The “SpellForce 3 – Script-Engine” (1.2 Updated) is a self-develop IDE (Development Envirement) for the Script-language of SpellForce 3 (Angelscript) with the goal to make Mod and Map development way easier and comfortable. Compared to other Editor’s and IDE’s who support Angelscript, the “SpellForce 3 – Script-Engine” imports the base scripts of the game and provides a database over the script-functions and enum’s of the game easier to use and implement in the own script. Also the management of the Mod and map projects is way easier thanks to the own file-formats and syntax checks targeted to the SpellForce 3 Engine.
SpellForce 3 is based on the Script language “Angelscript” who has been modifier by the developer Grimlore Games and is used as the main script language of the game. Whoever wants to create SpellForce 3 maps with events and Mods, need to use this language.
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Support for this Product at this version is discontinued.
Please check here for an uptodate and supported version:
Spellforce.info
Support: Forum.spellforce.info
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What is the “SpellForce 3 – Script-Engine”?
The “SpellForce 3 – Script-Engine” is a self-develop IDE (Development Envirement) for the Script-language of SpellForce 3 (Angelscript) with the goal to make Mod and Map development way easier and comfortable. Compared to other Editor’s and IDE’s who support Angelscript, the “SpellForce 3 – Script-Engine” imports the base scripts of the game and provides a database over the script-functions and enum’s of the game easier to use and implement in the own script. Also the management of the Mod and map projects is way easier thanks to the own file-formats and syntax checks targeted to the SpellForce 3 Engine.
Features of the SpellForce 3 Script-Engine 1.2:
- SpellForce 3 Angelscript Debugger
- File & Project-Management
- Script-Code Pathing
- Functions-Database
- Enum-Database
- Item-Database
- Mob-Database
- LootSet-Database
- Free expandable Database
- Error-Monitor
- Backup-Engine
- Multi-Editors
- custom Design
- File-Script templates
- Object/Unit/Building Tag/ID Management
- Map Config Setup Assistent
- Config(txt) support
System Requirements
Minimal System Requirements:
Hardware:
CPU: Dual Core CPU @2GHZ
HDD: 300 MB
RAM: 1 GB
Screen-resolution: 1024x768
Software:
OS: Windows 7.1 x86 .NET 4.5.2
Recommended System Requirements:
Hardware:
CPU: Quad Core CPU @2,5GHZ
HDD: 300 MB
RAM: 2 GB
Screen-resolution: 1024x768+
Software:
OS: Windows 10 x64 .NET 4.5.2+
SF3-Script-Engine 1.1 -> 1.2
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Bug-Fixes:
- fixed typo in the weather scropt template
- fixed a bug with the tag-list that came up with version 1.1
- fixed corrupt project-file creation bug
- fixed project-file load bug
- fixed spot-factionslot setup
- fixed Solo Editor Header informations
- fixed location map edit functionality
New Features:
- changed "Save As" shortcut from "CTRL + A" to "CTRL + U"
- updated some templates
- improved code-pathing performence/speed -> will now only path the code you see
- added Edit-functionality to the Config-File Wizzard
- added auto ID-Creation -> no need to select it anymore
- Entity-Lists in the Config-File Wizzard are now dynamic based on the imported databases
- added "Gold"-Option to the Entity-Item Database
- project folders can now be moved completely free