This Archive contains the source codes for the Doom 3 mods HardQore 2 and Ruiner/Rivensin 2010.
The Ruiner & HardQore 2 source codes for Doom 3 mod.
Released publically March 2012.Ruiner build number: 0.9.00
HardQore build number: 1.1Authors:Ruiner sdk was done by Ivan_the_B, Denton and Revility
Hardqore 2 sdk was done by Ivan_the_B and Revility.The source code for both mods is provided as is and with no support. We are also not responsable for any form of physical or digital damage they cause to your system or third party users. It is for non commercial use only. If you would like to use bits of the code for your Doom 3 modification, or Doom 3 gpl based games, include this readme and credit to the authors. By using or modifying the source codes, you are agreeing to these terms.Many of the features added in both of these mods will not work without the assets from the D3 mod itself. Assets from the mods are also free to use strickly for non commercial use. If you would like to use them in your projects, contact Revility first and include this readmet file and credit to the authors. Websites:
Doom 3 Ruiner Mod db website
Hardqore 2 mod:
HardQore 2 Mod db Website
Brief description of each mod the source codes are for:The DOOM 3: HardQore modification brings classic, fast paced, thumb blistering side scrolling action to Hell. Forget long winded plots, or boring puzzles, this is 110% non stop in your face run n' gun slaughter. Strap on advanced UAC weaponry and take on the Forces of hell. If your a fan of classic action games such as Contra & Metal Slug; then HardQore is what you have been waiting for.Ruiner is a dark, nightmarish, third person action modification for Doom3. The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells.
July 16 2018 Updates:
Updated readme file with full known list of contributors the codes
Added a second version of HQ2 source code which is only the files modified from the original sdk and comments made to most of them as some were missing a note of the change.
It is also worth noting that both mods were built off of Denton's enhanced Doom 3 mod. The source code is available at: Denton's Enhanced Doom 3 Source Code