Finally Tiberian Sun Retro is compatible with Single Player Campaign
Instructions
Just drop this into your installed Tiberian Sun directory
default location is:
'C:\Westwood\SUN'
This patch was created by Apple here at Moddb
Here is his descriptions
- I changed the tags capturable=yes on missions GDI7a, nod missions 4b, 5a, 11,a and 12b, and then I changed FS missions gdi04 and nod06.
- Becuase on 7a, you have to recapture hammerfist base or whatever right? Well the first objective cannot be finished unless the GDI Radar can be captureable.
- On nod06 FS, you have to capture the radar at the one GDI base to complete the mission
- On gdi04 FS, there's a few nod radars that reveal areas of the map, I re-enabled the tag on that one so that could be done, and I'm pretty sure chameleon spies aren't even buildable on that tech level.
- I think nod12b is that mission you have to capture the GDI ion cannon codes, since the radar is replacing the upgrade center that mission cannot be finished either.
- Nod11a is the mission you have to capture jake mcneil, the first objective is to steal the small base. That objective cannot be finished if you can't capture the radar.
- And for some reason, in TSR's rules.ini, UFO has capturable=no. This makes nod5a mission un-complete-able. So I put the captureable=yes tag in that map too for UFO.
Notes:
TSR was never designed with campaign in mind and as such although it will now run fine there maybe some minor quirks and imbalances in game play.
I have not fully tested this so if there are any problems please notify the author 'Apple'.
Awesome!
You have no idea how grateful I am for this, thank you so much for this! ^^
cheers
There seems to be a problem with mission 2 of normal TS with nod, after a bit of building your base, it shows the infamous "error has occured" dialog box and that is a big problem DX also at mission 1 of Nod with FS the final core part (the one attainable at the air pad site to the northwest) is not there hence making the 1st mission of Nod on FS impossible to complete. Please fix these. :(
I have contacted the author regarding your and some other peoples issues so it may get fixed soon.
I simply don't have the time to fix this myself and havent worked on TSR for around 7 years.
Worse case I will pull the patch from the downloads :(
OH OH!! I just remembered, SOMETIMES that thing speeds off like a MoFo, you gotta be quicker then usual occasionally.
I usually just get them alerted then go straight for the helipad that lifts it off.
I think this should be fixed, too. It seems like a broken trigger that when it lifts off you don't lose the mission, when you should. I may do that.
The third piece is usually the first one I get, then I get the other two, is basically what I'm saying.
@ Kalidrone
As for the second Nod Mission, I did nothing to it. So it's not my fault. =3
Alright, understood and thanks. :)
A bit of an update on the Campaign Fix: Moddb.com
Includes: Some cosmetic fixes for FS Nod Missions and Nod5a, as well as on FSNod03, the "GDI Radar" wasn't positioned correctly since the dimensions are smaller then what was actually there, which was the Upgrade Center. The Radar has been repositioned so it no longer leaves a huge damn hole! (I'm talking about the spot Tratos is in.)
download file updated
FOR ANYONE WHO IS CRASHING IN MISSION 2 OR OTHERWISE:
You need to run sun.exe AND game.exe in compatibility mode for Windows 98/ME plus "Run as Administrator"
I made the mistake of only having game.exe in compatibility, and that's what was killing it. I am now on GDI mission 8, and I have not had a single crash.
General green you are the man! Thanks!
Chamaleon spy still cant capture the radar on NOD mission unfortunately
You'll have to go into the rules.ini and change some values. I'm guessing you gotta make radar "capturable=yes". I'm firing up original Tiberian Sun again, and this is the go to mod for it. Its tough to get it to work for the TS Client version (also listed here on Mod DB) so I'm trying to find some original .ISO files of TS.
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