1.4.x is the latest version of the mod which completes the transition from DkR being a reskinned Advent to being a completely distinct faction. All DkR ships now have unique abilities and the research trees are completely different to those of the other factions (aside from a borrowed Advent diplomacy tree as there's not a lot you can do with diplomacy). --- 1.4.1 is a minor update which adds a few particle effects to some DkR buffs that didn't have any, as well as making some balance tweaks to improve a couple of underwhelming abilities and weaken a couple of overpowered ones. --- 1.4.2 fixes some minor bugs (related to the DkR superweapon and DkR barren planet research), and also tweaks the DkR interrupt abilities. --- 1.4.3 makes minor adjustments to some capital ship abilities to bring their power in to line with abilities of other factions with similar functions. --- 1.4.4/1.4.5 updated to work with Sins v1.80 and Stellar Phenomena respectively.

Sins Dark Reavers Mod v1.4.5 (for Rebellion v1.80)
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