This is a minimalistic version of the Sokoban puzzle game. It uses data in a format that is found on the internet, perhaps requiring a bit of editting. The beauty of this implementation is that it is fully OpenGL 3.3 core profile, and uses no OpenGL-deprecated functions. **v 2.2.1 - 5jan17** * Now used improved SFML interface binding. * Added WASD keys for movement as alternates for the arrow keys.

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