegun
zsec-pistol -zombieman of DOOM1,2
zsec-shield
zsec-shotgun -shotgun-guy of DOOM1,2
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-How To Install-
1. Extract SR_CDOOM_skins.pk4 to your doom3/cdoom directory, or in your doom3/base directory if you want to play the original DOOM 3
2. Load "Classic DOOM 3" mod and the skins will take effect.
-How to Uninstall-
1. Simply delete the SR_CDOOM_skins.pk4 file.
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-FAQ-
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can you remove the UVW map empty area in the skins for a better reduction of the package?
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Ok,i make this.
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Can you delete the unnecessary 1024x1024 skin package to salve a lot of time in the download?
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Yes, i know, i get a lot of mails with this petition, because the quality version kill "all" the machines in some circumstances.
For example the test map named "test_lotsaimps" with 50 enemies.
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What happened with the error in the zsecs heads?
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This is the most strange and misterios bug that i found making this mod, but if all is ok in my new changes to the last version of Classic Doom 3, this bug never happen again.
I haven't still been able to find out what is exactly the problem that causes this bug.
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Can you create a burning corpse effect for the mancubus_pipe and the commando_tentacle?
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Yes, is done for this version.
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What i can do to play Doom 3 with the secret zombie commando skin?
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Well...zombie commando hav three skins, they are:
commando_blue (ss of Wolfenstein 3D)
commando_red (soviet for the old URSS)
commando_white (Umbrella zombie from Resident Evil)
Now you need to open the .pk4 like a .zip file, then open the .mtr files like a .txt file, open the "materials_zombies.mtr" search to find this lines:
models/monsters/zombie/commando/com2_d > diffusemap models/zombies/commando_blue (change the "commando_blue" to "commando_white" or "commando_red")
models/monsters/zombie/commando/com1_d > diffusemap models/zombies/commando_red (change the "commando_red" to "commando_white" or "commando_blue")
That's all.
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I no like the new gloomy effect in the chaingun, especially in the "w_chaingun" when i play the Classic Doom 3 mod, how i can disable it?
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like commando skin, open the "materials_weapons.mtr" in the top you find this lines:
models/weapons/chaingun/w_chaingun
{
ricochet
noselfShadow
unsmoothedTangents
diffusemap models/weapons/chaingun/w_chaingun
bumpmap models/weapons/chaingun/w_chaingun_local
specularmap models/weapons/chaingun/w_chaingun_s
{
blend add
map models/weapons/chaingun_world_fx
}
}
you need to delete the "blend add" command, and you take this:
models/weapons/chaingun/w_chaingun
{
ricochet
noselfShadow
unsmoothedTangents
diffusemap models/weapons/chaingun/w_chaingun
bumpmap models/weapons/chaingun/w_chaingun_local
specularmap models/weapons/chaingun/w_chaingun_s
}
That's all.
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Why are you making skins for enemies that weren't in the original Doom?
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The skinpack tries to help the Doom3 enemies that are "temporarily" in the mod, to have a more classic look, but in the future, this "total conversion" could get a remake of all the enemy models to be accurate matches of the original, so all the work I make now wouln't be wasted if the pack was also compatible with the original Doom3. I'd probably also have to do a remake of the new enemies to avoid the inconsistency in styles between the old and new enemies during the game.
Of course, you'd have to use the "Ambient Light" mod by GunRunner to appreciate the skin work, since the original Doom3 is just too dark, and the "Classic Sounds Soundpack" by Revenant100 to set a more nostalgic ambient.
Ambient Light - Download page (http://doom3.filefront.com/file/;55259)
Classic Sounds Soundpack - Download page (http://doom3.filefront.com/file/;29624)
But remember that when you put the "Ambient Light" .pk4 in Doom3's "base" directory, the machine will hang when you try to play the "Classic DOOM 3" mod.
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Are you sure you put the hellknight skins in the correct order?
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The HK has two skins: a grey one and a green one, representing maybe the hellknight and the baron of hell. The problem is, which is which? I mean, the originals are orange and red. I got based in the fact that the first time that you face these enemies in Doom3, are two grey ones that come out of the portal, maybe representing the final shareware Doom bosses (first episode in Doom), which are two orange ones (hellknights). Also, it would fit the color tone, as the HK is lighter than the BOH, just like grey and green.
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The pinky looks kinda good, but its teeth really suck.
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The problem is that the models' UVW map is way too stretched, to the point of only being able to put teeth on the mandible's sides. I should change the geometry in the future.
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The revenant's armor doesn't look as convincing as the zsec_shield's shield.
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The problem is that the revenant's armor is flexible, so giving it more detail (to be perceived as rough), would evidence the area where the armour stretches.
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The archvile has a light point in its head.
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You should check that kind of bugs with the original skin before posting them.
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I can help you with anything?
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Well, if you find a bug or any problem, post it in the download page on d3files.com, remember i have a very bad english, but i enter to the download page one time per month to read the posts, and of course thanks to all members for make goods an bads comments of my work.
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Thanks to:
id software (www.idsoftware.com)
D3files.com -The Ultimate Doom 3 Download resource!
Moddb.com -Mod DB - Play something different
Doom3world.org -Doom3 World - Level Editing, Scripting, Models, Animation, Mods and Maps
Planetdoom.com -Planet Doom - Movies, Maps, News, Resurrection of Evil, Cheats
Doomworld.com -Doomworld - The definitive source for Doom news, information and development
Doomwadstation.com -Doom Wad Station
Newdoom.com -NewDoom.com - Dedicated to the fans and community of id Software's DOOM games
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-Disclaimer-
I am not affiliated with Activision or id Software in any way, they do not hold
responsibility for any technical issues that you may encouter through the use of
this mod. Contact me at srs2@adinet.com.uy if you find any problems.
This file can be distributed freely, as long as you
keep the .zip, .pk4 & .txt file unaltered, and intact.
Any and all assets or code presented in this mod are not allowed to be
distributed as part of any other package, in whole or in part.
-Doom 3 is a registered trademark of id Software, Inc.-
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