Description

V.1.7 "Indomitus Crusade and the Return of the Silent King". This version of the Skalgrim mod is the largest expansion to date with further focus on Necrons and Space Marines in particular. With this version several factions gets new ships and "Mega Titans", ships of such power and grandeur that they in essence are entire fleets of their own. The (upgraded from vanilla) Phalanx for Space Marines, the Flagship of the Emperor of Mankind- the Imperator Somnium for Imperial Navy, and the Throne of the Silent King for Necrons.

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Skalgrim Mod v.1.7
Comments  (0 - 50 of 79)
Guest
Guest

AWESOME

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SkalgrimFellaxe Author
SkalgrimFellaxe

Important: There is currently no support for non-english languages. Im trying to get russian translation done, but it seems the current russian language file shipped with the mod for the first few hours on launch was corrupted. - Reinstall vanilla localisation files and re-download the mod again if you have any problems.

There might come translated files in the future as submods instead.

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Guest
Guest

could not get mod to work and now when i try to play normal game mode it crashes even after i reinstalled

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SkalgrimFellaxe Author
SkalgrimFellaxe

Its because you have either not done the rollback installation which is needed, or have not followed the installation instructions of the mod after the rollback.

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Guest
Guest

The increased ship slots sound great!

I was interested in the mod in the past but in the end never really tried it because it looked like it was very space marine focused and removed vanilla ships.

But with more ship variety it seems like a no brainer to download now.

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Guest
Guest

Throne of the silent king in dispersed lightning arc stance is the best thing ever.

Game even freezed for a moment when i jumped into the middle of the enemy fleet.

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frozenparagon
frozenparagon

Ah, been a while since i czech'd in and the new version's out. delightful. oh damn... I'm pretty sure I never got around to buying the game so I spose I should finally do that.

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abde342
abde342

Can you assist me brother, for some reason i can't access the skirmish battle menu, i can play campaign, but the moment i try to go to skirmish battle game crashes.

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Guest
Guest

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Guest
Guest

Can I increase my campaign shipyard points?

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SkalgrimFellaxe Author
SkalgrimFellaxe

Only if you can mod the files yourself. There are guides out on modding the game, but its a project in itself. Good luck.

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Guest
Guest

Mod does not work when trying to get into Skirmish. Crashes when hitting battle on main menu, but loads up campaign fine. Re-installed and still had no luck.

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Guest
Guest

I am able to play the campaign fine, but when I hit "battle" my game crashes.

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Guest
Guest

nvm, the comment above me had the same issue and you answered him.

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Njorunn
Njorunn

Thanks for the update!

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Guest
Guest

This is probably the stupidest question ever, busy how do I use the greater customization mod?

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SkalgrimFellaxe Author
SkalgrimFellaxe

Its already installed with the 1.7 version.

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Guest
Guest

thx i find it. Have a nice day XD

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tempzz
tempzz

Thanks for your work,there are many Asian people enjoy your mod!
If there will be any update for chaos?

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SkalgrimFellaxe Author
SkalgrimFellaxe

Yes Im working on the 1.8 version right now and Chaos are getting several new ships.

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Grizzally7
Grizzally7

Hey,

Quick question, how do you deal with turrets/space stations early game? Chaos has built them in every they have left by turn 8. My empire ships generally get one shot by the space stations (turrets) where as I can barely scratch them. The only way I've been able to win games vs turrets is if it's the capture points. And I just wait it out.

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SkalgrimFellaxe Author
SkalgrimFellaxe

You can change the custom options to make the Ai build less defenses if they are troublesome.

But in general, a good counter is using lots of carriers with assualt craft and bombers - or long range weapons like torpedoes or lances.

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Guest
Guest

Yea I ended taking a few long range cruisers to destroy defences. Bombers get destroyed quite quickly by the fighter craft they unleash.
While playing the Necrons I've had no issues with defences. They can take a lot of damage and deal incredible damage back out.

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lucklylee
lucklylee

Hi, I don't know if anything weird happened, but the mod worked perfectly fine for a bit, I came back today and I couldn't see any of the new ships that are BC size and above. With the only exception being the imperial navy, although I couldn't see the Imperator somnium . I have tried doing a reinstall. Anything i can do?

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SkalgrimFellaxe Author
SkalgrimFellaxe

There was an update. Reinstall mod. Should work with normal update and -NoEAC command line as usual. There is also a Beta version you can download through steam that is made especially for mods, so if normal version don't work you can always try that one. Also remember doing the folder stuff as instructed. :P Good luck.

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lucklylee
lucklylee

Yep, did a full reinstall of the game+mod. works now, thanks!

