Contains barbarian's skills modified and a barbarian at level 99 for test purposes.
Skill changes:
Warcries
Find Potion - increased chance for rejuv - 50% rejuv, 25% health, 25% mana, passive effect - mana a life leech 1% / hard point + damage goes to mana 2% / hard point)
Find Item - +1% chance for hard point (total theoretical cap is now 80%)
Grim Ward - fleeing enemies are slowed by 75%
Battle Command - new bonus dex and str +2 / lvl, experience gained + 0.5% / hard point, gold find +10% / hard point, magic find +3% / hard point (and synergies - +0.5% exp gained / hard point in Grim Ward, +20% gold find / hard point in Find Potion, +3% magic find / hard point in Find Item)
Combat Skills
Leap Attack - increased base and synergy dmg bonus
Stun - doubled stun length and increased AR bonus
Double Throw - +20% base and 10% dmg / level
Frenzy - duration length +0.4s / hard point, new synergy from Increased Stamina + 0.8s duration / hard point, new synergy from Increased Speed - increases attack speed by 1% / hard point
Masteries
Increased Stamina - new bonus + life and mana regen / hard point
Increased Speed - new bonus + 3% FHR / hard point
Iron Skin - new bonus damaged reduced by 1 / hard point
Natural Resistance - new bonus magic damage reduced by 1 / hard point
I'm posting this here because this is the latest file. is there a way to get this mod to work together with enjoy SP version 1 .7 or StraD2 Mod Version 1.7. StraD2 Mod require's D2Se Mod Manager i cant seem to use both mods together. If There Is a way it's not very user friendly to do, Any reposnse is appreciated.
Hi, first of all, sorry for the late response.
Integration of two mods is no easy task, certainly cannot be fully automated. But it is possible when certain conditions are met.
Tell you what. Once I'll have the full version finished, I'll take a look at the integration with other mods and what I can do about it.
Until then, wish you happy playing :)
This mod is really nice, I made a lot of new builds for my characters. I canĀ“t wait to see the amazon rework.
Glad to hear you enjoy the mod!
May I ask which builds did you made? Did they seem balanced to you?
I tried a golemancer and is pretty balanced, but with paladin patch some golem auras gained effects like giving blind chance on hit and overwrite my curses but open other builds like an auramancer golem-skeleton builds. The other build I tried is a tank /support sorcerer, is pretty tanki and with frost nova and static field is useful for the team.