Description

V.1.9 "New Necrons rise from their slumber". This version of the Skalgrim mod focuses mostly on Necrons, bringing them new ships and a new deadly titan. It also changes balance and fixes a game crashing error for the Sanctuary mission (Eldar Craftworld).

Preview
Skalgrim Mod 1.9
Comments  (0 - 50 of 64)
SkalgrimFellaxe Author
SkalgrimFellaxe

Good luck admirals! Remember that the Emperor is always watching!

EDIT: Slight error in the file. Will fix reupload.

EDIT2: Error fixed. If you have downloaded it before, just redownload and you should be good. Ignore moddb saying its 1.9.1 - thats just what happens when I reupload a file.

EDIT3: I'v had to reupload yet AGAIN... haha FML.

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Guest
Guest

Just a quick question:
Just above installation instructions, it is mentioned how one can do co-op campaigns. What I want to know is whether one can do multiplayer skirmish battles, through inviting friends of course.

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SkalgrimFellaxe Author
SkalgrimFellaxe

I don't think you can. Don't think the game has any options for that.

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tempzz
tempzz

Thanks for your work!

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kipali
kipali

Thanks a lot for everything ! Playing the legendary Imperator Somnium or Lux Imperator is my greatest joy ! Planning to restart an Imperium campaign but is this mod compatible with the steam achievement system ?

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SkalgrimFellaxe Author
SkalgrimFellaxe

Sorry to say that you have to reinstall the mod again. The single player ones work atleast.

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Guest
Guest

I have a small problem, when I want to open the Greater Customization submod with excel, I have a badly open file which I don't understand, I have some cosmic stamps. The question is how to fix it, because I would like to have huge fleets in the game and I cannot change the options in the campaigns

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SkalgrimFellaxe Author
SkalgrimFellaxe

Greater customization submod (which is included in all current versions of Skalgrim Mod) only works with Custom Campaigns.

You can't just open the files since its encrypted. You would first need to set up the programs needed and learn how to do that. If you google it there should be a guide for how to work the encryption-bit somewhere.

Good luck.

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dex27
dex27

For reference:
If you're wanting to edit the files directly, Skalgrim is absolutely right, they're encrypted by the game and take a bit of programing know-how to modify.
Having said that, if you want to play around with the data and don't mind running the risk of breaking something (which is at your own risk and Skalgrim likely can't support if you run into issues) here's some quick steps:

Install Python and Cryptodome using these steps:
Bfga2.wikidot.com

Then you can use these steps to decrypt files to edit with a text editor (don't use Excel, Notepad++ or something similar is recommended) and then re-encrypt and replace them:
Forums.focus-home.com

I've been using this as an excuse to learn Python, and have made some minor adjustments here and there. (the mod is great, it's more about me learning how the game works)
If you do go this route, I'd take Skalgrim's advice, make backups before you change anything and Pray to the Omnissiah!

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Guest
Guest

wait.... so the greater customization doesn't work for story mode then correct? It has to be a custom thing that isn't the campaign? Also how do you access the greater customization, its not showing up for me.

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SkalgrimFellaxe Author
SkalgrimFellaxe

What? No its made specifically for the campaign mode. Its already included in the mod, as in when you start a custom campaign all the extra options have been added like the option to have much larger battles to name one of the options.

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Guest
Guest

when can we build blackstone as imperial

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SkalgrimFellaxe Author
SkalgrimFellaxe

Never. Imperials don't have control over any functioning Black Stone Fortresses.

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DutyBoundDead
DutyBoundDead

So I extracted said files and i see in the instructions it says "move file" in the paks folder to the empty stock folder but im not seeing an extra file, there is meant to be 3 folders in paks with 3 files across all folders correct? 1 per folder?

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dex27
dex27

You're correct, in the end you should have three folders, all with a single file in them.
It definitely can get confusing given that the files are all named the same thing.

