IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This the Patch 1.1.0 for Stargate EaW - Pegasus Chronicles [Manual Installation]
IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work.
This the Patch 1.1.0 for Stargate EaW - Pegasus Chronicles [Manual Installation]
How to install:
1. Open your SGTPCLauncher.exe and hit on the update button. The patch should be installed automatically.
2. Only, and only, if you can't get your launcher to work or to download the file continue with step 3.
3. Click on the exe file to unpack all contained files to this directory ...\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Stargate.
4. You're done. Play the mod!
Complete changelog:
General:
This patch fixes the Tauri AI causing a crash and several minor bugs that where reported.
It also fixes the bug with the O'Neill time dilation field ability and adds three new maps for Space Skimish.
Furthermore, a new SSG dial up system has been added and a newship as well: The Pegasus Cyborg ship from The Daedalus Variantions.
Art:
Models:
- 7 new racers and several new props for the Space Race map
- Sol: overworked rig for hangar light
- Pegasus Cyborg mothership and fighter added
- New F302 fighter model
- New Wraith Dart model
Textures:
- Wraith Destroyer: added alphalayer to tech texture
Icons:
- Some icons improved: ESF SOL, Goauld Jamming Satellite
- New icon for the Supergate variants (Milkyway and Pegasus galaxy) and the Pegasus Cyborg ship
Effects:
- P_Death_Explosion_XX removed smoke from deathclones (all variants)
- Aschen_Particle_Fighter_Engine.ALO added
- Ancient_Projectile_Satellite_Laser.ALO modified for more "OOOMPH"
- Replicator_Projectile_Laser.ALO added (for the cruiser, currently supergate-unit only)
- Hangarlight blink effects for Sol
Code:
General:
- T5 ships now better against starbases compared to lower-tech ships
- Space Race racers code added
Aschen:
- Increased the firepower and shields of the Aschen Battleship
- Aschen Cruiser and its ability balanced
Buildings:
- Completely revamped Supergate system, different Supergate versions (galaxies) now available from one base gate
- New text strings for UC variants
- Ancient Corvette now buildable for all factions in the Ancient Sensor - Created an MP variant of the corvette for tech 2
- The Goa'uld station turrets can now fire in a wider angle
Goauld:
- Changed the Superlaser ability of the Goauld version of the Ori Mothership. Target acquisition now available
- Changed the space layer of the Anubis Battlecruiser
- added the speech sounds for the Goa'uld hero Osiris
- Aris Boch Star Wars sounds (ability) removed
- Changed the ability of Herak (Skirmish). He now boasts a special version of the Ion-Shot ability
- The AI should build more New Hataks and Pyramid Ships and less Artillery Hataks now
Pegasus Cyborgs:
- Pegasus Cyborg battleship added! Can now be built for Wraith players in every Pegasus Supergate
Replicators:
- New beam projectiles added to the Replicator Frigate
- Replicator Frigate rebalanced
Tau'ri:
- Balanced the Prometheus' missile ability
- Balanced the Tau'ri Traveller Frigate
- Balanced Thor
- Swapped the good/weak against text strings for the Beliskner and the Daniel Jackson class ships
- Mitchell not being buildable fixed
- Balanced the SOL
- Ranged_Target_Z_Adjust for the F-302 adjusted so they hit other fighters while chasing them
- The Tau'ri Traveller Frigate is now capturable by SG-1
Wraith:
- Iratus Battlecruiser: Star Wars sound is not being played anymore when the Shield Leech ability is activated
- Balanced the regeneration rate of Wraith satellites
Scripting:
- New Space Race scripts
- New script for self-destruct of Astro Gun asteroids
- Fixed the ONeill time dilation ability
- AI unit build list updated: The AI can now use every ship from the SSG, Ancient Sensor and Aschen Station
- AI construction build lists updated: It can now build the new SSGs
Level Design:
- New Map: Hebridan - The Loop of Kon Garat
- New Map: Wraith Homeworld - The Awakening of the Wraith
- New Map: P3Y-229 - Decision at the Supergate
- The Aschen Ruse: Fixed an issue where one of the resource mines didn't match with the asteroid
- Battle for Abydos: Moved starbases slightly so that Wraith players cannot use the Manta Artillery to fire from their station to their opponent
Writing:
- General text improvements
- Spelling and grammar checked, planet descriptions rewritten
- New planet descriptions added: Hebridan, P3Y-229, Wraith Homeworld
- Changed ability name and ability description from Herak
- Some MISSINGS fixed
Thank you for the manual Installation :D
Because i hate launchers ... not especially youre one !
But they are so buggie ^^
Give the new launcher a try.
It works admirably well:)
Also, if you really find sth. that doesn't work any feedback is very welcome :)
How about for steam installation?
I recommend using the launcher. It will automatically detect the correct path (works for steam as well as for the retail version) and install the patch.
