SAiVC - The Final Beta 0.1 (2008-06-16) - Added: Launcher - Added: Multiplayer - Added: 0sec lod loading - Added: Installer - Added: SA vehicles (optional) - Added: DirectX 9 grafic on single player - Added: Realistic mirroring (optional) - Changed: New Hud - Changed: New fonts - Changed: Loading screen - Changed: Logo - Changed: Outro - Changed: Menu construction - Fixed: LOD draw distance - Fixed: Weater issues - Fixed: One Side Bugs - Fixed: LOD loading - Fixed: Map limits - Fixed: Plant bugs
Our project started back on the 17th of November, 2007, but we’ve only achieved some breakthrough on the 2nd of December, then in 2008, we’ve finished the map itself. Since then, we’ve learned pretty useful things about the Renderware engine, and we’ve started ironing out the remaining texture glitches and bugs, caused by Kam’s Max Script.
The main goal of our modification was to completely bring the San Andreas map to Vice City’s version of the Renderware engine… after achieving this, we’ve started converting the vehicles, and decided to release a stunter friendly version, which mainly made for the GTAStunting.net community.
Later, we are going to offer some special features for the fans of San Andreas in Vice City, with a completely new storyline, missions and gameplay elements.