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tempzz
tempzz

Hi,Craftword is coming,if there is any possible for the world engine?

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SkalgrimFellaxe Author
SkalgrimFellaxe

No not really. Im including the craftworld because there is a lore reason for it, that there are a bunch of different craftworlds that vary immensly in size. The World Engine is just massive. Its planetary sized. It just doesn't fit in the game in any way.

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Guest
Guest

Download it but I cant find change anything ship you add

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SkalgrimFellaxe Author
SkalgrimFellaxe

You also have to follow the installation instructions. Just downloading it wont do much.

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Guest
Guest

Sorry for asking, but does 1.7 include the content from all previous versions? Also, how many ships have been added in total, and which is the largest titan you have made? :)

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SkalgrimFellaxe Author
SkalgrimFellaxe

Yes, the versions are built upon the previous ones. I'v never counted them, but maybe 40-50 ships? Im not sure, in number of parts its either the Imperator Somnium or the Phalanx, but the Throne of the Silent King is also pretty large. In pure size in the game its still the Phalanx, which I added a ton of new weapons to.

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Guest
Guest

Thanks!!!

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lucinator
lucinator

is it possible to install this through the mod manager?
PS:are any of the removed ships from chaos and the imperium gonna be added back in?

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Guest
Guest

is it possible to play with friends? My and my friend both have the same mod version but when we invite each other the game just loads eternally.

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SkalgrimFellaxe Author
SkalgrimFellaxe

Yes but you have to run the beta version of the game.

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lucinator
lucinator

is it possible to install this through the mod manager?
PS:are any of the removed ships from chaos and the imperium gonna be added back in?

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SkalgrimFellaxe Author
SkalgrimFellaxe

Don't know. You'd have to talk to Dire_Venom who is the creator of the mod manager.

Yes some of the ships will get a comeback in the future.

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Guest
Guest

Hello!

Thank you for this incredible mod.
I only have two small issues and I hope you could help me.
1. In a single battle I can see and choose all the ships and everything is fine, but during cooperative campaign I don't have access to them. I'm not a host of the campaign. The host can buy all the ships, including new ones added by you. I can see them in battle, but cannot add them to fleet during the campaign.
2. Sometimes when a battle starts my orders bar disappears from the bottom. I can select ships and command them but basically have no hud so it's impossible to play. Restarting the game helps but still it's a bit annoying. I don't know if that's caused specifically by this mod, but I didn't have this issue before.

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SkalgrimFellaxe Author
SkalgrimFellaxe

Well, first off, does the mod work when you play single player?

You can only get the ships in campaign when you are high enough in level, for BS and Titans thats lvl 9 for instance.

Things like missing hud and stuff is not something that the mod touches, thus your problems are probably not related to it.

Make sure you have the updated game, reinstall mod etc. Also for coop to work you need to be using the Beta version of the game and not the standard one.

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Guest
Guest

What pc specs are needed to run this mod well? Great job by the way.

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SkalgrimFellaxe Author
SkalgrimFellaxe

Thats hard to say as it gives you the options to max battles out to an insane degree if you want to. If you use the vanilla games 4000 pts skirmish "mega" battles as an example for what your computer can handle - and then go up around 50% in battlesize that would probably be a pretty standard late game battle with the mod at 100-120%:ish battle size.

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Guest
Guest

this mod does not appear to work I have followed the steps multiple times now and whe the game loads it appears to me working but well in game i am not seeing any new ships just more OP versions of the base game.

Edit
i did get it to work

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tempzz
tempzz

May i ask when will be update?
It is great,thank for your work.

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Guest
Guest

Hello Skalgrim,

I have the 1.7 version of the mod but none of the new ships are showing up, even with max renown. How do I fix this?

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SkalgrimFellaxe Author
SkalgrimFellaxe

You make sure you follow the installation instructions. I bet you there has been an error there.

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Guest
Guest

I have.

The title card even says I have the 1.7 version of the mod.

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Guest
Guest

I fixed it. :) Can you use Titans such as the Phalanx in the campaign?

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SkalgrimFellaxe Author
SkalgrimFellaxe

Yes, thats one of the major differences to the base game and my mod - I let you play with titans that are locked otherwise to a few scripted maps.

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Guest
Guest

What do you mean by (2: Extract Skalgrim Mod from .rar file. Replace all (or selected) folders and subfolders and files with the ones in the rar-archive.) which files are you meant to replace?

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SkalgrimFellaxe Author
SkalgrimFellaxe

Its stated right above.

You move the "content" folder from the .rar into "Battlefleet Gothic Armada II\BattlefleetGothic2\" then your computer asks you if you want to replace a number of files - and you let it. This overwrites the base games files with the modded ones.

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