Welcome to the latest update, this version fixes some major bugs introduced in the last version and soups up the UI, read the description for full changes.
(This mod is now built for use with CerusVI's mod Manager, see:Moddb.com, so that you don't have to overwrite the files time and time again)
Today brings another update, focusing mainly on some major bug-fixing with the fixed economy. This also brings in a visually updated real rates economy widget, of which user OverRated, from the Revamp team created with using my code. Kudos to him for making it look nice and pretty.
Changelog as follows:
-When building units from factories / experimental units, no longer are you immediately charged when building
-Economy widget has been updated and moved underneath the economy section of the main UI (Unlike Revamps proposed edition, this mod DOES support any and all resolutions)
-This mod now supports the addition of units from other unitpacks and automatically converts the economy.
Enjoy!
Download, extract and load into the mod manager to play.
Fantastic work as always, gives me a reason to reinstall SC2 :)
Thank you, your welcome
Great mod, me and my buddy are having great fun on this. Definately improves the game.
Any chance you could create an advanced energy generator so we dont have to build loads of small ones. Maybe so it would produce something like 5x as much power and cost 5x as much to build and double its size to the normal ones?
Does this work with the Revamp mod?
how install mods?
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Is this Mod compatible with the newest version and the DLC?
When I try to put this into the Mod Manager, I am told there was a problem with the ICSharpCode thing, and I cannot put ANY mod into the Mod Manager because of this. I would really appreciate if someone could tell me why this isn't working.
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It says conglict detected Lis: the four other .scd files. What do i do
This loads easily into the mod manager, but when I try launch using only this mod, SupCom2 starts to load (rotating mouse), then just stops. No feedback as to why. I'm using Windows 7, v1.02 of the mod manager, and the latest version of SupCom2 on Steam (which I believe is 1.26). Ideas?
Great work,kograts and thanks for this mod! :)
I could not make patch 1.26 and mod manager work. Do not enter, any solution?
the mod manager got deleted hw do i play this?
Hello,
great mod, thanks!
There seems to be issues with the Campaign though.
The 'Steamed' map, in particular, on hard difficulty.
This is the map where Cmd. Gauge is supposed to be helping you against two enemy commanders.
Gauge barely builds anything, just walking around - and I can't kill either enemy commanders (I suppose some event does not trigger).
Tried restarting and playing a different strategy but I can't finish this map like this.
The next map, Cliff Diving, won't even start. (The "Click anywhere to start" thingie never comes up).
Any recommendations?
Thank you!
Some other things I noticed:
- Cybran Gantry feels huge.
- Cybran Destroyers are way slower than Battleships.