This contains 3 new experemental shield generators.
Contains 3 new experemental shield generators. One for each side. The shield is too large to be useful on a 5X5 or most 10X10 maps (as it would either cover all of or most of the map) and is intended to defend a base and it's surroundings from stratigic weapons such as nukes, T3 arty, and for a short time, even a Mavor. The only mobile units that can do appriciable damage to the shield are the monkeylord and GC as their beams wil burn through it quickly. Once knocked down, it takes about 5 mins to bring it back up. It is too large to use to effectivly defend a base from a mobile force or aircraft. Several Nukes hitting in rapid succession can also knock the shield down.
My first released mod (though I make lots of mods that I haven't released for other games) but I think it adds an interesting new tactic for dealing with lategame 'base wars'.