This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.
Revolution MOD
This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.
Mayor changes (Version 1.1)
-Rally points can be placed on minerals or extractor/refinery/assimilator to make workers automatically start harvesting resources when created.
-Changed damage formula: now modifiers are applied before Shields/Armor (this improve a lot armor and protoss shields for some units).
-Energy upgrades reworked and different for each race:
-Zerg: energy regenerates 50% faster (200 max, 50 starting).
-Terran: energy regenerates 25% faster, +25 max energy, +12.5 starting (225 max, 62.5 starting).
-Protoss: +50 max energy, +25 starting (250 max, 75 starting).
Zerg
-Rally point can be used separately for workers.
-New unit: Baneling
-Ground suicide unit. Very effective against groups of units.
-Centrifugal Hooks upgrade: Increase movement speed.
-New unit: Roach
-Ground armored unit. Great to soak damage and counter small units.
-Organic Carapace upgrade: Increases armor and grant immunity to irradiate, plague, snare, blind and maelstrom.
-Improved regeneration:
-Burrowed units regenerate 3 times faster.
-Buildings and large units (Overlord, Ultralisk, Guardian, and Devourer) regenerate 2 times faster.
-Hydralisk regenerate 4 times faster (12 while burrowed).
-Improved Mitosis upgrade (buildings morph 25% faster and regenerate faster).
-Swarm Seeds ability for Guardians: Each attack spawns a Broodling.
-Rapid Genesis upgrade for Scourges: Drastically decrease train time.
-Ultralisk attack deals splash damage.
-Queen can infest Barracks and produce Infested Terrans.
-Frenzied ability for Infested Terrans: movement speed increased by 50% if hp are below 60 and attack speed increased by 25% if hp are below 40.
-Hive and Greater Spire research upgrades 50% faster.
-Spore Colony and Sunken Colony can morph in each other.
-Reworked units (Ultralisk, Guardian, Infested terran).
Terran
-New unit: Stormraven
-Ground assault/support unit.
-Electrostatic Discharge upgrade: Stromraven attack can slow down enemies making it a good counter against close combat units.
-Blinding Nova ability: Blind targets in AoE for a time.
-Can build Tech Labs (allows to build advanced units) and Reactors (reduce build time for basic units) that can be switched between Barrack, Factory and Starport.
-Building Armor upgrade: Increase all buildings armor by 1 and stops burning damage.
-SCV Auto repair command: idles scvs automatically repair the nearest damaged unit or building in its range.
-Incinerator Gauntlets upgrade for Firebats: change damage to normal and improve splash area.
-Sniper Round ability for Ghost: deals 75 ignore armor damage to an organic target. Damage can be improved to 90 with Ocular Implants upgrade.
-Medic Restoration spell changed to Restoration Spray (removes acid spores, snare, plague, maelstrom, blind, parasite, irradiate in an medium AoE).
-Salvage ability for Bunkers: return 75 minerals.
-Extra Supplies add-on for Supply Depots: add 4 to supply limit.
-Reworked units (Ghost, Wraith, Battle Cruiser, Tank, Firebat).
Protoss
-New unit: Sentry
-Ground support unit. Effective against small units.
-Seismic Shockwave ability: Burrowed units are forced to unburrow. Destroy Spider mines and unsiege tanks. Also damage buildings.
-Shields work like SC2:
-Shield regeneration is 6 times faster but start recharging if units doesn't receive damage after 15 seconds (45 seconds for buildings).
-Each Shield upgrade slightly increases shield regeneration (with 3 shield upgrades, regeneration is 50% faster).
-Reduced cost for shield upgrades.
-Chrono Boost ability for Nexus (Target building research upgrades or train units 50% faster for 40 seconds).
-Overload ability for Dragoons: increase rate of fire but cannot move and gets disabled for a while.
-Psi Rage ability for Zealots: removes shields and increase damage, attack speed increases the longer it remains attacking a single target.
-Carrier Capacity upgrade also reduce Interceptors train time.
-Archon and Dark Archon regenerate up to 150 shield points to nearby units while warping.
-Reworked units (Templar, Scout, Archons, Reaver, Dragoon)
Cosmetics
-Added icons and descriptions for passive skills.
-Changed some graphics and sounds.
If find bugs, balance issues, or want to make suggestions feel free to send a pm or post a comment.
IMPORTANT:
-The mod only works with Broodwar version 1.16.1 (you can get the patch in the official stacraft site)
-Playing with cheats (operation cwal, medieval man) make some upgrades and units to not work correctly (shields and energy upgrades, Incinerator Gauntlets, Improved Regeneration, Organic Carapace, Rapid Genesis and Electrostatic Discharge, Carrier Capacity, Building Armor, Centrifugal Hooks)
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.