In the Content\Paks folder, create a new folder named Stock, then move the 38.7gb BattlefleetGothic2-WindowsNoEditor.pak file into the Stock folder.
Content\Paks\X-Models has the 1gb BattlefleetGothic2-WindowsNoEditor.pak file from the mod.
Content\Paks\Z- Skalgrim Mod 1.9 has the 400kb BattlefleetGothic2-WindowsNoEditor.pak file from the mod.

If you've extracted the files from the mod download, you can pretty much copy/paste the X- and Z- folders into the Paks folder.

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{!}
{!}

Where the HECK is the 38.7 gb file?

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dex27
dex27

It should be in the BattlefleetGothic2\Content\Paks folder. It's a critical part of the game install, so if you're not seeing it, I'd go into the Steam options for the game and tell it to Verify Game Integrity.
That'll re-download the game back to stock and should restore the file for you.

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{!}
{!}

Oh, it's part of the default game? I was copy pasting the skullagrim 1.9 mod into that section...

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dex27
dex27

Yeah, that's the big file that has the core textures, effects, etc that make up all the ships. Think of the other .pak files in the mod as expansion packs to the main one. You still have to have the 'main' game to play the expansion. :)

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SucceededMist
SucceededMist

I have installed the mod however after the opening cutscenes the game crashes and I have installed it as instructed and I don’t understand what is causing it. Do you have to launch in vanilla skip tutorial mission because this has happened at least 6 times now and I don’t get what is causing it.

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dex27
dex27

If it's crashing on the start of the mission, I'd say it's either the anti-cheat kicking in, or an issue with the files copied from the Mod directory into the Content folders.

Make sure you have -NoEAC in the Steam launch options for the game. (the hyphen is required) If you do, you should be able to verify it's been disabled by seeing "Stormancer deactivated" in the top right corner of the main menu.

If that still doesn't do the trick, a crash on mission load may point to an issue with the game trying to reference something missing introduced by the mod. (i.e. it's trying to say a ship has weapons that don't exist in the basic game) I'd remove the three folders from step #3 of the install instructions and copy over the ones from the mod's .zip file. It might not be bad to make sure you have the three .pak files in the Paks folder set up correctly as well.

Failing all that, I'd go into the Steam options for the game and tell it to Verify Game Integrity. This will reset the game to stock settings/files for you and will require the mod to be reinstalled.

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SucceededMist
SucceededMist

I still can’t get it to work it loads into the main menu can select campaign completes starting cinematic then crashes I don’t get it

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SkalgrimFellaxe Author
SkalgrimFellaxe

Can you play vanilla?

Are you playing an up to date non-pirated copy?

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SucceededMist
SucceededMist

Yeah I can play vanilla I’ll check the integrity of game files and if that doesn’t work reinstall then game some files might have been corrupted

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SkalgrimFellaxe Author
SkalgrimFellaxe

Yeah, because if you can play vanilla, you can play the mod. As long as its installed correctly.

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{!}
{!}

I tried to start the game but it says:
Failed to open the Descriptor File:
'../../../BattlefleetGothic2/BattlefleetGothic2.uproject'

there is also no large file in the Paks folder.

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dex27
dex27

If you're missing the large .pak file and the .uproject won't open, it sounds like you may have a decent number of files either missing or corrupted. As I mentioned in my reply to your above comment, I'd tell Steam to Verify Game Integrity and let it re-download the game's files.

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{!}
{!}

To be clear: we go to the Battlefleet Gothic Armada II\BattlefleetGothic2 folder and just copy paste the Content folder in there? right?

Since that's what I did.

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dex27
dex27

Nope, but that would explain the problems you're running into.

To install the mod, you remove the Data, Localization, and Splash folders from the Content directory and replace them with the folders from the mod. You can't just copy/paste from the .zip file, you have to actually remove the originals.
(I'd move the files to keep them backups as Skalgrim suggests)

Then you go into the Paks folder and create a folder named Stock, then move the big .pak file into that folder.
Next, copy the X- and Z- folders from the mod into the Paks folder. (the steps I mentioned previously) You should end up with three folders in the Paks folder once you're done.

