Description

Main changes: Depot money lowered Admins to $200 Strongholds turned into 4 player map with 2 extra depots Recon Prices nerfed Roadspeedbonus increased for all units that use roads Fighters and FBs turn radius from 1.5-2x vanilla to 1.4-1.6x vanilla

Preview
RSCBM 0.93c
Comments
s2korpionic
s2korpionic

Gave your mod a run. I think Infantries in general still needs a cost reduction (except for drop infantries).

I've been playing a bit with the modding suite, couldn't find an efficient way to modify unit speeds without going through every single unit stats. Were you able to find a way to edit multiple values in the modding suite?

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s2korpionic
s2korpionic

On another couple of playthroughs, I think it's less about infantries getting a cost reduction and more of vehicles in general getting a cost increase. There's not too much maps where infantries would dominate (forest-heavy maps).

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SuperCrumpets Author
SuperCrumpets

Yes Infantry def needs a buff, They dont play enough of a role in the mid-late game, im not sure exactly how to buff them yet though. for now im just gonna nerf the splash damage radius on all MGs.

You have to mod units 1 at a time sadly.

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