Description

- The game's radar should scale better in widescreen resolutions. No more 'egg of finding' - The sa-mp.cfg option nohudscale=1 and /hudscalefix client command can be used to toggle the radar scale fix - A bug introduced in 0.3.7-R2 PlayerPlaySound with sound ID 0 is fixed - Actors should be able to rotate again - The game timer wrapping could bug out functions like InterpolateCameraPos - More checks in the client for bad data (unoccupied sync, character aiming up/down)

Preview
SA MP 0.3.7-R3-1
Comments
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Tags

SA MP 0.3.7-R3-1 has not been tagged yet.