Change log included way to much to list. Keep in mind this is a very dynamic build and some play features will differ from release to release until we find the best fit. Known Issues I want to point out for the 95% who wont read the changelog: The titan builds sideways, if you have the biggest epeen you want people to see it... , but seriously WIP... The stealth bombers are not in even though their picture shows up on the build menu, it is still the t1 variation for now... WIP Good luck and have fun! -SONE DEV Team
whoop, would kill for anything eve, rts related :D
Thank you for the new release guys. It doesn't matter if it takes you 6 more years to finalize this MOD... I will be here waiting!!!
i love this mod keep up the great work if i knew how to mod and program i would help u guys and girls if their any work on this mod out
Looking forward to testing, thanks you hard working devs!
Dear mod creator their a ship called Revenant but i cant build it cause it keep tell me i need phase accelerator and i cant if that anywhere on the Gallante tech tree
You get it by taking over the pirate base on your map, not from the mod tree. Will look into making that known somehow, or completely making it disappear from the build list until you take over the sansha base
You guys did an awesome job with the mod and I'm looking forward to further updates my question is can the second fraction the Gallenta can you increase their Firepower because I had three Titans in the Starbase I'm trying to take over the Pirate base in three of them all together could not even take down one ship Shields so are they going to get an increase in Firepower where they do more damage per second since they are a Titan that goes for all the other Little Ships as well as some of the battles do go on for like 20 to 30 minutes
Great job with this mod, guys. Previously had little to no interest in Sins, but once I found this mod I found myself playing a 6 hour marathon all at once. Everything from the models to the particle FX are very impressive and much higher quality than what I've seen in other mods. I especially like the jump bridges, they really do emulate (logistically) what it's like in EVE to travel through 'gates' versus through bridges.
I'm just very impressed with how well you've been able to incorporate EVE into Sins and vice versa. Keep it up!
what is new in this update?
for some reason ships cannot fire on structures,
Most likely there is a starbase in the system it must be killed first, please refer to the changelog.
its okay, i find problem, now its working perfectly, could you tell which of the main factions is the next one (hope its caldari) and do you plan to add Tier II and III ships as well, also i must say that laser fire is wierd, on some ships its green, on some yellow and even purple?,
the Colors off the laser's represent different focusing crystals used on the ship's even gleam (white)aurora (red)
yellow would be Standard, green Conflagation, purple Scorch
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Hey Dev team, the jump[ animation causes the mod to be unstable and really laggy, and caused my computer to blue screen, PLEASE FIX!!!
what version is compatible with this mod? V1.82 or V.1.83???
I still play entrenchment, is the entrenchment version gone?
No longer supported
Is it me or am I missing something because I can't pick caldari/minmitar T_T
U cant pick them because they're not in the mod yet
thar not added yet
So hyped for the mimatar being added then my fleets can have Clear Skies in it.
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Found two errors:
The first - fighter aircraft sometimes totally within reason, sit down on the carriers and pushed each ship accounted for the press on the ability to launch squadrons.
The second - repair ships unwilling to repair automatically (only occasionally they sometimes start repair) can this have something to do?
Thank you in advance!
is this still in development
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Seems this is broken because of a soase update :(
You need to use 1.82 version to get it working.
In steam go to the game properties and then go to the beta tab. Then choose the 1.82 version and have fun.
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