If you still want to use the manual installation change the extraction path of the file to this: ...\Steam\Steamapps\Common\Star Wars Empire at War Forces of Corruption\Mods\Stargate
To run the mod then, go in your game library in Steam and right-click on Star Wars Empire at War Forces of Corruption. Select Properties and add "swfoc MODPATH=Mods\Stargate" (without quotes) in launch options. Now the mod should start instead of the normal game if you double click on Star Wars Empire at War Forces of Corruption.
Well I've tried everything, followed the exact explanation and install guide, but no matter what, the it crashes.
When does what crash? The launcher, the mod? Please provide error logs if possible.
Did you install the RAM fix for users running an x64 system with more than 3 GB of DRAM if you do have such a system? Patched Forces of Corruption to 1.1 (1.01)?
The launcher
Yes, I did install that fix
Yes, I do have that patch of FoC.
After I applied the fix, I tried to install it one more time. After the install instructions said I was set to go, I tried to launch the mod and it crashed.
You are saying the launcher is crashing and you're saying it's crashing when you launch the mod...
1. Can you open the launcher or does it crash?
2. Can you run the mod or does it crash?
A) When _exactly_ does the crash occur?
B) Are you getting any errors? If yes, what are they saying?
C) ...Since you are using the manual installation for some reason: Do you have the base version of the mod installed?
When I am to install it, I need to select where to install it, so I directed it to :C/program files (x86)/LucasArts/Forces of Corruption/Mods/Stargate
Then I press start and it crashes, it says something something has stopped working, windows is looking for a solution.
And no, I did not have the base version of the mod installed, is that a pre-requisite?
Yes, it is.
Make sure to get the base version first, THEN install the 1.1 patch over it. I recommend downloading the launcher - it's much easier because it installs everything for you automatically.
Yes, now it works perfectly! Thanks!
Really great mod. And the installer works well now. Cant wait for ground and GC. Keep up the great work and thank you.
I tried the newest launcher. IT DOES work admirably well! With one exception. I own the gold edition for the game on steam and every time I hit start, it pops steam into the front of my screen, does nothing else. Starts no game or anything at all. I run all in admin mode but it does nothing. I tried it with the stargate.bat but it only starts the vanilla empire at war. I so wish I could just play this mod! Thanks for any help!
I might need to add though, I tried to run SGTPC, and I own star wars forces of corruption. It was on steam with the gold editions, and as it seems, steam handles it under one game, that on launch, can be picked which version to run. Again, thanks for any help!
To run the mod, go in your game library in Steam and right-click on Star Wars Empire at War Forces of Corruption. Select Properties and add "swfoc MODPATH=Mods\Stargate" (without quotes) in launch options. Now the mod should start instead of the normal game if you double click on Star Wars Empire at War Forces of Corruption.
Thanks for the help! Though, it doesn't work. After adding the quoted line - without quotation marks, of course, - it simply starts vanilla FoC. using the FoC exe in the corruption folder starts vanilla SWEAW. I keep trying to get this mod to run. I know its worth every second spent!
If it still doesn't work most likely the installation path of the mod is wrong (though the launcher should detect the correct one automatically...).
Make sure this path exists: ...\Steam\Steamapps\Common\Star Wars Empire at War Forces of Corruption\Mods\Stargate
If it's not there try reset the mod in the launcher and install again. If that should fail for whatever reason install the mod manually.
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So, it works but the artwork is missing, i can not select the station, and when I spawn a supergate ship it crashes the game, I am using steam. What is going on? Bad download? Also, it said I was defeated as soon as I saw the enemy X-Wings..
Yeah, something s definitely wrong.
I have never ever seen that type of folder setup before. Even in Steam it should be described like in the FAQ unless the folders were changed manually.
I recommend reinstalling the vanilla game, then downloading and installing the mod. You might even want to manually delete the FOC folder after the uninstalling it to make sure there are no corrupted files left over.
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Some other steam users have the same thing, plus, CaW and GaW both work with this, and I got the mod to work but the art was missing, I could not select the stations (they were invisible), and when I spawned a supergate ship, it crashed the game, when I redownloaded the mod it would not work at all.
If other mods for FOC work with this then TPC should too. Make sure to have all paths correct.
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Same here, I cant figure out where to put the files, or this is even the right download. Please help me.
Please take a look at section 3.1 and 3.2 of our FAQ: Stargate-eaw.de
I figured it out, but thank you anyway.
I've tested it out, and great game. You guys spent alot of time working on it, thank you.
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I'm having a problem, when I go to start the mod, I get a black screen and an exception pops up. tried resetting and re-installing, and tried the manual install. Nothing worked. I have the gold edition(non-steam) and fully patched. No problems with the launcher either, that I can tell. If it helps, I run Win 7 64 bit.