This is the second SEFC stable version and is an update for the v7.10 (main version)! READ MORE --->
Installation instruction:
ATTENTION: Install this update ONLY if you have:
- v7.10 (stable) (main version)
- Unpack the .rar file with WinRar or 7-zip in the SWAT4 folder then delete the .rar file.
- After that you should have the unpacked "SEFCommunityModv7" file in the "SWAT4" folder.
- Done.
Hints:
- Do not replace files in the normal SEF folder! SEF Community Mod has its own folder "SEFCommunityModv7"!
- I recommend to have ONLY one "SEFCommunityModv7" folder with the latest version in the "SWAT4" folder.
- SEFC can only be played in multiplayer if everyone uses the same version!
This is how the correct installation looks like in the "SWAT4" folder:
![Correct installation of SEFC Correct installation of SEFC]()
SEF Community Mod v7.10.1 (stable) (Update) Changelog:
- Added new images for the mich2000 helmets and for the beretta pistol
- Added protection for the mich2000 helmets with night vision
- Updated "Sound Improvement Mod - SWAT: Elite Force" to v5 with many sound improvements (thanks to EFdee)
- Fixed a sound bug with handcuffs
- Added improved SEFC main menu logo
- Edited some .txt files (I recommend to read them)
- Removed M16A1 from stetchkov warehouse suspects because it is more realistic (thanks to GuiShing)
- New MD5 files
This is the official SEF Community Mod Discord: Discord.gg (Join the Discord to stay up to date and feel free to contribute to the SEF Community Mod)
Nice. Thank you very much
I would like for the next mod these two things for the CO-OP mode (off-line).
1-Stealth arrest without the need to scream after attacking with the Taser or with a blow.
2.Create a "Silent Mode" command so that the AI does not scream when it sees a civilian or suspect.
Should be a nice function!
I would like to play on Barricaded Suspects in this mod. Please!
Hello. I am engaged in the translation of the mod for the Russian audience of players.
And faced with such a problem, some new functions do not have classes in the * .INT file. And I cannot refer to the lines for an example:
[SwatCampaignMenu_Stats_MissionCompletedLabel]
StringA = "Missions Completed:"
I write in the * .INT file:
[SwatCampaignMenu_Stats_MissionCompletedLabel]
StringA="Выполненные миссии: "
and nothing changes. Although I manage to translate the rest of the parts. And if you can make Russian letters in the SwatFonts.utx file