If it doesn't launch after that, I'd suggest doing the Verify Game thing to 'reset' things back to normal, then starting again.

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{!}
{!}

Thank you so much! this is very helpful to me :)

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SucceededMist
SucceededMist

Did it work

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{!}
{!}

is it possible to re-model the Aza'gorod?

it's IMMENSELY laggy when looking at 4 of them, to the point of the game being difficult to control.

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SkalgrimFellaxe Author
SkalgrimFellaxe

Is it possible? yes. Will I do it. No. I'd advice to get more ram, better gpu or field fewer ships.

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Guest
Guest

So how do I use the craftworld itself? I mean it was in the images, but I can't seem to find it.

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SkalgrimFellaxe Author
SkalgrimFellaxe

You can't. I'v had to cut it because of game breaking errors it caused in one mission and hitbox problems.

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Guest
Guest

I'm trying to enter the Eye of Terror with the Empire campaign, but it keeps crashing. Do you know anything?

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SkalgrimFellaxe Author
SkalgrimFellaxe

No. Never heard anyone having that problem before. Unless you are using an old save it could just be the game being wonky. Try the "do another mission - save - load up the save - try the buggy mission again" - solution which works for some errors.

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Patriots1234
Patriots1234

Hi, I had the 1.8.1 patch for the mod and have a question. In order to get back to vanilla, I paste the original files onto the original folders yes? That's what I interpreted from the read me file.

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SkalgrimFellaxe Author
SkalgrimFellaxe

To revert you can either have steam verify the game files and remove the added pak folders or do that yourself by letting the original files overwrite the mods ones (and removing the added pak folders), yes.

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{!}
{!}

A few issues:
The canoptek foundaries don't work after you get a total of +6 armor.

Death worlds for tyranids don't stack as they are suppoused to: they don't add the critical assault chance they are suppoused to.

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SkalgrimFellaxe Author
SkalgrimFellaxe

Thats not something I'v changed so base game error.

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{!}
{!}

I take it that it's the same for the lack of living pyroacid killing troops?

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SkalgrimFellaxe Author
SkalgrimFellaxe

I would assume so. Base game still has many errors/bugs that never got fixed. Nothing game breaking atleast. Either that or its traits/stats that have some req that you havn't fulfilled for them to activate. Like "ships built in specific sector" or "ships that have reached certain level".

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dex27
dex27

So I just noticed the skeleton sticking out the side of an Imperator Somnium and curiosity made me go back and check all my Titans to see if it was the same across all the IN faction ships I'd created. Well played :)

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Holybeast
Holybeast

Hey there hoping to get some help. So installed the mod according to how the installation required and also added the text to the shortcut however whenever i start the game and right when the intro cutscene of focus pops up the game crashes and freezes any ideas on what may be going on?

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dex27
dex27

There's some posts from June 8th/9th that describe similar symptoms. Long story short, make sure you have the -NoEAC option for the game launch settings and double-check you've followed the install instructions.
In a previous post, I rewrote the steps Skalgrim provided slightly differently and that seemed to help at least one person get their install sorted out. Hopefully something in there will clarify what might have been missed.

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Holybeast
Holybeast

Thanks for that so i had double checked on its reinstallation and apparently because of the Mods size for some reason it kept freezing because of the amount of memory usuage....idk the full details why it did that so i instead just restarted my pc after i installed everything once more and bam it worked. Odd though on the memory thing

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dex27
dex27

Yeah, that's odd. Glad you got it working though!

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Guest
Guest

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Alienmemes
Alienmemes

Excuse me but I don't think the install instructions are clear:i've moved all the files into the pak as told but the game doesn't seem to convert. Is there anything I could be doing wrong?

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SkalgrimFellaxe Author
SkalgrimFellaxe

Yeah, alot. Where did you get the idea that you should move all the files into the pak folder?

Instead of me writing it all down again:

- join the discord (link is on the moddb "front page" of the mod)
- Navigate to faq channel. I'v even made pictures there to help explain the process.

Good luck.

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